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  • IOS Animation-CABasicAnimation例子(简单动画实现)

       这些例子都是CABasicAnimation的一些简单实现的动画,例如移动、透明度、翻转等等。方法里面传入一个CALayer类或者子类就可以了。

    下面是用swift实现的,这些方法我们也可以用作公共类来调用:

        //移动动画position
        func addLayerAnimationPosition(layer: CALayer) {
            let animation = CABasicAnimation(keyPath: "position")
            //开始的位置
            animation.fromValue = NSValue(CGPoint: layer.position)
            //移动到的位置
            animation.toValue = NSValue(CGPoint: CGPointMake(120, 200))
            //持续时间
            animation.duration = 3
            //运动后的位置保持不变(layer的最后位置是toValue)
            animation.removedOnCompletion = false
            animation.fillMode = kCAFillModeForwards
        
            //添加动画
            layer.addAnimation(animation, forKey: "addLayerAnimationPosition")
        }
        
        //透明度 opacity
        func addLayerAnimationOpacity(layer: CALayer) {
            let animation = CABasicAnimation(keyPath: "opacity")
            animation.fromValue = 1
            animation.toValue = 0
            animation.duration = 3
            
            layer.addAnimation(animation, forKey: "addLayerAnimationOpacity")
            
        }
        
        //变大与位置 bounds
        func addLayerAnimationBounds(layer:CALayer) {
            let animation = CABasicAnimation(keyPath: "bounds")
            animation.toValue = NSValue(CGRect:CGRectMake(130, 200, 140, 140))
            animation.duration = 3
            animation.repeatCount = 1
            
            layer.addAnimation(animation, forKey: "addLayerAnimationBounds")
        }
        
        //由小变大 bounds.size
        func addLayerAnimationBoundsSize(layer:CALayer) {
            let animation = CABasicAnimation(keyPath: "bounds.size")
            animation.fromValue = NSValue(CGSize: layer.bounds.size)
            animation.toValue = NSValue(CGSize:CGSizeMake(layer.bounds.size.width+20, layer.bounds.size.height+20))
            animation.duration = 3
            animation.repeatCount = 1
            
            layer.addAnimation(animation, forKey: "addLayerAnimationBoundsSize")
        }
        
        //改变颜色 backgroundColor
        func addLayerAnimationBackgroundColor(layer:CALayer) {
            let animation = CABasicAnimation(keyPath: "backgroundColor")
            animation.toValue = UIColor.blueColor().CGColor
            animation.duration = 3
            animation.repeatCount = 1
            
            layer.addAnimation(animation, forKey: "addLayerAnimationMargin")
        }
        
        //渐变圆角 cornerRadius
        func addLayerAnimationCornerRadius(layer:CALayer) {
            let animation = CABasicAnimation(keyPath: "cornerRadius")
            animation.toValue = 30
            animation.duration = 3
            animation.repeatCount = 1
            
            layer.addAnimation(animation, forKey: "addLayerAnimationCornerRadius")
        }
        
        //改变边框border的大小(图形周围边框,border默认为黑色), borderWidth
        func addLayerAnimationBorderWidth(layer:CALayer) {
            let animation = CABasicAnimation(keyPath: "borderWidth")
            animation.toValue = 10
            animation.duration = 3
            animation.repeatCount = 1
            
            layer.addAnimation(animation, forKey: "addLayerAnimationBorderWidth")
        }
        
        //改变layer内容(图片),注意如果想要达到改变内容的动画效果,首先在运行动画之前定义好layer的contents contents
        func addLayerAnimationContents(layer:CALayer) {
            let animation = CABasicAnimation(keyPath: "contents")
            let toImage = UIImage.init(named: "通车辆设计矢量素材-06.png")?.CGImage
            animation.toValue = toImage
            animation.duration = 3
            animation.repeatCount = 1
            
            layer.addAnimation(animation, forKey: "addLayerAnimationBounds")
        }
        
        //缩放、放大 transform.scale
        func addLayerAnimationTransformScale(layer:CALayer) {
            let animation = CABasicAnimation(keyPath: "transform.scale")
            //开始时的倍率
            animation.fromValue = 1.0
            //结束时的倍率
            animation.toValue = 0.5
            animation.duration = 3
            animation.repeatCount = 1
            animation.autoreverses = true
            
            layer.addAnimation(animation, forKey: "addLayerAnimationScale")
        }
        
        //旋转动画(翻转,沿着X轴) transform.rotation.x
        func addLayerAnimationTranformRotationX(layer: CALayer) {
            let animation = CABasicAnimation(keyPath: "transform.rotation.x")
            //旋转180度 = PI
            animation.toValue = M_PI
            animation.duration = 3
            animation.repeatCount = 1
            //这里我们可以添加可以不添加,添加一个缓慢进出的动画效果(int/out)。当不添加时,匀速运动,会使用kCAMediaTimingFunctionLinear;当添加时,layer会在开始和结束时比较缓慢
            animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
            
            layer.addAnimation(animation, forKey: "addLayerAnimationTranformRotationX")
        }
        
        //旋转动画(翻转,沿着Y轴) transform.rotation.y
        func addLayerAnimationTranformRotationY(layer: CALayer) {
            let animation = CABasicAnimation(keyPath: "transform.rotation.y")
            //旋转180度 = PI
            animation.toValue = M_PI
            animation.duration = 3
            animation.repeatCount = 1
            //这里我们可以添加可以不添加,添加一个缓慢进出的动画效果(int/out)。当不添加时,匀速运动,会使用kCAMediaTimingFunctionLinear;当添加时,layer会在开始和结束时比较缓慢
            animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
            
            layer.addAnimation(animation, forKey: "addLayerAnimationTranformRotationY")
        }
        
        //旋转动画(沿着Z轴) transform.rotation.z
        func addLayerAnimationTranformRotationZ(layer: CALayer) {
            let animation = CABasicAnimation(keyPath: "transform.rotation.z")
            //旋转360度 = PI*2
            animation.toValue = M_PI*2
            animation.duration = 3
            animation.repeatCount = 1
            //这里我们可以添加可以不添加,添加一个缓慢进出的动画效果(int/out)。当不添加时,匀速运动,会使用kCAMediaTimingFunctionLinear;当添加时,layer会在开始和结束时比较缓慢
            animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
            
            layer.addAnimation(animation, forKey: "addLayerAnimationTranformRotationZ")
        }
        
        //横向移动(沿着X轴) transform.translation.x
        func addLayerAnimationTranformTranslationX(layer: CALayer) {
            let animation = CABasicAnimation(keyPath: "transform.translation.x")
            animation.toValue = 20
            animation.duration = 3
            animation.repeatCount = 1
            //这里我们可以添加可以不添加,添加一个缓慢进出的动画效果(int/out)。当不添加时,匀速运动,会使用kCAMediaTimingFunctionLinear;当添加时,layer会在开始和结束时比较缓慢
            animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
            
            layer.addAnimation(animation, forKey: "addLayerAnimationTranformTranslationX")
        }
        
        //纵向移动(沿着Y轴) transform.translation.y
        func addLayerAnimationTranformTranslationY(layer: CALayer) {
            let animation = CABasicAnimation(keyPath: "transform.translation.y")
            animation.toValue = 20
            animation.duration = 3
            animation.repeatCount = 1
            //这里我们可以添加可以不添加,添加一个缓慢进出的动画效果(int/out)。当不添加时,匀速运动,会使用kCAMediaTimingFunctionLinear;当添加时,layer会在开始和结束时比较缓慢
            animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
            
            layer.addAnimation(animation, forKey: "addLayerAnimationTranformTranslationY")
        }

    如果我们只要看keypath的值,我们可以看到下面文章

    http://www.cnblogs.com/alunchen/p/5300075.html

    可以关注本人的公众号,多年经验的原创文章共享给大家。

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  • 原文地址:https://www.cnblogs.com/alunchen/p/5373820.html
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