void Bresenham_Circle(int xc,int yc,int r){//xc,yc是圆的中心坐标
int x,y,d;
y=r;
d=3-2*r;
x=0;
while(x<=y){
plotC(x,y,xc,yc);//画点
if(d<0)
d+=4*x+6;
else{
d+=4*(x-y)+10;
y=y-1;
}
x=x+1;
}
}
void plotC(int x,int y,int xc,int yc){//x,y是圆上点的坐标,xc,yc是圆心坐标
//根据圆的对称性绘出个对称点
glColor3f(0.5,0.9,0.7);
glBegin(GL_POINTS);
//绘制对称的8个点
glVertex2i(xc+x,yc+y);
glVertex2i(xc+x,yc-y);
glVertex2i(xc-x,yc+y);
glVertex2i(xc-x,yc-y);
glVertex2i(xc+y,yc+x);
glVertex2i(xc+y,yc-x);
glVertex2i(xc-y,yc+x);
glVertex2i(xc-y,yc-x);
glEnd();
}