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  • 飘雪代码2枚

    代码一

    <title>Snow</title>
    <style type="text/css">
    
    canvas {
    display: block;
    }
    </style>
    
    <p>
    <canvas id="canvas" style="position:fixed; top:0px;left:0px;z-index:80;pointer-events:none;" width="1261" height="764"></canvas>
    </p>
    
    <p><script>
    window.onload = function(){
    //canvas init
    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    
    //canvas dimensions
    var W = window.innerWidth;
    var H = window.innerHeight;
    canvas.width = W;
    canvas.height = H;
    
    //snowflake particles
    var mp = 500; //max particles:3000
    var particles = [];
    for(var i = 0; i < mp; i++)
    {
    particles.push({
    x: Math.random()*W, //x-coordinate
    y: Math.random()*H, //y-coordinate
    r: Math.random()*3+1, //radius
    d: Math.random()*mp //density
    })
    }
    
    //Lets draw the flakes
    function draw()
    {
    ctx.clearRect(0, 0, W, H);
    
    ctx.fillStyle = "rgba(255, 255, 255, 0.8)";
    /* ctx.fillStyle = "#FF0000";*/
    ctx.beginPath();
    for(var i = 0; i < mp; i++)
    {
    var p = particles[i];
    ctx.moveTo(p.x, p.y);
    ctx.arc(p.x, p.y, p.r, 0, Math.PI*2, true);
    }
    ctx.fill();
    update();
    }
    
    //Function to move the snowflakes
    //angle will be an ongoing incremental flag. Sin and Cos functions will be applied to it to create vertical and horizontal movements of the flakes
    var angle = 0;
    function update()
    {
    angle += 0.01;
    for(var i = 0; i < mp; i++)
    {
    var p = particles[i];
    //Updating X and Y coordinates
    //We will add 1 to the cos function to prevent negative values which will lead flakes to move upwards
    //Every particle has its own density which can be used to make the downward movement different for each flake
    //Lets make it more random by adding in the radius
    p.y += Math.cos(angle+p.d) + 1 + p.r/2;
    p.x += Math.sin(angle) * 2;
    
    //Sending flakes back from the top when it exits
    //Lets make it a bit more organic and let flakes enter from the left and right also.
    if(p.x > W || p.x < 0 || p.y > H)
    {
    if(i%3 > 0) //66.67% of the flakes
    {
    particles[i] = {x: Math.random()*W, y: -10, r: p.r, d: p.d};
    }
    else
    {
    //If the flake is exitting from the right
    if(Math.sin(angle) > 0)
    {
    //Enter fromth
    particles[i] = {x: -5, y: Math.random()*H, r: p.r, d: p.d};
    }
    else
    {
    //Enter from the right
    particles[i] = {x: W+5, y: Math.random()*H, r: p.r, d: p.d};
    }
    }
    }
    }
    }
    
    //animation loop
    setInterval(draw, 15);
    }
    </script>
    </p>
    

      

    代码二

    <style>#Snow{position:fixed;top:0;left:0;100%;height:100%;z-index:99999;background:RGB(225,225,225,0.1);pointer-events:none}</style>
    
    <p>
    <canvas id="Snow" width="1366" height="274"></canvas>
    </p>
    
    <p>
    <script>(function() {
            var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame ||
            function(callback) {
                window.setTimeout(callback, 1000 / 60);
            };
            window.requestAnimationFrame = requestAnimationFrame;
        })();
        (function() {
            var flakes = [],
                canvas = document.getElementById("Snow"),
                ctx = canvas.getContext("2d"),
                flakeCount = 200,
                mX = -100,
                mY = -100
                canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
            function snow() {
                ctx.clearRect(0, 0, canvas.width, canvas.height);
                for (var i = 0; i < flakeCount; i++) {
                    var flake = flakes[i],
                        x = mX,
                        y = mY,
                        minDist = 150,
                        x2 = flake.x,
                        y2 = flake.y;
                    var dist = Math.sqrt((x2 - x) * (x2 - x) + (y2 - y) * (y2 - y)),
                        dx = x2 - x,
                        dy = y2 - y;
                    if (dist < minDist) {
                        var force = minDist / (dist * dist),
                            xcomp = (x - x2) / dist,
                            ycomp = (y - y2) / dist,
                            deltaV = force / 2;
                        flake.velX -= deltaV * xcomp;
                        flake.velY -= deltaV * ycomp;
                    } else {
                        flake.velX *= 0.98;
                        if (flake.velY <= flake.speed) {
                            flake.velY = flake.speed
                        }
                        flake.velX += Math.cos(flake.step += .05) * flake.stepSize;
                    }
                    ctx.fillStyle = "rgba(255,255,255," + flake.opacity + ")";
                    flake.y += flake.velY;
                    flake.x += flake.velX;
                    if (flake.y >= canvas.height || flake.y <= 0) {
                        reset(flake);
                    }
                    if (flake.x >= canvas.width || flake.x <= 0) {
                        reset(flake);
                    }
                    ctx.beginPath();
                    ctx.arc(flake.x, flake.y, flake.size, 0, Math.PI * 2);
                    ctx.fill();
                }
                requestAnimationFrame(snow);
            };
            function reset(flake) {
                flake.x = Math.floor(Math.random() * canvas.width);
                flake.y = 0;
                flake.size = (Math.random() * 3) + 2;
                flake.speed = (Math.random() * 1) + 0.5;
                flake.velY = flake.speed;
                flake.velX = 0;
                flake.opacity = (Math.random() * 0.5) + 0.3;
            }
            function init() {
                for (var i = 0; i < flakeCount; i++) {
                    var x = Math.floor(Math.random() * canvas.width),
                        y = Math.floor(Math.random() * canvas.height),
                        size = (Math.random() * 3) + 2,
                        speed = (Math.random() * 1) + 0.5,
                        opacity = (Math.random() * 0.5) + 0.3;
                    flakes.push({
                        speed: speed,
                        velY: speed,
                        velX: 0,
                        x: x,
                        y: y,
                        size: size,
                        stepSize: (Math.random()) / 30 * 1,
                        step: 0,
                        angle: 180,
                        opacity: opacity
                    });
                }
                snow();
            };
            document.addEventListener("mousemove", function(e) {
                mX = e.clientX,
                mY = e.clientY
            });
            window.addEventListener("resize", function() {
                canvas.width = window.innerWidth;
                canvas.height = window.innerHeight;
            });
            init();
        })();</script>
    </p>
    

      

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  • 原文地址:https://www.cnblogs.com/airoot/p/8301328.html
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