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  • Debug日志可视化

    最近做语音SDK,老是会遇到需要真机测试得问题。真机测试又想看到Debug日志内容。建文本得方式就显得特别傻。于是倒腾了下,弄了哥可视化日志

    using System.Collections;
    
    using System.Collections.Generic;
    
    using UnityEngine;
    
    
    
    public class DebugShow : MonoBehaviour
    {
    
        public bool Log = true;
    
        private bool isShowLog;//是否显示日志,
    
        public KeyCode keyOpenLog = KeyCode.O;//按键打开/关闭日志
    
        private Vector2 m_scroll;
    
        public GUIStyle labelStyle;//日志的OnGUI样式设定
    
    
    
        internal void OnEnable()
    
        {
    
            isShowLog = true;//当脚本打开,是否可以显示日志, Log = True;//这个变量也必须为True
    
            Application.logMessageReceived += HandleLog;//注册Unity的日志回调
    
        }
    
    
    
        internal void OnDisable()
    
        {
    
            Application.logMessageReceived -= HandleLog;//去掉Unity的日志回调
    
        }
    
    
    
        private string m_logs;
    
        /// <summary>
    
        /// /// </summary>    
    
        /// /// <param name="logString">错误信息</param>    /// 
    
        /// <param name="stackTrace">跟踪堆栈</param>    /// 
    
        /// <param name="type">错误类型</param>    
    
        void HandleLog(string logString, string stackTrace, LogType type)
    
        {
    
            string[] splitStr = stackTrace.Split('
    ');
    
            string strType = "";
    
            switch (type)
    
            {//给日志类型加颜色
    
                case LogType.Error:
    
                    strType = "<color=red>" + type.ToString() + "</color>";
    
                    break;
    
                case LogType.Assert:
    
                    break;
    
                case LogType.Warning:
    
                    strType = "<color=yellow>" + type.ToString() + "</color>";
    
                    break;
    
                case LogType.Log:
    
                    strType = "<color=white>" + type.ToString() + "</color>";
    
                    break;
    
                case LogType.Exception:
    
                    break;
    
                default:
    
                    break;
    
            }
    
            strType = strType.Length == 0 ? type.ToString() : strType;//如果没有日志类型,那么就赋值一个类型
    
            string strLog = "【—" + strType + "—】: 
    " + logString + "
    " + splitStr[0] + "	
    " + splitStr[1] + "	
    		<——————分割线——————>
    ";
    
            m_logs = strLog + m_logs;
    
            if (m_logs.Length > 1024 * 8)
    
            {//如果字符超出长度是会报错的,所以超出限制一下长度
    
                m_logs = "";
    
                m_logs = strLog + m_logs;
    
            }
    
        }
    
    
    
        void OnGUI()
    
        {
    
            if (!Log)
    
                return;
    
            if (isShowLog)
    
            {
    
                m_scroll = GUILayout.BeginScrollView(m_scroll);
    
                if (GUILayout.Button("清空日志"))
    
                {
    
                    m_logs = "";
    
                }
    
                GUILayout.Label(m_logs, labelStyle);
    
                GUILayout.EndScrollView();
    
            }
    
        }
    
    
    
        void Update()
    
        {
    
            if (Input.GetKeyUp(keyOpenLog))
    
            {
    
                isShowLog = !isShowLog;
    
            }
    
        }
    
    }
    

      一个脚本,挂空物体上即可。勾选log,设置好想要得展示大小。背景颜色以及字体什么得根据喜好设置!

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  • 原文地址:https://www.cnblogs.com/VR-1024/p/9722800.html
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