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  • 通过名字找物体工具

    简单直接调用脚本类就OK

    using System.Collections.Generic;
    using UnityEditor;
    using UnityEngine;
    /// <summary>
    /// 寻找子物体和其组件
    /// </summary>
    public static class FindChildAndComponent 
    {
        /// <summary>
        /// 查找指定父物体的指定名称的子物体
        /// </summary>
        /// <param name="parentTransform">父物体</param>
        /// <param name="childName">子物体名称</param>
        /// <returns>子物体</returns>
        public static UnityEngine.GameObject FindChild(Transform parentTransform, string childName)
        {
            Transform child = parentTransform.Find(childName);
            if (child) return child.gameObject;
            UnityEngine.GameObject go = null;
            for (int i = 0; i < parentTransform.childCount; i++)
            {
                child = parentTransform.GetChild(i);
                go = FindChild(child, childName);
                if (go) return go;
            }
            return null;
        }
        /// <summary>
        /// 查找指定父物体的指定名称的子物体的指定组件
        /// </summary>
        /// <typeparam name="T">组件类型</typeparam>
        /// <param name="parentTransform">父物体</param>
        /// <param name="childName">子物体名称</param>
        /// <returns>组件</returns>
        public static T FindChild<T>(Transform parentTransform, string childName) where T : Component
        {
            UnityEngine.GameObject child = FindChild(parentTransform, childName);
            if (child) return child.GetComponent<T>();
            return null;
        }
        /// <summary>
        /// 获取指定父物体及其子物体上所有指定类型的组件
        /// </summary>
        /// <typeparam name="T">指定类型</typeparam>
        /// <param name="parentTransform">父物体</param>
        /// <returns>组件集合</returns>
        public static List<T> FindChild<T>(Transform parentTransform) where T : Component
        {
            List<T> list = new List<T>();
            T componet = parentTransform.GetComponent<T>();
            if (componet) list.Add(componet);
            if (parentTransform.childCount > 0)
            {
                for (int i = 0; i < parentTransform.childCount; i++)
                {
                    var temp = FindChild<T>(parentTransform.GetChild(i));
                    if (temp.Count > 0) list.AddRange(temp);
                }
            }
            return list;
        }
    }
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  • 原文地址:https://www.cnblogs.com/VR-1024/p/9815423.html
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