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  • 05_消息机制的原理

    跟消息机制相关的API一共有这么几个:①Looper轮询器②MessageQueue消息队列③Handler④Message 消息

    这个消息实际上是放在消息队列里。写Handler的时候并没有写跟MessageQueue相关的代码。

    消息是放在消息队列里面的,消息队列什么时候把这个消息取出来?实际上就用到了这么一个东西叫做Looper.Looper也叫做消息泵,能把这个消息不断地从消息队列里给它取出来。Looper消息泵和MessageQueue消息队列是消息机制里面不需要咱们手动去写的这个代码。在主线程不需要手动去写。在子线程你也想用消息队列,那你就要去写相应的代码。

    主线程为什么不需要手动去写?因为框架已经帮咱们写好了。

        /**
         * Initialize the current thread as a looper, marking it as an
         * application's main looper. The main looper for your application
         * is created by the Android environment, so you should never need
         * to call this function yourself.  See also: {@link #prepare()}
         */
        public static void prepareMainLooper() {
            prepare(false);
            synchronized (Looper.class) {
                if (sMainLooper != null) {
                    throw new IllegalStateException("The main Looper has already been prepared.");
                }
                sMainLooper = myLooper();
            }
        }

     实际上应用一跑起来的时候它首先就会给当前的线程调一下这个prepareMainLooper,准备一个主要的消息轮询器。sThreadLocal是线程级的单例。就是我这一个线程用这个sThreadLocal.只要是这个线程里保存的这个对象只有一个,sThreadLocal实现一个线程对应着唯一一个对象。

        private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {//我当前这个线程里已经有了一个对象了
                throw new RuntimeException("Only one Looper may be created per thread");//如果之前的线程已经有了一个Looper这个代码就走不下去了.马上就抛异常
    //所以这里就保证了我的一个线程对应着唯一的一个Looper. } sThreadLocal.set(
    new Looper(quitAllowed));//把创建好的Looper通过线程级的单例进行保存,这就实现了一个线程对应着唯一的一个Looper. }

    Looper的构造是一个私有的,不允许你去调,所以说如果你直接去new出来这个东西是不行的。

        private Looper(boolean quitAllowed) {
            mQueue = new MessageQueue(quitAllowed);//创建这个Looper先创建了一个MessageQueue.new了一个MessageQueue,通过mQueue保存起来
            mRun = true;
            mThread = Thread.currentThread();
        }

     想创建新的Looper就得调prepare这个方法。prepareMainLooper和prepare方法它们俩是public static void。

        public static void prepare() {
            prepare(true);
        }
        /**
         * Initialize the current thread as a looper, marking it as an
         * application's main looper. The main looper for your application
         * is created by the Android environment, so you should never need
         * to call this function yourself.  See also: {@link #prepare()}
         */
        public static void prepareMainLooper() {
            prepare(false);
            synchronized (Looper.class) {
                if (sMainLooper != null) {
                    throw new IllegalStateException("The main Looper has already been prepared.");
                }
                sMainLooper = myLooper();
            }
        }
        final MessageQueue mQueue;

    mQueue是一个final类型.final类型只要赋值了之后无法修改了.由于一个线程通过线程级的单例对应起了一个唯一的Looper.在创建这个Looper的时候又搞了一个MessageQueue,而且MessageQueue还是final的.所以一个Looper又对应起了唯一的MessageQueue.这就保证了一个线程对应一个消息队列.一个消息队列用一个消息泵取消息.所以说只要你这个消息队列创建好了之后,它就跟当前的线程对应起来了.只要是你在这一个线程里进行操作,不管是通过谁去丢消息,肯定丢不错。你丢到的都是同一个消息队列里。因为一个线程只有这么一个消息队列。


    通过构造创建好了Looper还不够,下一步得让Looper转起来。真正的得不断地从消息队列里面去取消息,为什么子线程一sendMessage()这边主线程就取出来了?实际上有一段代码在不断地取消息。怎么实现不断地取消息?

     /**
         * Run the message queue in this thread. Be sure to call
         * {@link #quit()} to end the loop.
         */
        public static void loop() {
            final Looper me = myLooper();//实际上就是获取一下这个Looper.
            if (me == null) {//如果没有Looper,就抛出异常.所以这个方法不能先调,得先准备好一个Looper,然后才能去调它的Looper.loop().
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;//拿出Looper之后把消息队列拿出来了.
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            for (;;) {//死循环,相当于while(true)
                Message msg = queue.next(); // 拿下一条消息,一条一条拿消息.might block 有可能会阻塞.当前消息队列是空的没消息那它就一直在那儿等.一旦有消息进来就马上把消息取出来.
                if (msg == null) {//取出一条消息就是Message.
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                msg.target.dispatchMessage(msg);//Message还有一个属性是target.
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycle();
            }
        }

     运行当前线程的消息队列。

        /**
         * Return the Looper object associated with the current thread.  Returns
         * null if the calling thread is not associated with a Looper.
         */
        public static Looper myLooper() {
            return sThreadLocal.get();//通过线程级的单例保存这个Looper.直接从这个对象里面就可以把它获取到.
        }

    实际上消息一取出来它就调了Handler的dispatchMessage.来看看Handler的dispatchMessage.

        /**
         * Handle system messages here.
         */
        public void dispatchMessage(Message msg) {
            if (msg.callback != null) {
                handleCallback(msg);
            } else {
                if (mCallback != null) {
                    if (mCallback.handleMessage(msg)) {
                        return;
                    }
                }
                handleMessage(msg);//重写了handleMessage方法
            }
        }

     我的主线程一运行起来就准备了这么一个Looper,并且准备了一个消息队列.然后调了Looper的loop方法.loop方法不断地调从消息队列里不断地去取消息.一旦有消息取出来马上去调dispatchMessage.一调dispatchMessage实际上就走到了这个handleMessage这个方法.所以说咱们就实现了这个地儿你重写handleMessage往这儿一丢马上就能取出来.


    发消息是怎么搞的?

        /**
         * Pushes a message onto the end of the message queue after all pending messages
         * before the current time. It will be received in {@link #handleMessage},
         * in the thread attached to this handler.
         *  
         * @return Returns true if the message was successfully placed in to the 
         *         message queue.  Returns false on failure, usually because the
         *         looper processing the message queue is exiting.
         */
        public final boolean sendMessage(Message msg)
        {
            return sendMessageDelayed(msg, 0);//发消息调的是sendMessageDelayed.sendMessageDelayed(msg,0)表示是马上执行的.
        }
        /**
         * Enqueue a message into the message queue after all pending messages
         * before (current time + delayMillis). You will receive it in
         * {@link #handleMessage}, in the thread attached to this handler.
         *  
         * @return Returns true if the message was successfully placed in to the 
         *         message queue.  Returns false on failure, usually because the
         *         looper processing the message queue is exiting.  Note that a
         *         result of true does not mean the message will be processed -- if
         *         the looper is quit before the delivery time of the message
         *         occurs then the message will be dropped.
         */
        public final boolean sendMessageDelayed(Message msg, long delayMillis)
        {
            if (delayMillis < 0) {
                delayMillis = 0;
            }
            return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);//SystemClock.uptimeMillis()获取系统当前的时间.拿着开机开多长时间+延迟多长的时间.
        }
    Open Declaration long android.os.SystemClock.uptimeMillis()
    
    
    Returns milliseconds since boot, not counting time spent in deep sleep.
    
    Returns:
    milliseconds of non-sleep uptime since boot.

    since boot从开机之后.机器开了多久那就获取一下这个时间.

        /**
         * Enqueue a message into the message queue after all pending messages
         * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
         * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
         * You will receive it in {@link #handleMessage}, in the thread attached
         * to this handler.
         * 
         * @param uptimeMillis The absolute time at which the message should be
         *         delivered, using the
         *         {@link android.os.SystemClock#uptimeMillis} time-base.
         *         
         * @return Returns true if the message was successfully placed in to the 
         *         message queue.  Returns false on failure, usually because the
         *         looper processing the message queue is exiting.  Note that a
         *         result of true does not mean the message will be processed -- if
         *         the looper is quit before the delivery time of the message
         *         occurs then the message will be dropped.
         */
        public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
            MessageQueue queue = mQueue;
            if (queue == null) {
                RuntimeException e = new RuntimeException(
                        this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
                return false;
            }
            return enqueueMessage(queue, msg, uptimeMillis);
        }
        /**
         * Use the {@link Looper} for the current thread with the specified callback interface
         * and set whether the handler should be asynchronous.
         *
         * Handlers are synchronous by default unless this constructor is used to make
         * one that is strictly asynchronous.
         *
         * Asynchronous messages represent interrupts or events that do not require global ordering
         * with represent to synchronous messages.  Asynchronous messages are not subject to
         * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
         *
         * @param callback The callback interface in which to handle messages, or null.
         * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
         * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
         *
         * @hide
         */
        public Handler(Callback callback, boolean async) {
            if (FIND_POTENTIAL_LEAKS) {
                final Class<? extends Handler> klass = getClass();
                if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                        (klass.getModifiers() & Modifier.STATIC) == 0) {
                    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                        klass.getCanonicalName());
                }
            }
    
            mLooper = Looper.myLooper();// 把当前线程的Looper给它获取到.
            if (mLooper == null) {
                throw new RuntimeException(
                    "Can't create handler inside thread that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
        }

     当Handler一构造起来之后,为什么说Handler发消息发不错?我在主线程创建了Handler,一定是丢给了主线程。首先在构造Handler的时候调的是无参的构造,

        /**
         * Default constructor associates this handler with the {@link Looper} for the
         * current thread.
         *
         * If this thread does not have a looper, this handler won't be able to receive messages
         * so an exception is thrown.
         */
        public Handler() {
            this(null, false);
        }

     无参构造调的是两个参数的构造。两个参数的有参构造首先是从 Looper.myLooper()开始.刚才已经看了myLooper()的源码.

    Open Declaration Looper android.os.Looper.myLooper()
    
    
    Return the Looper object associated with the current thread. Returns null if the calling thread is not associated with a Looper.

     把当前线程的Looper给它获取到.所以Handler一创建起来首先通过成员变量mLooper拿到了当前线程的Looper.拿到之后通过mLooper又拿到了mQueue.所以说Handler拿到了,你在哪个线程创建的Handler,最终你的消息就发到哪个线程对应的消息队列。最终对这个线程搞的Looper进行轮询。

        /**
         * Enqueue a message into the message queue after all pending messages
         * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
         * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
         * You will receive it in {@link #handleMessage}, in the thread attached
         * to this handler.
         * 
         * @param uptimeMillis The absolute time at which the message should be
         *         delivered, using the
         *         {@link android.os.SystemClock#uptimeMillis} time-base.
         *         
         * @return Returns true if the message was successfully placed in to the 
         *         message queue.  Returns false on failure, usually because the
         *         looper processing the message queue is exiting.  Note that a
         *         result of true does not mean the message will be processed -- if
         *         the looper is quit before the delivery time of the message
         *         occurs then the message will be dropped.
         */
        public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
            MessageQueue queue = mQueue;//拿到消息队列
            if (queue == null) {
                RuntimeException e = new RuntimeException(
                        this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
                return false;
            }
            return enqueueMessage(queue, msg, uptimeMillis);//把消息队列传给enqueueMessage
        }
        private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
            msg.target = this;
            if (mAsynchronous) {
                msg.setAsynchronous(true);
            }
            return queue.enqueueMessage(msg, uptimeMillis);//queue就是当前线程的消息队列,Handler是在主线程创建的,那么它就是主线程的消息队列.
        }
        boolean enqueueMessage(Message msg, long when) {//when=当前系统开机的时间+延迟的时间
            if (msg.isInUse()) {
                throw new AndroidRuntimeException(msg + " This message is already in use.");
            }
            if (msg.target == null) {
                throw new AndroidRuntimeException("Message must have a target.");
            }
    
            boolean needWake;
            synchronized (this) {
                if (mQuiting) {
                    RuntimeException e = new RuntimeException(
                            msg.target + " sending message to a Handler on a dead thread");
                    Log.w("MessageQueue", e.getMessage(), e);
                    return false;
                }
    
                msg.when = when;//when是消息要执行的时间.通过消息要执行的时间进行排序.
                Message p = mMessages;//只记住了mMessages,只有一条消息
                if (p == null || when == 0 || when < p.when) {//p=null说明当前的消息队列是空的,when=0说明我这条消息需要立即执行.when<p.when都说明我这条新加进来的消息应该优先执行.
                    它应该排在消息队列的第一条.// New head, wake up the event queue if blocked.
                    msg.next = p;//每一条消息都有一个成员变量next
                    mMessages = msg;//mMessages等于传进来的msg
                    needWake = mBlocked;
                } else {//当前传进去的消息不是优先执行的.比当前消息队列记住的第一条消息这个when要大.
                    // Inserted within the middle of the queue.  Usually we don't have to wake
                    // up the event queue unless there is a barrier at the head of the queue
                    // and the message is the earliest asynchronous message in the queue.
                    needWake = mBlocked && p.target == null && msg.isAsynchronous();
                    Message prev;
                    for (;;) {//for循环是给这个消息找到一个合适的位置
                        prev = p;
                        p = p.next;
                        if (p == null || when < p.when) {
                            break;
                        }
                        if (needWake && p.isAsynchronous()) {
                            needWake = false;
                        }
                    }
                    msg.next = p; // invariant: p == prev.next
                    prev.next = msg;
                }
            }
            if (needWake) {
                nativeWake(mPtr);
            }
            return true;
        }

     虽然MessageQueue是消息队列,但是并没有什么队列的东西在里面。没有什么集合HashMap之类的。

       Message mMessages;//只记住了一条消息.通过Message类型的成员变量mMessages把消息队列里的第一条消息给它记住了
        // sometimes we store linked lists of these things
        /*package*/ Message next;//每一条消息都有一个成员变量next

     这个消息队列怎么去排的?就是这么去排的。

     sendMessageAtTime最终调的是enqueueMessage(把消息进行入队)。把消息进行一下排序,怎么去排序呢?就是通过要执行的时间when进行排序。谁先执行谁就排在消息队列的前面,谁后执行谁就排在后面。怎么去排?实际上就是按照这个时间来。

    最终就按照消息要执行的先后时间把这个消息就入队了。


    丢到这里这个Looper就不断地在转,

      /**
         * Run the message queue in this thread. Be sure to call
         * {@link #quit()} to end the loop.
         */
        public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            for (;;) {
                Message msg = queue.next(); // might block  Looper不断地在转
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                msg.target.dispatchMessage(msg);
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycle();
            }
        }

    一旦有消息丢进来了,检查一下这个时间,如果这个时间需要立即执行,这就涉及到一个next()方法。next()就是从消息队列里去取消息。

        Message next() {
            int pendingIdleHandlerCount = -1; // -1 only during first iteration
            int nextPollTimeoutMillis = 0;
    
            for (;;) {
                if (nextPollTimeoutMillis != 0) {
                    Binder.flushPendingCommands();
                }
                nativePollOnce(mPtr, nextPollTimeoutMillis);//nativePollOnce后面还会介绍,是通过C来实现的.
    
                synchronized (this) {
                    // Try to retrieve the next message.  Return if found.
                    final long now = SystemClock.uptimeMillis();
                    Message prevMsg = null;
                    Message msg = mMessages;
                    if (msg != null && msg.target == null) {
                        // Stalled by a barrier.  Find the next asynchronous message in the queue.
                        do {
                            prevMsg = msg;
                            msg = msg.next;
                        } while (msg != null && !msg.isAsynchronous());
                    }
                    if (msg != null) {
                        if (now < msg.when) {//拿到消息之后比一下时间,与第一条消息比一下时间,是不是当前的时间.如果不是当前时间的话说明我这个消息不需要立即执行.now>msg.when是需要立即执行的.立即执行就给它拽出来.如果now<msg.when的话说明还得接着等,接着等的话记一下时间然后就当前的这个Looper就接着顺下去了.
                            // Next message is not ready.  Set a timeout to wake up when it is ready.
                            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                        } else {
                            // Got a message.
                            mBlocked = false;
                            if (prevMsg != null) {
                                prevMsg.next = msg.next;
                            } else {
                                mMessages = msg.next;
                            }
                            msg.next = null;
                            if (false) Log.v("MessageQueue", "Returning message: " + msg);
                            msg.markInUse();
                            return msg;
                        }
                    } else {
                        // No more messages.
                        nextPollTimeoutMillis = -1;
                    }
    
                    // Process the quit message now that all pending messages have been handled.
                    if (mQuiting) {
                        dispose();
                        return null;
                    }
    
                    // If first time idle, then get the number of idlers to run.
                    // Idle handles only run if the queue is empty or if the first message
                    // in the queue (possibly a barrier) is due to be handled in the future.
                    if (pendingIdleHandlerCount < 0
                            && (mMessages == null || now < mMessages.when)) {
                        pendingIdleHandlerCount = mIdleHandlers.size();
                    }
                    if (pendingIdleHandlerCount <= 0) {
                        // No idle handlers to run.  Loop and wait some more.
                        mBlocked = true;
                        continue;
                    }
    
                    if (mPendingIdleHandlers == null) {
                        mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                    }
                    mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
                }
    
                // Run the idle handlers.
                // We only ever reach this code block during the first iteration.
                for (int i = 0; i < pendingIdleHandlerCount; i++) {
                    final IdleHandler idler = mPendingIdleHandlers[i];
                    mPendingIdleHandlers[i] = null; // release the reference to the handler
    
                    boolean keep = false;
                    try {
                        keep = idler.queueIdle();
                    } catch (Throwable t) {
                        Log.wtf("MessageQueue", "IdleHandler threw exception", t);
                    }
    
                    if (!keep) {
                        synchronized (this) {
                            mIdleHandlers.remove(idler);
                        }
                    }
                }
    
                // Reset the idle handler count to 0 so we do not run them again.
                pendingIdleHandlerCount = 0;
    
                // While calling an idle handler, a new message could have been delivered
                // so go back and look again for a pending message without waiting.
                nextPollTimeoutMillis = 0;
            }
        }

    究竟这个消息什么时候执行,是取决于时间的.

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  • 原文地址:https://www.cnblogs.com/ZHONGZHENHUA/p/7064769.html
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