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  • C#开发PACS医学影像处理系统(十三):绘图处理之病灶测量

    接上一篇文章,当我们可以绘制图形标记后,就可以在此操作类上面进行扩展,

    比如测量类工具,目前整理出的常用绘图和测量功能如下:

    测量工具类:(图形标记类请参考本系列文章:绘图处理之图形标记

    功能 说明
    标尺 线段长度测量
    折尺 曲线长度测量 
    心胸比 两根线段按比例测量 
    交叉尺 两根线段互相垂直测量 
    Cobb角 两根线段的垂线交点角度测量,一般用于脊柱曲率 
    开角 两根线段的延长交点的角度测量
    T型尺 两根线段相交的任意角度摇摆测量和长度测量
    角度测量 角度测量
     圆形测量 圆形或椭圆面积测量,包括CT值,平均值,方差,最大最小值
    矩形测量  矩形面积测量,包括CT值,平均值,方差,最大最小值
    多边形测量  多边形面积

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    以线段测量为例,看效果:

     在绘制图形的基础上,我们创建一个Text Block来显示测量结果:

         //文本对象
            TextBlock txtMeasure;
    
            /// <summary>
            /// 创建测量结果文本
            /// </summary>
            /// <param name="point"></param>
            public void CreateMeasure(Point point)
            {
                if (!isMeasure)
                {
                    return;
                }
    
                txtMeasure = new TextBlock();
                txtMeasure.Text = "0.0mm";
                txtMeasure.FontSize = ShapeManager.shapeMeasureFontSize;
                txtMeasure.Foreground = ShapeManager.shapeMeasureColor;
                txtMeasure.Height = 30;
                txtMeasure.Width = 100;
                txtMeasure.SetValue(Canvas.LeftProperty, point.X);
                txtMeasure.SetValue(Canvas.TopProperty, point.Y);
                canvas.Children.Add(txtMeasure);
                measureList.Add(txtMeasure);
    
            }

    计算两点之间的距离:其中dpi是缩放比例

          /// <summary>
            /// 求平面中两点之间距离
            /// </summary>
            /// <param name="p1">点1</param>
            /// <param name="p2">点2</param>
            /// <returns></returns>
            public static double GetDistance(Point p1, Point p2)
            {
                double result = 0;
                result = Math.Sqrt((p1.X * dpiX - p2.X * dpiX) * (p1.X * dpiX - p2.X * dpiX) + (p1.Y * dpiY - p2.Y * dpiY) * (p1.Y * dpiY - p2.Y * dpiY));
                return result;
            }

    一些角度类型的测量计算相对复杂一点,需要计算角度大小和绘制弧线

         /// <summary>
            /// 弧线画笔对象
            /// </summary>
            public Stroke circleStroke;
    
    
            /// <summary>
            /// 绘制角度弧线
            /// </summary>
            private void DrawAxiesCircle(Point point0, Point point1, Point point2)
            {
    
                if (inkCanvas.Strokes.Count > 0 && circleStroke != null)
                {
                    if (inkCanvas.Strokes.Contains(circleStroke))
                    {
                        inkCanvas.Strokes.Remove(circleStroke);
                    }
                }
    
                //计算角度
                double a = Math.Sqrt((point1.X - point2.X) * (point1.X - point2.X) + (point1.Y - point2.Y) * (point1.Y - point2.Y));
                double b = Math.Sqrt((point1.X - point0.X) * (point1.X - point0.X) + (point1.Y - point0.Y) * (point1.Y - point0.Y));
                double c = Math.Sqrt((point2.X - point0.X) * (point2.X - point0.X) + (point2.Y - point0.Y) * (point2.Y - point0.Y));
                double cTheta = (a * a + b * b - c * c) / (2 * a * b);
                double theta = Math.Acos(cTheta) * 180 / Math.PI;
    
                //绘制弧线
                double r = 30;
                r = a > b ? b : a;
                double rMax = a;
                if (rMax > b)
                {
                    rMax = b;
                }
                if (r > 0.5 * rMax)
                {
                    r = 0.5 * rMax;
                }
    
                double theta0 = Math.Atan((point1.Y - point2.Y) / (point2.X - point1.X + 1e-10)) * 180 / Math.PI;
                if (point1.X > point2.X)
                {
                    theta0 = 180 + theta0;
                }
                List<Point> pointList = new List<Point>();
                double sin_ab = ((point2.X - point1.X) * (point0.Y - point1.Y) - (point2.Y - point1.Y) * (point0.X - point1.X)) / (a * b); ;
                if (sin_ab <= 0)
                {
    
                    if (theta < 1)
                    {
                        for (double delta = 0.0001; delta <= theta;)
                        {
                            double th = delta + theta0;
                            pointList.Add(new Point(point1.X + r * Math.Cos(th * Math.PI / 180), point1.Y - r * Math.Sin(th * Math.PI / 180)));
                            delta = delta + 0.0001;
                        }
                    }
                    else if (theta > 1 && theta < 20)
                    {
                        for (double delta = 0.01; delta <= theta;)
                        {
                            double th = delta + theta0;
                            pointList.Add(new Point(point1.X + r * Math.Cos(th * Math.PI / 180), point1.Y - r * Math.Sin(th * Math.PI / 180)));
                            delta = delta + 0.01;
                        }
                    }
                    else
                    {
                        for (double delta = 0; delta <= theta; delta++)
                        {
                            double th = delta + theta0;
                            pointList.Add(new Point(point1.X + r * Math.Cos(th * Math.PI / 180), point1.Y - r * Math.Sin(th * Math.PI / 180)));
                        }
                    }
                }
                else
                {
                    if (theta < 1)
                    {
                        for (double delta = -theta; delta <= 0;)
                        {
                            double th = delta + theta0;
                            pointList.Add(new Point(point1.X + r * Math.Cos(th * Math.PI / 180), point1.Y - r * Math.Sin(th * Math.PI / 180)));
                            delta = delta + 0.0001;
                        }
                    }
                    else if (theta > 1 && theta < 20)
                    {
                        for (double delta = -theta; delta <= 0;)
                        {
                            double th = delta + theta0;
                            pointList.Add(new Point(point1.X + r * Math.Cos(th * Math.PI / 180), point1.Y - r * Math.Sin(th * Math.PI / 180)));
                            delta = delta + 0.01;
                        }
                    }
                    else
                    {
                        for (double delta = -theta; delta <= 0; delta++)
                        {
                            double th = delta + theta0;
                            pointList.Add(new Point(point1.X + r * Math.Cos(th * Math.PI / 180), point1.Y - r * Math.Sin(th * Math.PI / 180)));
                        }
                    }
                }
                if (pointList.Count > 0)
                {
                    StylusPointCollection point = new StylusPointCollection(pointList);
                    circleStroke = new Stroke(point)
                    {
                        DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone(),
                    };
                    inkCanvas.Strokes.Add(circleStroke);
                    txt.Text = theta.ToString(ShapeManager.measureDigit) + "°";
                }
                ReSetAnglePoint();
            }

    在圆形和矩形的面积测量中,我们可以使用GetArea()方法来获取图形面积:

          /// <summary>
            /// 计算面积测量结果
            /// </summary>
            public void CalculateMeasure()
            {
                if (!isMeasure)
                {
                    return;
                }
                Ellipse ellipse = (Ellipse)shape;
                ellipse.UpdateLayout();
                txtMeasure.Text = Math.Sqrt(ellipse.RenderedGeometry.GetArea()).ToString(ShapeManager.measureDigit) + "mm²";
                ReSetMeasurePoint();
            }

    其他一些需要注意的细节:

    1.当单元格放大缩小时,图形也要重新计算各个控制点的位置来同步放大或缩小

    监听画布大小变化事件:

    private void ToolInkCanvas_SizeChanged(object sender, SizeChangedEventArgs e)

    重新绘制元素:

          /// <summary>
            /// 重新绘制画布元素大小
            /// </summary>
            public void ReSetShapeSize()
            {
                for (int i = 0; i < shapeManager.shapeList.Count; i++)
                {
                    sizeScaleX = ToolInkCanvas.ActualWidth / shapeManager.shapeList[i].cvsWidth;
                    sizeScaleY = ToolInkCanvas.ActualHeight / shapeManager.shapeList[i].cvsHeight;
    
                    shapeManager.shapeList[i].cvsWidth = ToolInkCanvas.ActualWidth;
                    shapeManager.shapeList[i].cvsHeight = ToolInkCanvas.ActualHeight;
    
                    if (shapeManager.shapeList[i] is TextInfo)
                    {
                        shapeManager.shapeList[i].ReSetScalePoints(sizeScaleX, sizeScaleY, "text", shapeManager.shapeList[i]);
                    }
                    else if (shapeManager.shapeList[i] is CrossRulerInfo)
                    {
                        shapeManager.shapeList[i].ReSetScalePoints(sizeScaleX, sizeScaleY, "crossRuler", shapeManager.shapeList[i]);
                    }
                    else if (shapeManager.shapeList[i] is AngleRulerInfo)
                    {
                        shapeManager.shapeList[i].ReSetScalePoints(sizeScaleX, sizeScaleY, "angle", shapeManager.shapeList[i]);
                    }
                    else if (shapeManager.shapeList[i] is TRulerInfo)
                    {
                        shapeManager.shapeList[i].ReSetScalePoints(sizeScaleX, sizeScaleY, "tRulerInfo", shapeManager.shapeList[i]);
                    }
                    else if (shapeManager.shapeList[i] is CobbAngleInfo)
                    {
                        shapeManager.shapeList[i].ReSetScalePoints(sizeScaleX, sizeScaleY, "cobbAngleInfo", shapeManager.shapeList[i]);
                    }
                    else if (shapeManager.shapeList[i] is OpenAngleInfo)
                    {
                        shapeManager.shapeList[i].ReSetScalePoints(sizeScaleX, sizeScaleY, "openAngleInfo", shapeManager.shapeList[i]);
                    }
                    else
                    {
                        shapeManager.shapeList[i].ReSetScalePoints(sizeScaleX, sizeScaleY);
                    }
                }
            }

    2.文字可能会挡住图像,要能分离并拖动到其他位置,监听鼠标事件和重新设置位置即可。

     3.标记的复制与粘贴,思路是将List集合中用户所选定的标记插入到另一个单元格的List集合中,并支持Ctrl C和Ctrl V 快捷键。

    测量标记汇总(Demo):

     

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  • 原文地址:https://www.cnblogs.com/Uncle-Joker/p/13679635.html
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