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  • three.js 显示一条线

    <!DOCTYPE html>
    <html>
        <head>
            <meta charset="UTF-8">
            <title>Three框架</title>
            <script src="libs/Three.js" data-ke-src="js/Three.js"></script>
            <style type="text/css">
                div#canvas-frame {
                    border: none;
                    cursor: pointer;
                    width: 100%;
                    height: 600px;
                    background-color: #EEEEEE;
                }
    
            </style>
            <script>
                var renderer;
                function initThree() {
                    width = document.getElementById('canvas-frame').clientWidth;
                    height = document.getElementById('canvas-frame').clientHeight;
                    renderer = new THREE.WebGLRenderer({
                        antialias : true
                    });
                    renderer.setSize(width, height);
                    document.getElementById('canvas-frame').appendChild(renderer.domElement);
                    renderer.setClearColor(0xFFFFFF, 1.0);
                }
    
                var camera;
                function initCamera() {
                    camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
                    camera.position.x = 0;
                    camera.position.y = 1000;
                    camera.position.z = 0;
                    camera.up.x = 0;
                    camera.up.y = 0;
                    camera.up.z = 1;
                    camera.lookAt({
                        x : 0,
                        y : 0,
                        z : 0
                    });
                }
    
                var scene;
                function initScene() {
                    scene = new THREE.Scene();
                }
    
                var light;
                function initLight() {
                    light = new THREE.DirectionalLight(0xFF0000, 1.0, 0);
                    light.position.set(100, 100, 200);
                    scene.add(light);
                }
    
                var cube;
                function initObject() {
    
                    var geometry = new THREE.Geometry();//声明一个几何体
                    var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors} );
                //定义一种线条的材质,使用THREE.LineBasicMaterial类型来定义
                //使用了顶点颜色vertexColors: THREE.VertexColors,就是线条的颜色会根据顶点来计算
                    var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0xFF0000 );
                //线的材质可以由2点的颜色决定  定义两种颜色,分别表示线条两个端点的颜色
                
                    var p1 = new THREE.Vector3( -100, 0, 100 );//定义2个顶点的位置,并放到geometry中
                    var p2 = new THREE.Vector3(  100, 0, -100 );
                    geometry.vertices.push(p1);
                    geometry.vertices.push(p2);
                    geometry.colors.push( color1, color2 );//为2个顶点设置不同的颜色
    
                    var line = new THREE.Line( geometry, material, THREE.LinePieces );//定义线条,使用THREE.Line类,几何体,线条材质,点的连接方式
                    scene.add(line);//将这条线加入到场景中
                }
                function render()
                {
                    renderer.clear();
                    renderer.render(scene, camera);
                    requestAnimationFrame(render);
                }
                function threeStart() {
                    initThree();
                    initCamera();
                    initScene();
                    initLight();
                    initObject();
                    render();
                }
    
            </script>
        </head>
    
        <body onload="threeStart();">
            <div id="canvas-frame"></div>
        </body>
    </html>

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  • 原文地址:https://www.cnblogs.com/Yimi/p/6007165.html
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