最近做语音SDK,老是会遇到需要真机测试得问题。真机测试又想看到Debug日志内容。建文本得方式就显得特别傻。于是倒腾了下,弄了哥可视化日志
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DebugShow : MonoBehaviour { public bool Log = true; private bool isShowLog;//是否显示日志, public KeyCode keyOpenLog = KeyCode.O;//按键打开/关闭日志 private Vector2 m_scroll; public GUIStyle labelStyle;//日志的OnGUI样式设定 internal void OnEnable() { isShowLog = true;//当脚本打开,是否可以显示日志, Log = True;//这个变量也必须为True Application.logMessageReceived += HandleLog;//注册Unity的日志回调 } internal void OnDisable() { Application.logMessageReceived -= HandleLog;//去掉Unity的日志回调 } private string m_logs; /// <summary> /// /// </summary> /// /// <param name="logString">错误信息</param> /// /// <param name="stackTrace">跟踪堆栈</param> /// /// <param name="type">错误类型</param> void HandleLog(string logString, string stackTrace, LogType type) { string[] splitStr = stackTrace.Split(' '); string strType = ""; switch (type) {//给日志类型加颜色 case LogType.Error: strType = "<color=red>" + type.ToString() + "</color>"; break; case LogType.Assert: break; case LogType.Warning: strType = "<color=yellow>" + type.ToString() + "</color>"; break; case LogType.Log: strType = "<color=white>" + type.ToString() + "</color>"; break; case LogType.Exception: break; default: break; } strType = strType.Length == 0 ? type.ToString() : strType;//如果没有日志类型,那么就赋值一个类型 string strLog = "【—" + strType + "—】: " + logString + " " + splitStr[0] + " " + splitStr[1] + " <——————分割线——————> "; m_logs = strLog + m_logs; if (m_logs.Length > 1024 * 8) {//如果字符超出长度是会报错的,所以超出限制一下长度 m_logs = ""; m_logs = strLog + m_logs; } } void OnGUI() { if (!Log) return; if (isShowLog) { m_scroll = GUILayout.BeginScrollView(m_scroll); if (GUILayout.Button("清空日志")) { m_logs = ""; } GUILayout.Label(m_logs, labelStyle); GUILayout.EndScrollView(); } } void Update() { if (Input.GetKeyUp(keyOpenLog)) { isShowLog = !isShowLog; } } }
一个脚本,挂空物体上即可。勾选log,设置好想要得展示大小。背景颜色以及字体什么得根据喜好设置!