quick如何打开工程或者示例
1. 那里打开工程
cc.ui.UIPushButton.new(images, {scale9 = true})
:setButtonSize(buttonWidth, buttonHeight)
:setButtonLabel("normal", cc.ui.UILabel.new({
UILabelType = 2,
text = "打开",
size = 18,
}))
:pos(display.width-padding, top)
:addTo(node)
:onButtonClicked(function()
//新打开工程的配置
local projectConfig = ProjectConfig:new()
local argumentVector = vector_string_:new_local()
local index = self.localProjectListView_:getCurrentIndex()
if index > 0 then
local arguments = cc.player.settings.PLAYER_OPEN_RECENTS[index].args
for _,v in ipairs(arguments) do
argumentVector:push_back(v)
end
projectConfig:parseCommandLine(argumentVector)
//根据工程配置打开工程,下面分析:
PlayerProtocol:getInstance():openNewPlayerWithProjectConfig(projectConfig)
end
end)
2.打开新工程
void PlayerMac::openNewPlayerWithProjectConfig(const ProjectConfig& config)
{
if (_appController && [_appController respondsToSelector:NSSelectorFromString(@"launch:")])
{
NSString *commandLine = [NSString stringWithCString:config.makeCommandLine().c_str()
encoding:NSUTF8StringEncoding];
NSArray *arguments = [NSMutableArray arrayWithArray:[commandLine componentsSeparatedByString:@" "]];
//对工程配置进行处理转换,然后调用AppController中的launch方法, 并把工程配置参数传递过去
[_appController performSelector:NSSelectorFromString(@"launch:") withObject:arguments];
}
}
- (void) launch:(NSArray*)args
{
//重新打开模拟器,也就是这个app,然后把新的工程配置信息传递过去, 这样重新打开的模拟器
//就是新的工程了
NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] bundlePath]];
NSMutableDictionary *configuration = [NSMutableDictionary dictionaryWithObject:args forKey:NSWorkspaceLaunchConfigurationArguments];
NSError *error = nil;
[[NSWorkspace sharedWorkspace] launchApplicationAtURL:url
options:NSWorkspaceLaunchNewInstance
configuration:configuration error:&error];
}
3.重新进入工程
//相当于重新打开模拟器,只不过传递了新的工程配置信息,那这样就打开新的工程了
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
[self installUncaughtExceptionHandler];
auto player = player::PlayerMac::create();
player->setController(self);
...
...
//updateProjectFromCommandLineArgs分析传递过来的新的工程信息,并转化为
//ProjectConfig工程配置,然后打开新的工程
[self updateProjectFromCommandLineArgs:&_project];
//下面这些就跟第一次打开模拟器的时候一样了,只不过ProjectConfig使用的是新的
[self createWindowAndGLView];
[self registerEventsHandler];
[self startup];
}
4. .quick_player.lua文件内容,其实我们可以直接修改这个文件,加入我们自己的工程,
下面那个test就是我直接添加的,这些配置项的具体含义可以参看最下面的部分:
PLAYER_WINDOW_WIDTH = 960,
PLAYER_WINDOW_HEIGHT = 640,
PLAYER_COCOACHINA_USER = "USER_NAME",
PLAYER_WINDOW_X = 0,
PLAYER_OPEN_LAST_PROJECT = true,
PLAYER_WINDOW_Y = 0,
PLAYER_COCOACHINA_KEY = "USER_KEY",
PLAYER_OPEN_RECENTS ={
{
title = "/Users/staff/Documents/cocos-quick/cocos-quick-lua/quick/samples/drag/",
args ={
"-quick",
"/Users/staff/Documents/cocos-quick/cocos-quick-lua/",
"-workdir",
"/Users/staff/Documents/cocos-quick/cocos-quick-lua/quick/samples/drag/",
"-file",
"/Users/staff/Documents/cocos-quick/cocos-quick-lua/quick/samples/drag/src/main.lua",
"-writable",
"/Users/staff/Documents/cocos-quick/cocos-quick-lua/quick/samples/drag/",
"-size",
"960x640",
"-write-debug-log",
"-console",
"-disable-load-framework",
"-disable-debugger",
},
},
{
title = "/Users/staff/Documents/cocos-quick/sampletest/test/",
args ={
"-quick",
"/Users/staff/Documents/cocos-quick/cocos-quick-lua/",
"-workdir",
"/Users/staff/Documents/cocos-quick/sampletest/test/",
"-file",
"/Users/staff/Documents/cocos-quick/sampletest/test/src/main.lua",
"-writable",
"/Users/staff/Documents/cocos-quick/sampletest/test/",
"-size",
"960x640",
"-disable-write-debug-log",
"-console",
"-disable-load-framework",
"-offset",
"{790,207}",
"-disable-debugger",
},
},
void ProjectConfig::parseCommandLine(const vector<string> &args)
{
auto it = args.begin();
while (it != args.end())
{
string arg = *it;
if (arg.compare("-quick") == 0)
{
++it;
if (it == args.end()) break;
setQuickCocos2dxRootPath((*it).c_str());
}
else if (arg.compare("-workdir") == 0)
{
++it;
if (it == args.end()) break;
setProjectDir(*it);
if (_writablePath.length() == 0) setWritablePath(*it);
}
else if (arg.compare("-writable") == 0)
{
++it;
if (it == args.end()) break;
setWritablePath(*it);
}
else if (arg.compare("-file") == 0)
{
++it;
if (it == args.end()) break;
setScriptFile(*it);
}
else if (arg.compare("-package.path") == 0)
{
++it;
if (it == args.end()) break;
setPackagePath(*it);
}
else if (arg.compare("-landscape") == 0)
{
setFrameSize(cocos2d::Size(DEFAULT_HEIGHT, DEFAULT_WIDTH));
}
else if (arg.compare("-portrait") == 0)
{
setFrameSize(cocos2d::Size(DEFAULT_WIDTH, DEFAULT_HEIGHT));
}
else if (arg.compare("-size") == 0)
{
++it;
if (it == args.end()) break;
const string& sizeStr(*it);
size_t pos = sizeStr.find('x');
int width = 0;
int height = 0;
if (pos != sizeStr.npos && pos > 0)
{
string widthStr, heightStr;
widthStr.assign(sizeStr, 0, pos);
heightStr.assign(sizeStr, pos + 1, sizeStr.length() - pos);
width = atoi(widthStr.c_str());
height = atoi(heightStr.c_str());
setFrameSize(cocos2d::Size(width, height));
}
}
else if (arg.compare("-scale") == 0)
{
++it;
if (it == args.end()) break;
float scale = atof((*it).c_str());
setFrameScale(scale);
}
else if (arg.compare("-write-debug-log") == 0)
{
setWriteDebugLogToFile(true);
}
else if (arg.compare("-disable-write-debug-log") == 0)
{
setWriteDebugLogToFile(false);
}
else if (arg.compare("-console") == 0)
{
setShowConsole(true);
}
else if (arg.compare("-disable-console") == 0)
{
setShowConsole(false);
}
else if (arg.compare("-load-framework") == 0)
{
setLoadPrecompiledFramework(true);
}
else if (arg.compare("-disable-load-framework") == 0)
{
setLoadPrecompiledFramework(false);
}
else if (arg.compare("-offset") == 0)
{
++it;
if (it == args.end()) break;
setWindowOffset(cocos2d::PointFromString((*it).c_str()));
}
else if (arg.compare("-app-menu") == 0)
{
_isAppMenu = true;
}
else if (arg.compare("-resize-window") == 0)
{
_isResizeWindow = true;
}
else if (arg.compare("-retina-display") == 0)
{
_isRetinaDisplay = true;
}
++it;
}
setDebuggerType(kCCLuaDebuggerNone);
}