在本文,你将学到如何将UGUI Slider的onValueChanged事件进行统一管理。
using System; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class UIManager : MonoBehaviour { public Slider[] Sliders; //滑块集合 private void Start() { foreach (Slider item in Sliders) //为各个Slider注册事件; { //其实Value可以不用传过去,因为这个值可以从item中获取; item.onValueChanged.AddListener((float value)=>OnSliderValueChange(value,item)); } } // 同统一管理Slider,被拖动时,会执行各自的command private void OnSliderValueChange(float value,Slider EventSender) { switch (EventSender.name) { case "01": Debug.Log("Slider01"+":"+value.ToString("f2")); break; case "02": Debug.Log("Slider02"+":"+value.ToString("f2")); break; case "03": Debug.Log("Slider03"+":"+value.ToString("f2")); break; } } }
原:UGUI Slider onValueChanged事件统一管理 - 简书 https://www.jianshu.com/p/91951b197d56