/// <summary> /// 缓存管理 /// </summary> public class CacheHelper { //>> Based on Factor = 5 default value public static readonly int DayFactor = 17280; public static readonly int HourFactor = 720; public static readonly int MinuteFactor = 12; public static readonly double SecondFactor = 0.2; private static readonly Cache cache; private static int Factor = 5; public static void ResetFactor(int cacheFactor) { Factor = cacheFactor; } /// <summary> /// Static initializer should ensure we only have to look up the current cache /// instance once. /// </summary> static CacheHelper() { HttpContext context = HttpContext.Current; if (context != null) { cache = context.Cache; } else { cache = HttpRuntime.Cache; } } /// <summary> /// 清空Cash对象 /// </summary> public static void Clear() { IDictionaryEnumerator CacheEnum = cache.GetEnumerator(); ArrayList al = new ArrayList(); while (CacheEnum.MoveNext()) { al.Add(CacheEnum.Key); } foreach (string key in al) { cache.Remove(key); } } /// <summary> /// 根据正则表达式的模式移除Cache /// </summary> /// <param name="pattern">模式</param> public static void RemoveByPattern(string pattern) { IDictionaryEnumerator CacheEnum = cache.GetEnumerator(); Regex regex = new Regex(pattern, RegexOptions.IgnoreCase | RegexOptions.Singleline | RegexOptions.Compiled); while (CacheEnum.MoveNext()) { if (regex.IsMatch(CacheEnum.Key.ToString())) cache.Remove(CacheEnum.Key.ToString()); } } /// <summary> /// 根据键值移除Cache /// </summary> /// <param name="key">键</param> public static void Remove(string key) { cache.Remove(key); } /// <summary> /// 把对象加载到Cache /// </summary> /// <param name="key">键</param> /// <param name="obj">对象</param> public static void Insert(string key, object obj) { Insert(key, obj, null, 1); } /// <summary> /// 把对象加载到Cache,附加缓存依赖信息 /// </summary> /// <param name="key">键</param> /// <param name="obj">对象</param> /// <param name="dep">缓存依赖</param> public static void Insert(string key, object obj, CacheDependency dep) { Insert(key, obj, dep, MinuteFactor * 3); } /// <summary> /// 把对象加载到Cache,附加过期时间信息 /// </summary> /// <param name="key">键值</param> /// <param name="obj">对象</param> /// <param name="seconds">缓存时间(秒)</param> public static void Insert(string key, object obj, int seconds) { Insert(key, obj, null, seconds); } /// <summary> /// 把对象加载到Cache,附加过期时间信息和优先级 /// </summary> /// <param name="key">键值</param> /// <param name="obj">对象</param> /// <param name="seconds">缓存时间(秒)</param> /// <param name="priority">优先级</param> public static void Insert(string key, object obj, int seconds, CacheItemPriority priority) { Insert(key, obj, null, seconds, priority); } /// <summary> /// 把对象加载到Cache,附加缓存依赖和过期时间(多少秒后过期) /// (默认优先级为Normal) /// </summary> /// <param name="key">键值</param> /// <param name="obj">对象</param> /// <param name="dep">缓存依赖</param> /// <param name="seconds">缓存时间(秒)</param> public static void Insert(string key, object obj, CacheDependency dep, int seconds) { Insert(key, obj, dep, seconds, CacheItemPriority.Normal); } /// <summary> /// 把对象加载到Cache,附加缓存依赖和过期时间(多少秒后过期)及优先级 /// </summary> /// <param name="key">键值</param> /// <param name="obj">对象</param> /// <param name="dep">缓存依赖</param> /// <param name="seconds">缓存时间(秒)</param> /// <param name="priority">优先级</param> public static void Insert(string key, object obj, CacheDependency dep, int seconds, CacheItemPriority priority) { if (obj != null) { cache.Insert(key, obj, dep, DateTime.Now.AddSeconds(Factor * seconds), TimeSpan.Zero, priority, null); } } /// <summary> /// 把对象加到缓存并忽略优先级 /// </summary> /// <param name="key">键值</param> /// <param name="obj">对象</param> /// <param name="secondFactor">时间</param> public static void MicroInsert(string key, object obj, int secondFactor) { if (obj != null) { cache.Insert(key, obj, null, DateTime.Now.AddSeconds(Factor * secondFactor), TimeSpan.Zero); } } /// <summary> /// 把对象加到缓存,并把过期时间设为最大值 /// </summary> /// <param name="key">键值</param> /// <param name="obj">对象</param> public static void Max(string key, object obj) { Max(key, obj, null); } /// <summary> /// 把对象加到缓存,并把过期时间设为最大值,附加缓存依赖信息 /// </summary> /// <param name="key">键值</param> /// <param name="obj">对象</param> /// <param name="dep">缓存依赖</param> public static void Max(string key, object obj, CacheDependency dep) { if (obj != null) { cache.Insert(key, obj, dep, DateTime.MaxValue, TimeSpan.Zero, CacheItemPriority.AboveNormal, null); } } /// <summary> /// 插入持久性缓存 /// </summary> /// <param name="key">键值</param> /// <param name="obj">对象</param> public static void Permanent(string key, object obj) { Permanent(key, obj, null); } /// <summary> /// 插入持久性缓存,附加缓存依赖 /// </summary> /// <param name="key">键值</param> /// <param name="obj">对象</param> /// <param name="dep">缓存依赖</param> public static void Permanent(string key, object obj, CacheDependency dep) { if (obj != null) { cache.Insert(key, obj, dep, DateTime.MaxValue, TimeSpan.Zero, CacheItemPriority.NotRemovable, null); } } /// <summary> /// 根据键获取被缓存的对象 /// </summary> /// <param name="key">键值</param> /// <returns></returns> public static object Get(string key) { return cache[key]; } /// <summary> /// Return int of seconds * SecondFactor /// </summary> public static int SecondFactorCalculate(int seconds) { // Insert method below takes integer seconds, so we have to round any fractional values return Convert.ToInt32(Math.Round((double)seconds * SecondFactor)); } }