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  • 【转载】Picasso源码解析

    原文地址:http://blog.csdn.net/u012702547/article/details/52273918

    Picasso是Squareup公司出的一款图片加载框架,能够解决我们在Android开发中加载图片时遇到的诸多问题,比如OOM,图片错位等,问题主要集中在加载图片列表时,因为单张图片加载谁都会写。如果我们想在ListView或者GridView或者RecyclerView中加载图片墙,那么这个时候对原图片的二次处理就显得非常重要了,否则就会出现我们上文说的OOM或者图片错位等。不过,如果你使用了Picasso来加载图片的话,那么所有问题都会变得很简单。OK,那我们今天就来看看Picasso的使用。

    1.基本使用

    Picasso加载一张网络图片,最简单的一行代码就搞定:

     
    1. Picasso.with(this).load("http://n.sinaimg.cn/translate/20160819/9BpA-fxvcsrn8627957.jpg").into(iv);  


    如果你想对这张图片进行剪裁,可以使用resize方法:

     
    1. Picasso.with(this).load("http://n.sinaimg.cn/translate/20160819/9BpA-fxvcsrn8627957.jpg")  
                      .resize(200,200)  
                      .into(iv);  


    注意这里的200表示200px,如果你想在resize时指定dp,可以使用如下方法:

     
    1. Picasso.with(this).load("http://n.sinaimg.cn/translate/20160819/9BpA-fxvcsrn8627957.jpg")  
                      .resizeDimen(R.dimen.iv_width,R.dimen.iv_height)  
                      .into(iv);  

    在dimen文件中定义宽高即可:

     
    1. <dimen name="iv_width">200dp</dimen>  
          <dimen name="iv_height">200dp</dimen>  

    其实我们看看resizeDimen的源码就知道它是怎么设置dp了:

     
    1. /** Resize the image to the specified dimension size. */  
      public RequestCreator resizeDimen(int targetWidthResId, int targetHeightResId) {  
        Resources resources = picasso.context.getResources();  
        int targetWidth = resources.getDimensionPixelSize(targetWidthResId);  
        int targetHeight = resources.getDimensionPixelSize(targetHeightResId);  
        return resize(targetWidth, targetHeight);  
      }  

    一句话,它就是把dp读取成px然后调用resize方法实现的。

     

    OK,很多时候我还可以给Picasso下载的图片设置缩放模式,也就是ImageView的ScaleType属性(不了解的请移步这里),但是注意,缩放模式centerCrop和centerInside要和resize一起使用,否则会抛异常,而缩放模式fit不可以和resize一起使用,如下:

    使用fit:

     
    1. Picasso.with(this).load("http://n.sinaimg.cn/translate/20160819/9BpA-fxvcsrn8627957.jpg")  
                      .fit()  
                      .into(iv);  

    使用centerCrop:

     
    1. Picasso.with(this).load("http://n.sinaimg.cn/translate/20160819/9BpA-fxvcsrn8627957.jpg")  
              .resizeDimen(R.dimen.iv_width,R.dimen.iv_height)  
              .centerCrop()  
              .into(iv);  

    很多时候我们在图片加载出来之前需要先显示一张默认图片,也即占位图,而在图片加载出错的时候我们可能想显示一张错误图,这个Picasso也是支持的:

     
    1. Picasso.with(this).load("http://n.sinaimg.cn/translate/20160819/9BpA-fxvcsrn8627957.jpg")  
                      //占位图,图片加载出来之前显示的默认图片  
                      .placeholder(R.mipmap.ic_launcher)  
                      //错误图,图片加载出错时显示的图片  
                      .error(R.mipmap.ic_launcher)  
                      .into(iv);  

    很多时候,我们可能想显示一个用户图像,但是这个用户图像是个圆形图片,这个用Picasso该怎么实现呢?首先定义一个Transformation,在transform方法中对图片进行二次处理,包括剪裁重新处理等等,那我这里想把原图变为一个圆形图,就可以按下面的写法来:

     
    1. Transformation transformation = new Transformation() {  
                  @Override  
                  public Bitmap transform(Bitmap source) {  
                      int width = source.getWidth();  
                      int height = source.getHeight();  
                      int size = Math.min(width, height);  
                      Bitmap blankBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);  
                      Canvas canvas = new Canvas(blankBitmap);  
                      Paint paint = new Paint();  
                      paint.setAntiAlias(true);  
                      canvas.drawCircle(size / 2, size / 2, size / 2, paint);  
                      paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));  
                      canvas.drawBitmap(source, 0, 0, paint);  
                      if (source != null && !source.isRecycled()) {  
                          source.recycle();  
                      }  
                      return blankBitmap;  
                  }  
        
                  @Override  
                  public String key() {  
                      return "squareup";  
                  }  
              };  

    paint的setXfermode表示最终显示的图形取所绘制图形的交集,我这里先绘制了圆形,又绘制了一个矩形的Bitmap,圆形没有Bitmap大,所以交集肯定是圆形,所以最终显示结果就为圆形,在加载图片的时候可以通过transform属性来使用自定义的这个transformation,如下:

     
    1. Picasso.with(this).load("http://n.sinaimg.cn/translate/20160819/9BpA-fxvcsrn8627957.jpg")  
                     .transform(transformation)  
                     .into(iv);  

    最终显示结果如下:

     

    依照这个思路,你想把图像做成什么形状都可以了吧!

    Picasso还可以通过开启指示器,让你看到这个图片是从内存加载来的还是从SD卡加载来的还是从网络加载来的,设置方式如下:

     
    1. Picasso picasso = Picasso.with(this);  
             //开启指示器  
             picasso.setIndicatorsEnabled(true);  
             picasso.load("http://n.sinaimg.cn/translate/20160819/9BpA-fxvcsrn8627957.jpg")  
                     .into(iv);  

    开启之后,图片的加载效果如下:

     

    左上角会有一个蓝色的三角符号,不同的颜色表示图片的来源不同,红、蓝、绿三种颜色分别代表网络、SD卡和内存。

    现在大部分的图片缓存框架都是支持三级缓存的,在Picasso中,我们也可以手动设置缓存策略,比如说当我们查看一张大图的时候,可能由于图片太大,不想将其缓存在内存中,那么可以自定义缓存策略,如下:

     
    1. Picasso picasso = Picasso.with(this);  
      //开启指示器  
      picasso.setIndicatorsEnabled(true);  
      picasso  
              .load("http://n.sinaimg.cn/translate/20160819/9BpA-fxvcsrn8627957.jpg")  
              //第一个参数是指图片加载时放弃在内存缓存中查找  
              //第二个参数是指图片加载完不缓存在内存中  
              .memoryPolicy(MemoryPolicy.NO_CACHE, MemoryPolicy.NO_STORE)  
              .into(iv);  

    当然,如果你想给图片加载过程设置一个监听器也是可以的,如下:

     
    1. Picasso picasso = Picasso.with(this);  
      //开启指示器  
      picasso.setIndicatorsEnabled(true);  
      picasso  
              .load("http://n.sinaimg.cn/translate/20160819/9BpA-fxvcsrn8627957.jpg")  
              //第一个参数是指图片加载时放弃在内存缓存中查找  
              //第二个参数是指图片加载完不缓存在内存中  
              .memoryPolicy(MemoryPolicy.NO_CACHE, MemoryPolicy.NO_STORE)  
              .into(iv, new Callback() {  
                  @Override  
                  public void onSuccess() {  
                      Log.d("google_lenve_fb", "onSuccess: 图片加载成功!");  
                  }  
        
                  @Override  
                  public void onError() {  
                      Log.d("google_lenve_fb", "onSuccess: 图片加载失败!");  
                  }  
              });  

    在ListView或者RecyclerView中加载图片时,当列表处于滑动状态的时候,我们可以停止图片的加载,当列表停止滚动的时候,我们又可以继续加载图片,如下:

     
    1. Object tag = new Object();  
      Picasso with = Picasso.with(this);  
      with.load("http://n.sinaimg.cn/translate/20160819/9BpA-fxvcsrn8627957.jpg")  
              .into(iv);  
      //暂停加载  
      with.pauseTag(tag);  
      //恢复加载  
      with.resumeTag(tag);  

    这里要传递的对象可以是任意对象,这两个方法的使用需要我们自己去监听ListView或者GridView的滑动状态。OK,以上这些都属于Picasso的一个基本使用,接下来我们来看看一些高级使用技巧。

     

    2.自定义缓存位置

    既然我们知道Picasso自带三级缓存,那么问题就来了,存储在SD卡的图片到底存储在哪里呢?在手机的内部存储中,即  /data/data/应用包名/cache  目录下,这个目录如果你有root权限就可以查看,可是有的时候我们需要自定义缓存位置,即不想将图片缓存在这里,又该怎么办?说到这里,我们不得不来看看Picasso的源码,with方法源码如下:

     
    1. public static Picasso with(Context context) {  
        if (singleton == null) {  
          synchronized (Picasso.class) {  
            if (singleton == null) {  
              singleton = new Builder(context).build();  
            }  
          }  
        }  
        return singleton;  
      }  

    大家看到,with方法返回了一个Picasso的单例,在创建Picasso的过程中,调用了new Builder(context).build()方法,说明Picasso实例创建的代码在build方法中,那我们再来看看这个build方法:

     
    1. public Picasso build() {  
        Context context = this.context;  
        
        if (downloader == null) {  
          downloader = Utils.createDefaultDownloader(context);  
        }  
        if (cache == null) {  
          cache = new LruCache(context);  
        }  
        if (service == null) {  
          service = new PicassoExecutorService();  
        }  
        if (transformer == null) {  
          transformer = RequestTransformer.IDENTITY;  
        }  
        
        Stats stats = new Stats(cache);  
        
        Dispatcher dispatcher = new Dispatcher(context, service, HANDLER, downloader, cache, stats);  
        
        return new Picasso(context, dispatcher, cache, listener, transformer, requestHandlers, stats,  
            defaultBitmapConfig, indicatorsEnabled, loggingEnabled);  
      } 

    我们先不急着看build中的其他方法,先来看看downloader这个判断(如果我使用with方法downloader肯定为null),如果downloader为null,则系统会帮我们创建一个默认的downloader,那我们来看看这个默认的downloader是怎么创建的:

     
    1. static Downloader createDefaultDownloader(Context context) {  
        try {  
          Class.forName("com.squareup.okhttp.OkHttpClient");  
          return OkHttpLoaderCreator.create(context);  
        } catch (ClassNotFoundException ignored) {  
        }  
        return new UrlConnectionDownloader(context);  
      }  

    啊哈,这里就很明白了,系统通过反射来检查我们在项目中是否使用了OkHttp,如果使用了,就使用OkHttp来创建一个下载器,否则就使用HttpUrlConnection来创建一个下载器,可是大家注意Class.forName("com.squareup.okhttp.OkHttpClient");这个方法的参数,这是OkHttp3以前的写法,现在我们都是使用OkHttp3了,OkHttp3的包名就不是这个样子,而是okhttp3.OkHttpClient,所以即使你在项目中引用了OkHttp3,Picasso还是会把HttpUrlConnection当作下载器来下载图片的,这个问题估计Picasso会在以后的版本中修正吧!OK,那如果我们想要使用自己的下载器又该怎么做呢?其实很简单,首先不使用with这个方法来初始化Picasso,而是使用Builder来初始化,在初始化的过程中传入自己的下载器,自己的下载器我们可以模仿Picasso里边的这个下载器来写,也可以自定义,我们来看一个Demo:

     
    1. Picasso picasso = new Picasso.Builder(this)  
                      .downloader(new OkHttp3Downloader(this.getExternalCacheDir()))  
                      .build();  
              Picasso.setSingletonInstance(picasso);  
              picasso.load("http://n.sinaimg.cn/translate/20160819/9BpA-fxvcsrn8627957.jpg").into(iv);  

    使用Builder来构建一个Picasso,在构建的过程中传入自己的下载器,这个下载器我没有自己来写,使用GitHub上的开源项目https://github.com/JakeWharton/picasso2-okhttp3-downloader,里边的代码也都很简单,只有一个类,拷贝到你的项目中就可使用,不赘述。这样修改之后,Picasso的图片缓存位置就发生了改变,存到了  /storage/sdcard/Android/data/应用包名/cache   文件夹中,不同手机这个地址前面一部分可能会有一点点差异。使用这个方法初始化的时候,还调用了setSingletonInstance方法,我们来看看这个方法:

     
    1. public static void setSingletonInstance(Picasso picasso) {  
        synchronized (Picasso.class) {  
          if (singleton != null) {  
            throw new IllegalStateException("Singleton instance already exists.");  
          }  
          singleton = picasso;  
        }  
      }  

    这个主要是用来检查Picasso的单例模式,如果Picasso不是单例的,则LruCache会失效,原因很简单,如果Picasso不是单例的,每一个Picasso都有自己的LruCache,那么LruCache本身的功能当然会失效。这一点需要注意。

     

    3.自定义下载线程池

    关于Android开发中线程池,如果你还不了解,可以参考Android开发之线程池使用总结,使用Picasso下载图片的时候,系统内部也是有一个线程池,想看这个,我们还是得回到build方法:

     
    1. public Picasso build() {  
        Context context = this.context;  
        
        if (downloader == null) {  
          downloader = Utils.createDefaultDownloader(context);  
        }  
        if (cache == null) {  
          cache = new LruCache(context);  
        }  
        if (service == null) {  
          service = new PicassoExecutorService();  
        }  
        if (transformer == null) {  
          transformer = RequestTransformer.IDENTITY;  
        }  
        
        Stats stats = new Stats(cache);  
        
        Dispatcher dispatcher = new Dispatcher(context, service, HANDLER, downloader, cache, stats);  
        
        return new Picasso(context, dispatcher, cache, listener, transformer, requestHandlers, stats,  
            defaultBitmapConfig, indicatorsEnabled, loggingEnabled);  
      }  

    在build方法中还有一个判断,如果service为null,则新创建一个PicassoExecutorService,我们来看看这个PicassoExecutorService:

     
    1. class PicassoExecutorService extends ThreadPoolExecutor {  
        private static final int DEFAULT_THREAD_COUNT = 3;  
        
        PicassoExecutorService() {  
          super(DEFAULT_THREAD_COUNT, DEFAULT_THREAD_COUNT, 0, TimeUnit.MILLISECONDS,  
              new PriorityBlockingQueue<Runnable>(), new Utils.PicassoThreadFactory());  
        }  
        
        ....  
        ....  
      }   

    大家看到,这个PicassoExecutorService继承自ThreadPoolExecutor这个线程池,线程池中的核心线程数为3,线程池的最大线程数也为3,说明线程池中没有非核心线程,线程队列使用了PriorityBlockingQueue,说明所有加载进来的任务都将实现Comparator接口。OK,这是系统默认帮我们创建的线程池,如果你想修改,可以在创建Picasso实例的时候传入自己的线程池:

     
    1. int CPU_COUNT = Runtime.getRuntime().availableProcessors();  
      ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(CPU_COUNT + 1, CPU_COUNT * 2 + 1,  
              1, TimeUnit.MINUTES, new PriorityBlockingQueue<Runnable>());  
      Picasso picasso = new Picasso.Builder(this)  
              .executor(threadPoolExecutor)  
              .downloader(new OkHttp3Downloader(this.getExternalCacheDir()))  
              .build();  
      Picasso.setSingletonInstance(picasso);  
      picasso.load("http://n.sinaimg.cn/translate/20160819/9BpA-fxvcsrn8627957.jpg").into(iv);  

    对线程池的创建如果还不了解的话,请参考Android开发之线程池使用总结

     

    4.自定义下载进度条

    我在之前的一篇文章中专门介绍过自定义进度条,没看过的小伙伴请戳这里Android自定义View之ProgressBar出场记。那我们今天就给Picasso加载图片的过程也来一个进度条,先来看看显示效果吧:

     

    整体思路其实很简单,最关键是你要会用OkHttp。

    经过上文的讲解,小伙伴们已经知道,我可以在构造一个Picasso实例的时候给它设置一个下载器,这个下载器是由OkHttp实现的,在这个下载器中我可以修改Picasso所加载图片的存储位置,同理,下载器中我也可以传递一个OkHttpClient作为构造参数(上文使用了缓存文件夹作为构造参数),我们来看看:

     
    1. public OkHttp3Downloader(OkHttpClient client) {  
          this.client = client;  
          this.cache = client.cache();  
      }  

    大家看到,如果我使用OkHttpClient作为构造参数,那么缓存位置则为OkHttpClient的缓存地址。而在OkHttpClient中有一个拦截器,我们可以在拦截器中来计算当前下载百分比,整体思路就是这样,我们来看看实现过程:

     

    首先我来定义一个接口,这个接口用来更新我的进度条:

     
    1. public interface ProgressListener {  
          //定义接口,取值范围为0~100  
          public void update(@IntRange(from = 0, to = 100) int progress);  
      }  

    然后定义一个OkHttpClient对象,在定义的过程中给OkHttpClient添加拦截器:

     
    1. OkHttpClient client = new OkHttpClient.Builder()  
                      .addNetworkInterceptor(new Interceptor() {  
                          @Override  
                          public Response intercept(Chain chain) throws IOException {  
                              Response response = chain.proceed(chain.request());  
                              return response.newBuilder()  
                                      .body(new MyProgressbarResponseBody(new ProgressListener() {  
                                          @Override  
                                          public void update(@IntRange(from = 0, to = 100) final int progress) {  
                                              //更新进度条  
                                              runOnUiThread(new Runnable() {  
                                                  @Override  
                                                  public void run() {  
                                                      Log.d("google_lenve_fb", "run: " + progress);  
                                                      myPb.setSweepAngle(progress * 360f / 100);  
                                                  }  
                                              });  
                                          }  
                                      }, response.body()))  
                                      .build();  
                          }  
                      })  
                      //设置缓存位置,Picasso下载的图片将缓存在这里  
                      .cache(new Cache(this.getExternalCacheDir(), 10 * 1024 * 1024))  
                      .build();  

    大家看到,这里核心的代码要算addNetworkInterceptor中的代码了,OkHttp中的拦截器有点类似于JavaWeb中的过滤器 ,在所有的请求到达Servlet之前,先对其进行一个简单的处理。而OkHttp中的拦截器,我们可以观察,修改请求和响应,大多数情况下我们使用拦截器来添加、移除、转换请求或者响应的头信息。OK,那么在本案例中我重新修改了Response的body属性,给它传入两个参数,一个就是刚刚定义的监听器,还有一个就是response的body,我们来看看这个MyProgressbarResponseBody,如下:

     
    1. public class MyProgressbarResponseBody extends ResponseBody {  
          private ResponseBody responseBody;  
          private ProgressListener progressListener;  
          private BufferedSource bufferedSource;  
        
          public MyProgressbarResponseBody(ProgressListener progressListener, ResponseBody responseBody) {  
              this.progressListener = progressListener;  
              this.responseBody = responseBody;  
          }  
        
          @Override  
          public MediaType contentType() {  
              return responseBody.contentType();  
          }  
        
          @Override  
          public long contentLength() {  
              return responseBody.contentLength();  
          }  
        
          @Override  
          public BufferedSource source() {  
              if (bufferedSource == null) {  
                  bufferedSource = Okio.buffer(source(responseBody.source()));  
              }  
              return bufferedSource;  
          }  
          private Source source(Source source) {  
        
              return new ForwardingSource(source) {  
                  long totalBytesRead = 0L;  
        
                  @Override  
                  public long read(Buffer sink, long byteCount) throws IOException {  
                      long bytesRead = super.read(sink, byteCount);  
                      totalBytesRead += bytesRead != -1 ? bytesRead : 0;  
                      if (progressListener != null) {  
                          progressListener.update(  
                                  ((int) ((100 * totalBytesRead) / responseBody.contentLength())));  
                      }  
                      return bytesRead;  
                  }  
              };  
          }  
      }  

    MyProgressbarResponseBody继承自ResponseBody,并重写它里边的三个方法,分别返回数据类型,数据大小等信息,在source方法中我们来统计当前下载百分比,并且回调监听器中的接口。最后再来看一眼自定义的ProgressBar,对这个如果还不了解,请参考Android自定义View之ProgressBar出场记 

     
    1. public class MyProgressBar extends View {  
          /** 
           * View默认的宽 
           */  
          private static final int DEFAULTWIDTH = 200;  
          /** 
           * View默认的高度 
           */  
          private static final int DEFAULTHEIGHT = 200;  
          private Paint sweepPaint;  
          private int padding = 20;  
          /** 
           * 内层实体圆的颜色 
           */  
          private int sweepColor = getResources().getColor(R.color.pbColor);  
          /** 
           * 开始绘制的角度 
           */  
          private int startAngle = -90;  
          /** 
           * 已经绘制的角度 
           */  
          private float sweepAngle = 0;  
        
          public MyProgressBar(Context context) {  
              this(context, null);  
          }  
        
          public MyProgressBar(Context context, AttributeSet attrs) {  
              this(context, attrs, 0);  
          }  
        
          public MyProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {  
              super(context, attrs, defStyleAttr);  
              setAlpha(0.8f);  
              sweepPaint = new Paint();  
              sweepPaint.setColor(sweepColor);  
              sweepPaint.setAntiAlias(true);  
          }  
        
          @Override  
          protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {  
              super.onMeasure(widthMeasureSpec, heightMeasureSpec);  
              //获取宽的测量模式  
              int widthMode = MeasureSpec.getMode(widthMeasureSpec);  
              //获取宽的测量值  
              int widthSize = MeasureSpec.getSize(widthMeasureSpec);  
              //获取高的测量模式  
              int heightMode = MeasureSpec.getMode(heightMeasureSpec);  
              //获取高的测量值  
              int heightSize = MeasureSpec.getSize(heightMeasureSpec);  
              switch (widthMode) {  
                  case MeasureSpec.EXACTLY:  
                      break;  
                  case MeasureSpec.AT_MOST:  
                  case MeasureSpec.UNSPECIFIED:  
                      //如果宽为wrap_content,则给定一个默认值  
                      widthSize = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, DEFAULTWIDTH, getResources().getDisplayMetrics());  
                      break;  
              }  
              switch (heightMode) {  
                  case MeasureSpec.EXACTLY:  
                      break;  
                  case MeasureSpec.AT_MOST:  
                  case MeasureSpec.UNSPECIFIED:  
                      heightSize = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, DEFAULTHEIGHT, getResources().getDisplayMetrics());  
                      break;  
              }  
              widthSize = heightSize = Math.min(widthSize, heightSize);  
              //设置测量结果  
              setMeasuredDimension(widthSize, heightSize);  
          }  
        
          @Override  
          protected void onDraw(Canvas canvas) {  
              if (sweepAngle != 360 && sweepAngle != 0) {  
                  RectF oval = new RectF(padding, padding, getWidth() - padding, getHeight() - padding);  
                  Log.d("google_lenve_fb", "onDraw: " + sweepAngle);  
                  canvas.drawArc(oval, startAngle, sweepAngle, true, sweepPaint);  
              }  
          }  
        
          public void setSweepAngle(float sweepAngle) {  
              this.sweepAngle = sweepAngle;  
              if (Build.VERSION.SDK_INT > 15) {  
                  postInvalidateOnAnimation();  
              } else {  
                  ViewCompat.postInvalidateOnAnimation(this);  
              }  
          }  
      }  

    最后,加载一张网络图片几个,注意下载器的创建方式:

     
    1. Picasso picasso = new Picasso  
                 .Builder(this)  
                 .downloader(new OkHttp3Downloader(client))  
                 .build();  

    5.Picasso源码剖析

    其实我们在上文已经涉及到一些源码方面的东西了,那么接下来我们就来理一理Picasso加载图片的整体思路,首先还是先从with方法开始,进入到build方法中:

     
    1. public Picasso build() {  
        Context context = this.context;  
        
        if (downloader == null) {  
          downloader = Utils.createDefaultDownloader(context);  
        }  
        if (cache == null) {  
          cache = new LruCache(context);  
        }  
        if (service == null) {  
          service = new PicassoExecutorService();  
        }  
        if (transformer == null) {  
          transformer = RequestTransformer.IDENTITY;  
        }  
        
        Stats stats = new Stats(cache);  
        
        Dispatcher dispatcher = new Dispatcher(context, service, HANDLER, downloader, cache, stats);  
        
        return new Picasso(context, dispatcher, cache, listener, transformer, requestHandlers, stats,  
            defaultBitmapConfig, indicatorsEnabled, loggingEnabled);  
      }  

    build方法中前面几个if判断我们刚才已经说过了,这几个判断中的变量我们在创建Picasso实例的时候都可以自定义,也可以使用系统默认创建的,我们再来总结一下:

     

    downloader   创建一个下载器

    cache 创建图片的缓存器,默认使用LruCache,这个我们一般不做修改,最多重新配置一下LruCache

    service 创建图片下载的线程池

    transformer 对Request进行转换,默认不做任何出处理,事实上我们一般也不需要做任何处理。

    接下来就是创建一个Stats实例,这个stats主要是用来统计缓存,下载数量等数据,一言以蔽之,就是保存图片的一些状态信息。再之后,则是创建一个Dispatcher,创建Dispatcher的时候还传入了一个HANDLER,这个Handler我们在后文再说,dispatcher顾名思义就是分发,事实上dispatcher主要用来任务调度,这个一会再说,最后new一个Picasso实例返回:

     
    1. Picasso(Context context, Dispatcher dispatcher, Cache cache, Listener listener,  
          RequestTransformer requestTransformer, List<RequestHandler> extraRequestHandlers, Stats stats,  
          Bitmap.Config defaultBitmapConfig, boolean indicatorsEnabled, boolean loggingEnabled) {  
        this.context = context;  
        this.dispatcher = dispatcher;  
        this.cache = cache;  
        this.listener = listener;  
        this.requestTransformer = requestTransformer;  
        this.defaultBitmapConfig = defaultBitmapConfig;  
        
        int builtInHandlers = 7; // Adjust this as internal handlers are added or removed.  
        int extraCount = (extraRequestHandlers != null ? extraRequestHandlers.size() : 0);  
        List<RequestHandler> allRequestHandlers =  
            new ArrayList<RequestHandler>(builtInHandlers + extraCount);  
        
        // ResourceRequestHandler needs to be the first in the list to avoid  
        // forcing other RequestHandlers to perform null checks on request.uri  
        // to cover the (request.resourceId != 0) case.  
        allRequestHandlers.add(new ResourceRequestHandler(context));  
        if (extraRequestHandlers != null) {  
          allRequestHandlers.addAll(extraRequestHandlers);  
        }  
        allRequestHandlers.add(new ContactsPhotoRequestHandler(context));  
        allRequestHandlers.add(new MediaStoreRequestHandler(context));  
        allRequestHandlers.add(new ContentStreamRequestHandler(context));  
        allRequestHandlers.add(new AssetRequestHandler(context));  
        allRequestHandlers.add(new FileRequestHandler(context));  
        allRequestHandlers.add(new NetworkRequestHandler(dispatcher.downloader, stats));  
        requestHandlers = Collections.unmodifiableList(allRequestHandlers);  
        
        this.stats = stats;  
        this.targetToAction = new WeakHashMap<Object, Action>();  
        this.targetToDeferredRequestCreator = new WeakHashMap<ImageView, DeferredRequestCreator>();  
        this.indicatorsEnabled = indicatorsEnabled;  
        this.loggingEnabled = loggingEnabled;  
        this.referenceQueue = new ReferenceQueue<Object>();  
        this.cleanupThread = new CleanupThread(referenceQueue, HANDLER);  
        this.cleanupThread.start();  
      }  

    OK,大家看到在Picasso的构造方法里主要进行了一些变量的初始化,也初始化了RequestHandler,初始化RequestHandler时首先将我们提交进来的requestHandler加入到集合中,然后还往allRequestHandlers中提交了其它的RequestHandler,这些不同的RequestHandler,分别用来处理不同的资源,比如加载相册的图片、加载资产文件夹中的图片、加载网络图片等。

     

    OK,那么到目前为止,我们所看到的都是build方法中引出的源码,执行完build之后,我们接下来该做的就是调用load方法了,不管你在load中传入了什么,最终都会到达下面这个方法:

     
    1. RequestCreator(Picasso picasso, Uri uri, int resourceId) {  
        if (picasso.shutdown) {  
          throw new IllegalStateException(  
              "Picasso instance already shut down. Cannot submit new requests.");  
        }  
        this.picasso = picasso;  
        this.data = new Request.Builder(uri, resourceId, picasso.defaultBitmapConfig);  
      }  

    shutdown属性是判断Picasso实例是否已经停止运行,如果已经shutdown则抛异常,否则将我们即将要加载的图片信息保存在data中,data是一个Request.Builder对象,里边保存了我们所有的图片加载的配置信息,比如你调用了centerCrop方法:

     
    1. public RequestCreator centerCrop() {  
        data.centerCrop();  
        return this;  
      }  

    大家看到这些方法不过都是修改data里边的变量,当所有的配置信息都完成之后,接下载就到into方法了,那么小伙伴们大概也猜到了,真正的图片加载过程是在into方法中完成的,如下:

     
    1. public void into(ImageView target, Callback callback) {  
        long started = System.nanoTime();  
        checkMain();  
        
        if (target == null) {  
          throw new IllegalArgumentException("Target must not be null.");  
        }  
        
        if (!data.hasImage()) {  
          picasso.cancelRequest(target);  
          if (setPlaceholder) {  
            setPlaceholder(target, getPlaceholderDrawable());  
          }  
          return;  
        }  
        
        if (deferred) {  
          if (data.hasSize()) {  
            throw new IllegalStateException("Fit cannot be used with resize.");  
          }  
          int width = target.getWidth();  
          int height = target.getHeight();  
          if (width == 0 || height == 0) {  
            if (setPlaceholder) {  
              setPlaceholder(target, getPlaceholderDrawable());  
            }  
            picasso.defer(target, new DeferredRequestCreator(this, target, callback));  
            return;  
          }  
          data.resize(width, height);  
        }  
        
        Request request = createRequest(started);  
        String requestKey = createKey(request);  
        
        if (shouldReadFromMemoryCache(memoryPolicy)) {  
          Bitmap bitmap = picasso.quickMemoryCacheCheck(requestKey);  
          if (bitmap != null) {  
            picasso.cancelRequest(target);  
            setBitmap(target, picasso.context, bitmap, MEMORY, noFade, picasso.indicatorsEnabled);  
            if (picasso.loggingEnabled) {  
              log(OWNER_MAIN, VERB_COMPLETED, request.plainId(), "from " + MEMORY);  
            }  
            if (callback != null) {  
              callback.onSuccess();  
            }  
            return;  
          }  
        }  
        
        if (setPlaceholder) {  
          setPlaceholder(target, getPlaceholderDrawable());  
        }  
        
        Action action =  
            new ImageViewAction(picasso, target, request, memoryPolicy, networkPolicy, errorResId,  
                errorDrawable, requestKey, tag, callback, noFade);  
        
        picasso.enqueueAndSubmit(action);  
      }  

    into方法有点长,但是逻辑还是很清晰,我们来看一下,

     

    首先checkMain方法检查程序是否运行在主线程,接下来target不能为空,这个不用多说,简单。data.hasImage表示是否设置了要加载的图片资源,如果设置了,则返回true,否则返回false。返回false时进入到if判断中,这个时候首先取消加载,然后如果设置了占位图片,就将其显示出来。接下来进入到if(deferred)的判断中,deferred这个变量是在哪里进行初始化的呢?我们来看看这里:

     
    1. public RequestCreator fit() {  
        deferred = true;  
        return this;  
      }  
        
      /** Internal use only. Used by {@link DeferredRequestCreator}. */  
      RequestCreator unfit() {  
        deferred = false;  
        return this;  
      }  

    是在我们调用了fit方法的时候,也就是说,如果我们希望我们的图片在加载的过程中能够自由缩放以填满整个ImageView的话,那么就会进入到这个分支中,进来之后首先是判断data.hasSize,我们知道这个是判断图片是否有宽高,我们来看看hasSize方法:

     
    1. boolean hasSize() {  
        return targetWidth != 0 || targetHeight != 0;  
      }  

    那么targetWidth和targetHeight又是在什么地方调用的呢?我们不由得想到了resize方法:

     
    1. public Builder resize(int targetWidth, int targetHeight) {  
        if (targetWidth < 0) {  
          throw new IllegalArgumentException("Width must be positive number or 0.");  
        }  
        if (targetHeight < 0) {  
          throw new IllegalArgumentException("Height must be positive number or 0.");  
        }  
        if (targetHeight == 0 && targetWidth == 0) {  
          throw new IllegalArgumentException("At least one dimension has to be positive number.");  
        }  
        this.targetWidth = targetWidth;  
        this.targetHeight = targetHeight;  
        return this;  
      } 

    没错,是这里,那我们在这里可以得出结论了,如果在加载一张图片的是否使用了fit这种缩放模式的话,那么不可以给图片设置resize属性,否则会抛一个Fit cannot be used with resize异常,其实这个也很好理解,你设置了fit就是希望图片自由缩放以便将ImageView填充满,结果又给图片设置了固定大小,那么你到底想怎样?。接下来系统来获取ImageView的宽和高,如果ImageView的宽和高为0的话,则首先把占位图片设置上,然后去监听ImageView的target.getViewTreeObserver().addOnPreDrawListener(this);接口,当ImageView的宽高被赋值之后,继续加载。否则直接设置ImageView的宽高为图片的宽高。OK,以上还都是在做准备工作,一个网络请求还是没有发起。接下来我们就要开始构造请求了,在into方法的第33行,我们构建一个请求,接下来是一个shouldReadFromMemoryCache,看名字就知道是否该从内存中读取图片,如果是,则根据key从Cache中读取一张图片出来,不知道大家是否还记得我们的Cache实际上就是LruCache。
    如果从内从中读取到了图片,就取消请求,并把图片设置给ImageView。同时,如果我们设置了回调,则调用回调的onSuccess方法。

     

    接下来55行创建Action,并且将Action添加到一个Picasso的enqueueAndSubmit方法中。接下来我们就来看看这个请求入队的方法:

     
    1. void enqueueAndSubmit(Action action) {  
        Object target = action.getTarget();  
        if (target != null && targetToAction.get(target) != action) {  
          // This will also check we are on the main thread.  
          cancelExistingRequest(target);  
          targetToAction.put(target, action);  
        }  
        submit(action);  
      }  

    首先获取action里边的target,其实就是我们的ImageView,如果这个ImageView不为空,并且该ImageView已经有了一个Action,则取消已经存在的请求,然后重新给该target设置Action,完了之后就是submit了,我们来看看这个submit:

     
    1. void submit(Action action) {  
          dispatcher.dispatchSubmit(action);  
        }  

    咦,dispatcher,大家还记不记得我们是在哪里初始化的dispatcher呢?没错,build方法中,这里调用了dispatcher的dispatchSubmit方法,点击去再看:

     
    1. void dispatchSubmit(Action action) {  
          handler.sendMessage(handler.obtainMessage(REQUEST_SUBMIT, action));  
        }  

    哦,原来是使用了Handler,发送了一条消息,那我们来找找handler初始化的地方,在Dispatcher类中,Handler通过如下方式初始化:

     
    1. this.handler = new DispatcherHandler(dispatcherThread.getLooper(), this);  

    竟然不是new一个Handler,DispatcherHandler是什么鬼?来看看:

     
    1. private static class DispatcherHandler extends Handler {  
        private final Dispatcher dispatcher;  
        
        public DispatcherHandler(Looper looper, Dispatcher dispatcher) {  
          super(looper);  
          this.dispatcher = dispatcher;  
        }  
        
        @Override public void handleMessage(final Message msg) {  
          switch (msg.what) {  
            case REQUEST_SUBMIT: {  
              Action action = (Action) msg.obj;  
              dispatcher.performSubmit(action);  
              break;  
            }  
            case REQUEST_CANCEL: {  
              Action action = (Action) msg.obj;  
              dispatcher.performCancel(action);  
              break;  
            }  
            case TAG_PAUSE: {  
              Object tag = msg.obj;  
              dispatcher.performPauseTag(tag);  
              break;  
            }  
            case TAG_RESUME: {  
              Object tag = msg.obj;  
              dispatcher.performResumeTag(tag);  
              break;  
            }  
            case HUNTER_COMPLETE: {  
              BitmapHunter hunter = (BitmapHunter) msg.obj;  
              dispatcher.performComplete(hunter);  
              break;  
            }  
            case HUNTER_RETRY: {  
              BitmapHunter hunter = (BitmapHunter) msg.obj;  
              dispatcher.performRetry(hunter);  
              break;  
            }  
            case HUNTER_DECODE_FAILED: {  
              BitmapHunter hunter = (BitmapHunter) msg.obj;  
              dispatcher.performError(hunter, false);  
              break;  
            }  
            case HUNTER_DELAY_NEXT_BATCH: {  
              dispatcher.performBatchComplete();  
              break;  
            }  
            case NETWORK_STATE_CHANGE: {  
              NetworkInfo info = (NetworkInfo) msg.obj;  
              dispatcher.performNetworkStateChange(info);  
              break;  
            }  
            case AIRPLANE_MODE_CHANGE: {  
              dispatcher.performAirplaneModeChange(msg.arg1 == AIRPLANE_MODE_ON);  
              break;  
            }  
            default:  
              Picasso.HANDLER.post(new Runnable() {  
                @Override public void run() {  
                  throw new AssertionError("Unknown handler message received: " + msg.what);  
                }  
              });  
          }  
        }  
      }  

    DispatcherHandler继承自Handler重写了它里边的方法,顺藤摸瓜,找到属于我们的case,点进去,最终来到了这个方法:

     
    1. void performSubmit(Action action, boolean dismissFailed) {  
        if (pausedTags.contains(action.getTag())) {  
          pausedActions.put(action.getTarget(), action);  
          if (action.getPicasso().loggingEnabled) {  
            log(OWNER_DISPATCHER, VERB_PAUSED, action.request.logId(),  
                "because tag '" + action.getTag() + "' is paused");  
          }  
          return;  
        }  
        
        BitmapHunter hunter = hunterMap.get(action.getKey());  
        if (hunter != null) {  
          hunter.attach(action);  
          return;  
        }  
        
        if (service.isShutdown()) {  
          if (action.getPicasso().loggingEnabled) {  
            log(OWNER_DISPATCHER, VERB_IGNORED, action.request.logId(), "because shut down");  
          }  
          return;  
        }  
        
        hunter = forRequest(action.getPicasso(), this, cache, stats, action);  
        hunter.future = service.submit(hunter);  
        hunterMap.put(action.getKey(), hunter);  
        if (dismissFailed) {  
          failedActions.remove(action.getTarget());  
        }  
        
        if (action.getPicasso().loggingEnabled) {  
          log(OWNER_DISPATCHER, VERB_ENQUEUED, action.request.logId());  
        }  
      }  

    一进来,首先判断该请求是否该暂停,接下来关键的是24行,调用forRequest方法给hunter赋值,我们来看看这个forRequest方法:

     
    1. static BitmapHunter forRequest(Picasso picasso, Dispatcher dispatcher, Cache cache, Stats stats,  
          Action action) {  
        Request request = action.getRequest();  
        List<RequestHandler> requestHandlers = picasso.getRequestHandlers();  
        
        // Index-based loop to avoid allocating an iterator.  
        //noinspection ForLoopReplaceableByForEach  
        for (int i = 0, count = requestHandlers.size(); i < count; i++) {  
          RequestHandler requestHandler = requestHandlers.get(i);  
          if (requestHandler.canHandleRequest(request)) {  
            return new BitmapHunter(picasso, dispatcher, cache, stats, action, requestHandler);  
          }  
        }  
        
        return new BitmapHunter(picasso, dispatcher, cache, stats, action, ERRORING_HANDLER);  
      }  

    这里有一个for循环,for循环中的东西就是我们所有的RequestHandler,然后通过一个if来匹配,看使用那个RequestHandler来处理我们的图片加载。

     

    第25行创建一个BitmapHunter,并在线程池中执行请求,线程池中传入的对象是hunter,那毫无疑问,hunter肯定是实现了Runnable接口的,那接下来就去看看这个BitmapHunter的run方法:

     
    1. @Override public void run() {  
        try {  
          updateThreadName(data);  
        
          if (picasso.loggingEnabled) {  
            log(OWNER_HUNTER, VERB_EXECUTING, getLogIdsForHunter(this));  
          }  
        
          result = hunt();  
        
          if (result == null) {  
            dispatcher.dispatchFailed(this);  
          } else {  
            dispatcher.dispatchComplete(this);  
          }  
        } catch (Downloader.ResponseException e) {  
          if (!e.localCacheOnly || e.responseCode != 504) {  
            exception = e;  
          }  
          dispatcher.dispatchFailed(this);  
        } catch (NetworkRequestHandler.ContentLengthException e) {  
          exception = e;  
          dispatcher.dispatchRetry(this);  
        } catch (IOException e) {  
          exception = e;  
          dispatcher.dispatchRetry(this);  
        } catch (OutOfMemoryError e) {  
          StringWriter writer = new StringWriter();  
          stats.createSnapshot().dump(new PrintWriter(writer));  
          exception = new RuntimeException(writer.toString(), e);  
          dispatcher.dispatchFailed(this);  
        } catch (Exception e) {  
          exception = e;  
          dispatcher.dispatchFailed(this);  
        } finally {  
          Thread.currentThread().setName(Utils.THREAD_IDLE_NAME);  
        }  
      }  

    一进来,先更新线程名称,然后是第9行调用了hunt方法,获取到一个result,这个result是一个Bitmap,如果获取到了Bitmap则调用dispatcher.dispatchComplete方法,否则调用dispatcher.dispatchFailed方法,这两个实际上都是调用了Handler的sendMessage方法,来发送不同的消息做不同处理,我们这里就来看看hunt()方法,看看这个Bitmap到底是怎么获取的:

     
    1. Bitmap hunt() throws IOException {  
        Bitmap bitmap = null;  
        
        if (shouldReadFromMemoryCache(memoryPolicy)) {  
          bitmap = cache.get(key);  
          if (bitmap != null) {  
            stats.dispatchCacheHit();  
            loadedFrom = MEMORY;  
            if (picasso.loggingEnabled) {  
              log(OWNER_HUNTER, VERB_DECODED, data.logId(), "from cache");  
            }  
            return bitmap;  
          }  
        }  
        
        data.networkPolicy = retryCount == 0 ? NetworkPolicy.OFFLINE.index : networkPolicy;  
        RequestHandler.Result result = requestHandler.load(data, networkPolicy);  
        if (result != null) {  
          loadedFrom = result.getLoadedFrom();  
          exifRotation = result.getExifOrientation();  
        
          bitmap = result.getBitmap();  
        
          // If there was no Bitmap then we need to decode it from the stream.  
          if (bitmap == null) {  
            InputStream is = result.getStream();  
            try {  
              bitmap = decodeStream(is, data);  
            } finally {  
              Utils.closeQuietly(is);  
            }  
          }  
        }  
        
        if (bitmap != null) {  
          if (picasso.loggingEnabled) {  
            log(OWNER_HUNTER, VERB_DECODED, data.logId());  
          }  
          stats.dispatchBitmapDecoded(bitmap);  
          if (data.needsTransformation() || exifRotation != 0) {  
            synchronized (DECODE_LOCK) {  
              if (data.needsMatrixTransform() || exifRotation != 0) {  
                bitmap = transformResult(data, bitmap, exifRotation);  
                if (picasso.loggingEnabled) {  
                  log(OWNER_HUNTER, VERB_TRANSFORMED, data.logId());  
                }  
              }  
              if (data.hasCustomTransformations()) {  
                bitmap = applyCustomTransformations(data.transformations, bitmap);  
                if (picasso.loggingEnabled) {  
                  log(OWNER_HUNTER, VERB_TRANSFORMED, data.logId(), "from custom transformations");  
                }  
              }  
            }  
            if (bitmap != null) {  
              stats.dispatchBitmapTransformed(bitmap);  
            }  
          }  
        }  
        
        return bitmap;  
      }  

    首先是判断是否可以从内存中获取这张图片,如果可以,将图片加载出来并返回,并更新stats中相关变量,否则就会来到第17行,从一个RequestHandler中读取,那么RequestHandler是我们在new一个Picasso的时候传入了多个RequestHandler,这里到底是使用哪一个RequestHandler呢?这就和我们上文说的匹配RequestHandler有关了,毫无疑问,我们下载网络图片,当然是匹配NetworkRequestHandler,那我们看看NetworkRequestHandler里边的load方法:

     
    1. @Override public Result load(Request request, int networkPolicy) throws IOException {  
        Response response = downloader.load(request.uri, request.networkPolicy);  
        if (response == null) {  
          return null;  
        }  
        
        Picasso.LoadedFrom loadedFrom = response.cached ? DISK : NETWORK;  
        
        Bitmap bitmap = response.getBitmap();  
        if (bitmap != null) {  
          return new Result(bitmap, loadedFrom);  
        }  
        
        InputStream is = response.getInputStream();  
        if (is == null) {  
          return null;  
        }  
        // Sometimes response content length is zero when requests are being replayed. Haven't found  
        // root cause to this but retrying the request seems safe to do so.  
        if (loadedFrom == DISK && response.getContentLength() == 0) {  
          Utils.closeQuietly(is);  
          throw new ContentLengthException("Received response with 0 content-length header.");  
        }  
        if (loadedFrom == NETWORK && response.getContentLength() > 0) {  
          stats.dispatchDownloadFinished(response.getContentLength());  
        }  
        return new Result(is, loadedFrom);  
      }  

    这个方法里首先调用了downloader里边的load方法,获取一个Response对象,然后再拿到这个response对象里边的Bitmap返回,downloader就是我们在上文说的那个downloader,我们就看那个源码吧,反正和Piasso自带的差不多,看看它里边的load方法:

     
    1. @Override  
      public Response load(Uri uri, int networkPolicy) throws IOException {  
          CacheControl cacheControl = null;  
          if (networkPolicy != 0) {  
              if (NetworkPolicy.isOfflineOnly(networkPolicy)) {  
                  cacheControl = CacheControl.FORCE_CACHE;  
              } else {  
                  CacheControl.Builder builder = new CacheControl.Builder();  
                  if (!NetworkPolicy.shouldReadFromDiskCache(networkPolicy)) {  
                      builder.noCache();  
                  }  
                  if (!NetworkPolicy.shouldWriteToDiskCache(networkPolicy)) {  
                      builder.noStore();  
                  }  
                  cacheControl = builder.build();  
              }  
          }  
        
          Request.Builder builder = new Request.Builder().url(uri.toString());  
          if (cacheControl != null) {  
              builder.cacheControl(cacheControl);  
          }  
        
          okhttp3.Response response = client.newCall(builder.build()).execute();  
          int responseCode = response.code();  
          if (responseCode >= 300) {  
              response.body().close();  
              throw new ResponseException(responseCode + " " + response.message(), networkPolicy,  
                      responseCode);  
          }  
        
          boolean fromCache = response.cacheResponse() != null;  
        
          ResponseBody responseBody = response.body();  
          return new Response(responseBody.byteStream(), fromCache, responseBody.contentLength());  
      }  

    哈哈,在这里我们总算看到了网络访问的代码了,就是大家熟悉的OkHttp网络请求了,下载到数据之后,再重新new一个Response对象返回。just so so。。。。

     

    现在我们再回到BitmapHunter的run方法中,当成功获取到bitmap之后,接下来调用dispatcher.dispatchComplete(this);发送一条消息:

     
    1. void dispatchComplete(BitmapHunter hunter) {  
          handler.sendMessage(handler.obtainMessage(HUNTER_COMPLETE, hunter));  
        }  

    又是Handler,再找:

     
    1. case HUNTER_COMPLETE: {  
                BitmapHunter hunter = (BitmapHunter) msg.obj;  
                dispatcher.performComplete(hunter);  
                break;  
              }  

    这里又调用了dispatcher.performComplete方法,点击去看看:

     
    1. void performComplete(BitmapHunter hunter) {  
        if (shouldWriteToMemoryCache(hunter.getMemoryPolicy())) {  
          cache.set(hunter.getKey(), hunter.getResult());  
        }  
        hunterMap.remove(hunter.getKey());  
        batch(hunter);  
        if (hunter.getPicasso().loggingEnabled) {  
          log(OWNER_DISPATCHER, VERB_BATCHED, getLogIdsForHunter(hunter), "for completion");  
        }  
      }  

    首先判断了是否该将Bitmap写入到内存缓存中,需要的话就写入,然后是batch方法:

     
    1. private void batch(BitmapHunter hunter) {  
          if (hunter.isCancelled()) {  
            return;  
          }  
          batch.add(hunter);  
          if (!handler.hasMessages(HUNTER_DELAY_NEXT_BATCH)) {  
            handler.sendEmptyMessageDelayed(HUNTER_DELAY_NEXT_BATCH, BATCH_DELAY);  
          }  
        }  

    首先判断如果hunter已经被取消,则直接返回,否则将hunter加入到batch中,然后判断Handler中是否有一条HUNTER_DELAY_NEXT_BATCH消息,没有的话就发一条,OK,发一条之后,我们来找到相关的case:

     
    1. case HUNTER_DELAY_NEXT_BATCH: {  
                dispatcher.performBatchComplete();  
                break;  
              }  

    继续点:

     
    1. void performBatchComplete() {  
        List<BitmapHunter> copy = new ArrayList<BitmapHunter>(batch);  
        batch.clear();  
        mainThreadHandler.sendMessage(mainThreadHandler.obtainMessage(HUNTER_BATCH_COMPLETE, copy));  
        logBatch(copy);  
      }  

    在这里将batch存入到一个新的List集合中,然后mainThreadHandler又发送一条消息,这个mainThreadHandler是什么鬼?不知道大家是否还记得在build方法中我们创建Dispatch实例的时候传入了一个Handler,就是那个在主线程中创建的Handler,在Picasso那个类里边,我们找到了HUNTER_BATCH_COMPLETE这个case:

     
    1. case HUNTER_BATCH_COMPLETE: {  
                @SuppressWarnings("unchecked") List<BitmapHunter> batch = (List<BitmapHunter>) msg.obj;  
                //noinspection ForLoopReplaceableByForEach  
                for (int i = 0, n = batch.size(); i < n; i++) {  
                  BitmapHunter hunter = batch.get(i);  
                  hunter.picasso.complete(hunter);  
                }  
                break;  
              }  

    这个case中我们来一条一条的处理batch中的消息,交给picasso的complete方法去处理:

     
    1. void complete(BitmapHunter hunter) {  
         Action single = hunter.getAction();  
         List<Action> joined = hunter.getActions();  
        
         boolean hasMultiple = joined != null && !joined.isEmpty();  
         boolean shouldDeliver = single != null || hasMultiple;  
        
         if (!shouldDeliver) {  
           return;  
         }  
        
         Uri uri = hunter.getData().uri;  
         Exception exception = hunter.getException();  
         Bitmap result = hunter.getResult();  
         LoadedFrom from = hunter.getLoadedFrom();  
        
         if (single != null) {  
           deliverAction(result, from, single);  
         }  
        
         if (hasMultiple) {  
           //noinspection ForLoopReplaceableByForEach  
           for (int i = 0, n = joined.size(); i < n; i++) {  
             Action join = joined.get(i);  
             deliverAction(result, from, join);  
           }  
         }  
        
         if (listener != null && exception != null) {  
           listener.onImageLoadFailed(this, uri, exception);  
         }  
       }  

    在这里,14行我们拿到Bitmap,17行去派发Action,如果有合并的Action则在25行进行派发,我们来看看这个派发操作:

     
    1. private void deliverAction(Bitmap result, LoadedFrom from, Action action) {  
        if (action.isCancelled()) {  
          return;  
        }  
        if (!action.willReplay()) {  
          targetToAction.remove(action.getTarget());  
        }  
        if (result != null) {  
          if (from == null) {  
            throw new AssertionError("LoadedFrom cannot be null.");  
          }  
          action.complete(result, from);  
          if (loggingEnabled) {  
            log(OWNER_MAIN, VERB_COMPLETED, action.request.logId(), "from " + from);  
          }  
        } else {  
          action.error();  
          if (loggingEnabled) {  
            log(OWNER_MAIN, VERB_ERRORED, action.request.logId());  
          }  
        }  
      }  

    第8行,如果Bitmap不为空,则会执行第12行,调用action的complete方法,Action是我们在into方法中创建的,当时new了一个ImageViewAction,所以我们去找ImageViewAction的complete方法:

     
    1. @Override public void complete(Bitmap result, Picasso.LoadedFrom from) {  
        if (result == null) {  
          throw new AssertionError(  
              String.format("Attempted to complete action with no result!
      %s", this));  
        }  
        
        ImageView target = this.target.get();  
        if (target == null) {  
          return;  
        }  
        
        Context context = picasso.context;  
        boolean indicatorsEnabled = picasso.indicatorsEnabled;  
        PicassoDrawable.setBitmap(target, context, result, from, noFade, indicatorsEnabled);  
        
        if (callback != null) {  
          callback.onSuccess();  
        }  
      }  

    获取到所有信息之后,然后调用PicassoDrawable的setBitmap方法:

     
    1. static void setBitmap(ImageView target, Context context, Bitmap bitmap,  
          Picasso.LoadedFrom loadedFrom, boolean noFade, boolean debugging) {  
        Drawable placeholder = target.getDrawable();  
        if (placeholder instanceof AnimationDrawable) {  
          ((AnimationDrawable) placeholder).stop();  
        }  
        PicassoDrawable drawable =  
            new PicassoDrawable(context, bitmap, placeholder, loadedFrom, noFade, debugging);  
        target.setImageDrawable(drawable);  
      }  

    终于看到了给target设置图片的代码了,这里的代码都很简单,不多说。

     

    OK,这就是对Picasso做了一个简单介绍,有问题的小伙伴欢迎留言讨论。

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  • 原文地址:https://www.cnblogs.com/anni-qianqian/p/6520423.html
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