IOS动画总结
重要: 使用QuartzCore的类来做动画,要注意:
例如: 改变self.abcView的位置和大小,
在设置完动画之后, 其实动画改变的是layer的位置和大小, uiview本身的位置和大小并没有改变, 你可以点击layer, 保证不会有任何响应, 这里不能通过frame来设置self.abcView的大小!!
设置位置: self.center 或者 self.frame 都可以
但是设置大小: 必须 self.transform = CGaffineTransformMakeScale(0.5, 0.5);
为什么不能通过frame来设置大小呢, 因为frame上设置大小会影响到动画的初始值, 这个是通过测试得出来的
[UIView animateWithDuration] 操作的是UIView的frame.origin
但是CABasicAnimation/CAKeyframeAnimation fromValue toValue 操作的是UIView的center而不是frame.origin
key不可重复,一般设置为nil
[self.view.layer addAnimation:basicAnimation forKey:nil];
http://blog.sina.com.cn/s/blog_611b9d9d01015dkm.html
我们可以通过animationWithKeyPath键值对的方式来改变动画
animationWithKeyPath的值:
transform.scale = 比例轉換
transform.scale.x = 闊的比例轉換
transform.scale.y = 高的比例轉換
transform.rotation.z = 平面圖的旋轉
opacity = 透明度
margin
zPosition
backgroundColor 背景颜色
cornerRadius 圆角
borderWidth
bounds
contents
contentsRect
cornerRadius
frame
hidden
mask
masksToBounds
opacity
position
shadowColor
shadowOffset
shadowOpacity
shadowRadius
+ (void)beginAnimations:(NSString *)animationID context:(void *)context; // 开始准备动画
+ (void)commitAnimations; // 运行动画
// 没有get方法,下面的set在快外调用无效
+ (void)setAnimationDelegate:(id)delegate; // 委托default = nil
+ (void)setAnimationWillStartSelector:(SEL)selector; // default = NULL. -animationWillStart:(NSString *)animationID context:(void *)context
+ (void)setAnimationDidStopSelector:(SEL)selector; // default = NULL. -animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context
+ (void)setAnimationDuration:(NSTimeInterval)duration; // default = 0.2动画时间
+ (void)setAnimationDelay:(NSTimeInterval)delay; // default = 0.0延迟多少时间开始执行动画
+ (void)setAnimationStartDate:(NSDate *)startDate; // default = now ([NSDate date])动画开始日期?不知道啥用.- -
+ (void)setAnimationCurve:(UIViewAnimationCurve)curve; // default = UIViewAnimationCurveEaseInOut动画方式
+ (void)setAnimationRepeatCount:(float)repeatCount; // default = 0.0. May be fractional重复次数
+ (void)setAnimationRepeatAutoreverses:(BOOL)repeatAutoreverses; // default = NO. YES的话,动画(非最后一次)结束后动态复原到最开始状态
+ (void)setAnimationBeginsFromCurrentState:(BOOL)fromCurrentState; // default = NO. YES,停止之前的动画,从现在这里开始新动画the current view position is always used for new animations -- allowing animations to "pile up" on each other. Otherwise, the last end state is used for the animation (the default).
+ (void)setAnimationTransition:(UIViewAnimationTransition)transition forView:(UIView *)view cache:(BOOL)cache; // 添加动画到view上,cache是YES的时候比较高效,但是动画过程中不能更新界面上的内容,NO时每一帧都重新画,可以实时更新
+ (void)setAnimationsEnabled:(BOOL)enabled; // 是否忽略一些动画设置
+ (BOOL)areAnimationsEnabled;
一个动画的代码
[UIView beginAnimations:nil context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDuration:2.7];
[UIView setAnimationTransition:transition forView:self.view cache:YES];
// operation>>>
[self.view exchangeSubviewAtIndex:0 withSubviewAtIndex:1];
// end<<<<<<
[UIView commitAnimations];
其中transition取值范围
typedef enum {
UIViewAnimationTransitionNone,
UIViewAnimationTransitionFlipFromLeft,
UIViewAnimationTransitionFlipFromRight,
UIViewAnimationTransitionCurlUp,
UIViewAnimationTransitionCurlDown,
} UIViewAnimationTransition;
特点:基础,使用方便,但是效果有限
二.block方式:使用UIView类的UIViewAnimationWithBlocks扩展
函数说明
+ (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion __OSX_AVAILABLE_STARTING(__MAC_NA,__IPHONE_4_0);//间隔,延迟,动画参数(好像没用?),界面更改块,结束块
+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion
+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations
+ (void)transitionWithView:(UIView *)view duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))
+ (void)transitionFromView:(UIView *)fromView toView:(UIView *)toView duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options completion:(void(^)(BOOL finished))completion __OSX_AVAILABLE_STARTING(__MAC_NA,__IPHONE_4_0); //toView added to fromView.superview, fromView removed from its superview界面替换,这里的options参数有效
举例:
[UIView animateWithDuration:0.7 delay:0 options:0 animations:^(){
self.view.alpha = 0.2;
[self.view exchangeSubviewAtIndex:1 withSubviewAtIndex:0];
self.view.alpha = 1;
} completion:^(BOOL finished)
{
}];
当areAnimationsEnabled为NO时,上面不能动画显示
[UIView transitionFromView:lImage toView:mImage duration:0.7 options:options completion:^(BOOL finished)
{
if (finished) {
[self.view addSubview:lImage];
[self.view sendSubviewToBack:lImage];
[self.view sendSubviewToBack:mImage];
}
}];
options取值范围
enum {
UIViewAnimationOptionLayoutSubviews = 1 << 0,
UIViewAnimationOptionAllowUserInteraction = 1 << 1, // turn on user interaction while animating
UIViewAnimationOptionBeginFromCurrentState = 1 << 2, // start all views from current value, not initial value
UIViewAnimationOptionRepeat = 1 << 3, // repeat animation indefinitely
UIViewAnimationOptionAutoreverse = 1 << 4, // if repeat, run animation back and forth
UIViewAnimationOptionOverrideInheritedDuration = 1 << 5, // ignore nested duration
UIViewAnimationOptionOverrideInheritedCurve = 1 << 6, // ignore nested curve
UIViewAnimationOptionAllowAnimatedContent = 1 << 7, // animate contents (applies to transitions only)
UIViewAnimationOptionShowHideTransitionViews = 1 << 8, // flip to/from hidden state instead of adding/removing
UIViewAnimationOptionCurveEaseInOut = 0 << 16, // default
UIViewAnimationOptionCurveEaseIn = 1 << 16,
UIViewAnimationOptionCurveEaseOut = 2 << 16,
UIViewAnimationOptionCurveLinear = 3 << 16,
UIViewAnimationOptionTransitionNone = 0 << 20, // default
UIViewAnimationOptionTransitionFlipFromLeft = 1 << 20,
UIViewAnimationOptionTransitionFlipFromRight = 2 << 20,
UIViewAnimationOptionTransitionCurlUp = 3 << 20,
UIViewAnimationOptionTransitionCurlDown = 4 << 20,
UIViewAnimationOptionTransitionCrossDissolve = 5 << 20,//ios5
UIViewAnimationOptionTransitionFlipFromTop = 6 << 20,//ios5
UIViewAnimationOptionTransitionFlipFromBottom = 7 << 20,//ios5
};
typedef NSUInteger UIViewAnimationOptions;
特点:快捷方便,效果更多.可以如上示例1那样实现界面个元素属性渐进变化的动态展示
对于不太复杂的动画,上面的写法很精练,因为只有一条语句,如果动画太过复杂了,写在这样一条语句中就会显得冗长了,对于代码调试没那么方非常方便。三:Core animation
core animation是以objc语言封装的一套图形渲染,投影以及动画的库的结合,使创建的用户界面变得非常容易,通过以下方法:
1:使用简单的编程方法实现高性能的合成
2:使用层对象创建复杂的用户界面。
3:轻量型数据结构,能够同时使几百个层产生动画。
4:不依赖于应用的主线程,动画在单独的线程里运行
5:改进了应用程序性能。应用程序只需要重画它变化的部分(局部刷新)。
6:灵活的布局管理方式
2. 相关类
使用core animation,开发者不需要使用底层的API或者OpenGL就可以创建漂亮的动画界面。
core animation类分成以下几个:
1:提供显示内容的层
2:动画和时间类
3:布局和约束类
4:将多个层分成几个原子更新的执行类
2.1 层(layer)
层是core animation的基础,视图的一个实例,有一个CALayer实例作为父层(superlayer)以及在这层上添加的所有子层,创建的层结构成为layer tree
2.2动画和时间类
隐式动画
层的许多可视属性的改变可以产生隐式的动画效果,因为这些属性都默认与一个动画相关联。通过简单地设置可视的属性值,层会由当前值到被设置的值产生渐变的动画效果。比如,设置层的隐藏属性为真,将触发一个逐渐消失的动画效果。
显式动画
通过创建一个动画类和指定所需要的动画效果,显式的动画并不改变层的属性。
所有的核心动画类都由抽象类CAAnimation继承而来。CAAnimation采用CAMediaTiming协议。CAMediaTiming规定了动画的持续时间,速度以及重复次数。CAAnimation也采用了CAAction协议,该协议规定了在响应由层触发的动作时,开始一个动画的标准方式。
核心动画还提供其他的动画类
CATransition,CATransition规定了影响整个层内容的转换效果,在动画期间,它使层产生渐变(fade),推拉(push)以及揭示(reveal)的动画效果。这些常用的转换效果可以通过核心绘图过滤器进行扩展。
CAAnimation,CAAnimation允许大量的动画对象被分为几组,并且可以同时运行。
CAPropertyAnimation,是CAAnimation的子类,支持层在动画期间,为层指定一个关键路径。
CABasicAnimation.该类为层的属性提供了简单的插值。
CAKeyframeAnimation,CAKeyframeAnimation提供关键帧动画的支持。你可以为层的属性指定一个关键路径
2.3布局管理类
CAKeyframeAnimation类用于管理所有子层的布局,每个由CAConstraint类封装的实例描述了各个子层之间的几何位置关系。
2.4 执行管理类
可设置动画层的属性的修改必须是执行的一部分,CATransaction负责将许多动画分成几批原子型的更新进行显示。
CGMutablePathRef path = CGPathCreateMutable(); //将路径的起点定位到(50 120) CGPathMoveToPoint(path,NULL,50.0,120.0); //下面5行添加5条直线的路径到path中 CGPathAddLineToPoint(path, NULL, 60, 130); CGPathAddLineToPoint(path, NULL, 70, 140); CGPathAddLineToPoint(path, NULL, 80, 150); CGPathAddLineToPoint(path, NULL, 90, 160); CGPathAddLineToPoint(path, NULL, 100, 170); //下面四行添加四条曲线路径到path //椭圆坐标, 左, 右, 中间 坐标 CGPathAddCurveToPoint(path,NULL,50.0,275.0,150.0,275.0,70.0,120.0); CGPathAddCurveToPoint(path,NULL,150.0,275.0,250.0,275.0,90.0,120.0); CGPathAddCurveToPoint(path,NULL,250.0,275.0,350.0,275.0,110.0,120.0); CGPathAddCurveToPoint(path,NULL,350.0,275.0,450.0,275.0,130.0,120.0); //以“position”为关键字 //创建 实例 CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"position"]; //设置path属性 [animation setPath:path]; [animation setDuration:3.0]; //这句代码 //表示 是否动画回到原位 // [animation setAutoreverses:YES]; CFRelease(path); [self.UnitIDTF.layer addAnimation:animation forKey:NULL];
p1=CGPointMake(50, 120); CGPoint p2=CGPointMake(80, 170); CGPoint p3=CGPointMake(30, 100); CGPoint p4=CGPointMake(100, 190); CGPoint p5=CGPointMake(200, 10); NSArray *values=[NSArray arrayWithObjects:[NSValue valueWithCGPoint:p1],[NSValue valueWithCGPoint:p2],[NSValue valueWithCGPoint:p3],[NSValue valueWithCGPoint:p4],[NSValue valueWithCGPoint:p5], nil]; CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"position"]; [animation setValues:values]; [animation setDuration:3.0]; [animation setAutoreverses:YES]; [self.UnitIDTF.layer addAnimation:animation forKey:NULL];
[animation setCalculationMode:kCAAnimationLinear]; [animation setKeyTimes: [NSArray arrayWithObjects: [NSNumber numberWithFloat:0.0], [NSNumber numberWithFloat:0.25], [NSNumber numberWithFloat:0.50], [NSNumber numberWithFloat:0.75], [NSNumber numberWithFloat:1.0], nil]];
#import "AnimationViewController.h" static NSString * const AnimationKey = @"animationKey"; @interface AnimationViewController () { CALayer *_layer; } @end @implementation AnimationViewController - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; arrSelSection = [[NSMutableArray alloc] initWithCapacity:0]; arrSection = [[NSArray alloc] initWithObjects:@"CALayer",@"UIViewAnimation",@"CATransition",@"CABasicAnimation",@"CAKeyframeAnimation",@"CAAnimationGroup",@"CATransfrom3D", nil]; arrLayerItem = [[NSArray alloc] initWithObjects:@"圆角红边框", nil]; arrUIViewItem = [[NSArray alloc] initWithObjects:@"CurlUp(上翻页)",@"Flip(从左翻转)",@"block(下翻页)",@"block(从右翻转)", nil]; arrCATransitionItem = [[NSArray alloc] initWithObjects:@"cube(立方体)",@"Push(推出)",@"Reveal(揭开)",@"MoveIn(覆盖)",@"Fade(淡出)",@"suckEffect(吸收)",@"oglFlip(翻转)",@"rippleEffect(波纹)",@"Open(镜头开)",@"Close(镜头关)", nil]; arrCABasicAnimationItem = [[NSArray alloc]initWithObjects:@"scale(比例缩放)",@"opacity(透明)", nil]; arrCAKeyframeAnimationItem = [[NSArray alloc]initWithObjects:@"border(边框闪动)",@"position(位置)", nil]; arrCAAnimationGroup = [[NSArray alloc]initWithObjects:@"动画组", nil]; arrCATransfrom3D = [[NSArray alloc] initWithObjects:@"UIView",@"Base",@"Keyframe",@"Affine", nil]; CGRect rect = CGRectMake(0, 0, self.view.frame.size.width/2, self.view.frame.size.height); tableView1 = [[UITableView alloc] initWithFrame:rect style:UITableViewStylePlain]; tableView1.delegate = self; tableView1.dataSource = self; tableView1.backgroundColor = [UIColor clearColor]; [tableView1.layer setBorderWidth:1]; [tableView1.layer setBorderColor:[UIColor grayColor].CGColor]; [self.view addSubview:tableView1]; [tableView1 bringSubviewToFront:image]; label = [[UILabel alloc] initWithFrame:CGRectMake(0, 150, 130, 30)]; label.text = @"跳动文字"; [label setTextAlignment:UITextAlignmentCenter]; label.backgroundColor = [UIColor clearColor]; [image addSubview:label]; // _layer = [CALayer layer]; // [_layer setBackgroundColor:[UIColor blueColor].CGColor]; // [_layer setBounds:image.bounds]; // CGPoint anchorPoint = {0.0, 0.0}; // [_layer setAnchorPoint:anchorPoint]; // [image.layer addSublayer:_layer]; } - (void)viewDidUnload { image = nil; image = nil; image = nil; animationDuration = nil; animationDurationLabel = nil; enableAnimation = nil; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } else { return YES; } } -(NSInteger)tableView:(UITableView *)tableView numberO fRowsInSection:(NSInteger)section{ NSInteger count = 0; for (int i = 0; i < arrSelSection.count; i++) { NSString *strSection = [NSString stringWithFormat:@"%@",[arrSelSection objectAtIndex:i]]; NSInteger selSection = strSection.integerValue; if (section == selSection) { return 0; } } if(section == 0){ count = arrLayerItem.count; }else if (section == 1) { count = arrUIViewItem.count; }else if(section == 2){ count = arrCATransitionItem.count; }else if(section == 3){ count = arrCABasicAnimationItem.count; }else if(section == 4){ count = arrCAKeyframeAnimationItem.count; }else if(section == 5){ count = arrCAAnimationGroup.count; }else if(section == 6){ count = arrCATransfrom3D.count; } return count; } -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{ return arrSection.count; } -(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section{ UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 160, 20)]; [view.layer setBorderWidth:1]; UIButton *customView = [[UIButton alloc] initWithFrame:view.bounds]; [customView.titleLabel setFont:[UIFont systemFontOfSize:14]]; [customView setBackgroundColor:[UIColor orangeColor]]; [customView setTitle:[arrSection objectAtIndex:section] forState:UIControlStateNormal]; [customView setTag:section]; [customView addTarget:self action:@selector(onClick:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:customView]; BOOL isSelSection = NO; for (int i = 0; i < arrSelSection.count; i++) { NSString *strSection = [NSString stringWithFormat:@"%@",[arrSelSection objectAtIndex:i]]; NSInteger selSection = strSection.integerValue; if (section == selSection) { isSelSection = YES; [customView setImage:[UIImage imageNamed:@"jiantou_up.png"] forState:UIControlStateNormal]; break; } } if (!isSelSection) { [customView setImage:[UIImage imageNamed:@"jiantou_down.png"] forState:UIControlStateNormal]; } [customView setImageEdgeInsets:UIEdgeInsetsMake(3, 145, 3, 0)]; [customView setTitleEdgeInsets:UIEdgeInsetsMake(0, -25, 0, 15)]; return view; } -(void)onClick:(id)sender{ UIButton *btn = (UIButton *)sender; BOOL isSelSection = NO; tmpSection = btn.tag; for (int i = 0; i < arrSelSection.count; i++) { NSString *strSection = [NSString stringWithFormat:@"%@",[arrSelSection objectAtIndex:i]]; NSInteger selSection = strSection.integerValue; if (tmpSection == selSection) { isSelSection = YES; [arrSelSection removeObjectAtIndex:i]; break; } } if (!isSelSection) { [arrSelSection addObject:[NSString stringWithFormat:@"%i",tmpSection]]; } UITableView *tableView = (UITableView *)[[btn superview] superview]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:3]; [tableView reloadData]; [UIView commitAnimations]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ NSInteger section = indexPath.section; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"UITableViewCell"]; if (!cell) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"UITableViewCell"]; } BOOL isSelSection = NO; for (int i = 0; i < arrSelSection.count; i++) { NSString *strSection = [NSString stringWithFormat:@"%@",[arrSelSection objectAtIndex:i]]; NSInteger selSection = strSection.integerValue; if (section == selSection) { isSelSection = YES; break; } } if (!isSelSection) { NSString *item = nil; if (section == 0) { item = [arrLayerItem objectAtIndex:indexPath.row]; }else if (section == 1) { item = [arrUIViewItem objectAtIndex:indexPath.row]; }else if(section == 2){ item = [arrCATransitionItem objectAtIndex:indexPath.row]; }else if(section == 3){ item = [arrCABasicAnimationItem objectAtIndex:indexPath.row]; }else if(section == 4){ item = [arrCAKeyframeAnimationItem objectAtIndex:indexPath.row]; }else if(section == 5){ item = [arrCAAnimationGroup objectAtIndex:indexPath.row]; }else if(section == 6){ item = [arrCATransfrom3D objectAtIndex:indexPath.row]; } [cell.textLabel setFont:[UIFont systemFontOfSize:18]]; cell.textLabel.text = item; } return cell; } -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ [self setAnimation:indexPath]; } -(void)setAnimation:(NSIndexPath *) indexPath{ switch (indexPath.section) { case 0:{ [self setLayerAnimation:indexPath.row]; } break; case 1: { [self setUIViewAnimation:indexPath.row]; } break; case 2: { [self setCATransition:indexPath.row]; } break; case 3: { [self setCABasicAnimation:indexPath.row]; } break; case 4: { [self setCAKeyframeAnimation:indexPath.row]; } break; case 5: { [self setCAAnimationGroup:indexPath.row]; } break; case 6:{ [self setCATransfrom3D:indexPath.row]; } break; default: break; } } -(void)setLayerAnimation:(NSInteger) row{ switch (row) { case 0: { [CATransaction begin]; [CATransaction setDisableActions:!enableAnimation.isOn]; [CATransaction setAnimationDuration:animationDuration.value]; [_layer setCornerRadius:[_layer cornerRadius]==0?30:0]; [_layer setBorderWidth:[_layer borderWidth]==0?5:0]; [_layer setBorderColor:[UIColor redColor].CGColor]; [CATransaction commit]; } break; default: break; } } //基础动画 -(void)setUIViewAnimation:(NSInteger) row{ switch (row) { case 0://CurlUp { [UIView beginAnimations:@"animationID" context:nil]; [UIView setAnimationDuration:animationDuration.value]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationRepeatAutoreverses:enableAnimation.isOn]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:image cache:YES]; [UIView commitAnimations]; } break; case 1://FlipFromLeft { [UIView beginAnimations:@"animationID" context:nil]; [UIView setAnimationDuration:animationDuration.value]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationRepeatAutoreverses:enableAnimation.isOn]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:image cache:YES]; [UIView commitAnimations]; } break; case 2://block CurlDown { [UIView animateWithDuration:animationDuration.value animations:^(void){ [UIView setAnimationRepeatAutoreverses:enableAnimation.isOn]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:image cache:YES]; }]; } break; case 3://block FlipFromRight { [UIView animateWithDuration:animationDuration.value delay:.5 options:UIViewAnimationOptionCurveEaseOut animations:^(void){ [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:image cache:YES]; } completion:^(BOOL finish){ animationDurationLabel.text = @"动画结束"; }]; } break; default: break; } } -(void)setCATransition:(NSInteger) row{ switch (row) { case 0://cube { CATransition *transtion = [CATransition animation]; // [transtion setStartProgress:0.5]; // [transtion setEndProgress:0.6]; transtion.duration = animationDuration.value; [transtion setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [transtion setType:@"cube"]; [transtion setSubtype:kCATransitionFromTop]; [image.layer addAnimation:transtion forKey:@"transtionKey"]; } break; case 1://kCATransitionPush { CATransition *transtion = [CATransition animation]; transtion.duration = animationDuration.value; [transtion setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [transtion setType:kCATransitionPush]; [transtion setSubtype:kCATransitionFromTop]; [image.layer addAnimation:transtion forKey:AnimationKey]; } break; case 2: { CATransition *transtion = [CATransition animation]; transtion.duration = animationDuration.value; [transtion setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [transtion setType:kCATransitionReveal]; [transtion setSubtype:kCATransitionFromTop]; [image.layer addAnimation:transtion forKey:@"transtionKey"]; } break; case 3: { CATransition *transtion = [CATransition animation]; transtion.duration = animationDuration.value; [transtion setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [transtion setType:kCATransitionMoveIn]; [transtion setSubtype:kCATransitionFromTop]; [transtion setDelegate:self]; [image.layer addAnimation:transtion forKey:@"transtionKey"]; } break; case 4://kCATransitionFade { CATransition *transtion = [CATransition animation]; transtion.duration = animationDuration.value; [transtion setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [transtion setType:kCATransitionFade]; [transtion setSubtype:kCATransitionFromTop]; [image setImage:[UIImage imageNamed:@"img.jpeg"]]; [image.layer addAnimation:transtion forKey:AnimationKey]; } break; case 5: { CATransition *transtion = [CATransition animation]; transtion.duration = animationDuration.value; [transtion setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [transtion setType:@"suckEffect"]; [transtion setSubtype:kCATransitionFromTop]; [image.layer addAnimation:transtion forKey:@"transtionKey"]; } break; case 6: { CATransition *transtion = [CATransition animation]; transtion.duration = animationDuration.value; [transtion setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [transtion setType:@"oglFlip"]; [transtion setSubtype:kCATransitionFromTop]; [image.layer addAnimation:transtion forKey:@"transtionKey"]; } break; case 7: { CATransition *transtion = [CATransition animation]; [transtion setStartProgress:.2]; [transtion setEndProgress:.8]; transtion.duration = animationDuration.value; [transtion setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [transtion setType:@"rippleEffect"]; [transtion setSubtype:kCATransitionFromTop]; [image.layer addAnimation:transtion forKey:@"transtionKey"]; } break; case 8://cameraIrisHollowOpen { CATransition *transtion = [CATransition animation]; transtion.duration = animationDuration.value; [transtion setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [transtion setType:@"cameraIrisHollowOpen"]; [transtion setSubtype:kCATransitionFromTop]; [image.layer addAnimation:transtion forKey:@"transtionKey"]; } break; case 9://cameraIrisHollowClose { CATransition *transtion = [CATransition animation]; transtion.duration = animationDuration.value; [transtion setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [transtion setType:@"cameraIrisHollowClose"]; [transtion setSubtype:kCATransitionFromTop]; [image.layer addAnimation:transtion forKey:@"transtionKey"]; } break; default: break; } } -(void)setCABasicAnimation:(NSInteger) row{ switch (row) { case 0: { CABasicAnimation *basic = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; [basic setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [basic setFromValue:[NSNumber numberWithFloat:1]]; [basic setToValue:[NSNumber numberWithFloat:.3]]; [basic setDuration:animationDuration.value]; [basic setDelegate:self]; [image.layer addAnimation:basic forKey:AnimationKey]; } break; case 1: { CABasicAnimation *basic = [CABasicAnimation animationWithKeyPath:@"opacity"]; [basic setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [basic setFromValue:[NSNumber numberWithFloat:1]]; [basic setToValue:[NSNumber numberWithFloat:.3]]; [basic setDuration:animationDuration.value]; [image.layer addAnimation:basic forKey:AnimationKey]; } break; default: break; } } -(void)setCAKeyframeAnimation:(NSInteger) row{ switch (row) { case 0: { CAKeyframeAnimation *keyframe = [CAKeyframeAnimation animationWithKeyPath:@"borderWidth"]; keyframe.values = [NSArray arrayWithObjects:[NSNumber numberWithFloat:0], [NSNumber numberWithFloat:5], [NSNumber numberWithFloat:10], [NSNumber numberWithFloat:15],nil]; keyframe.repeatCount = MAXFLOAT; keyframe.autoreverses = enableAnimation.isOn; keyframe.duration = animationDuration.value; [image.layer addAnimation:keyframe forKey:AnimationKey]; } break; case 1://position { UIBezierPath *path = [UIBezierPath bezierPath]; // [path moveToPoint:image.frame.origin]; [path moveToPoint:CGPointMake(image.frame.origin.x + image.frame.size.width/2, image.frame.origin.y + image.frame.size.height/2)]; [path addLineToPoint:CGPointMake(image.frame.origin.x + image.frame.size.width/2,400)]; [path addLineToPoint:CGPointMake(20, 400)]; CAKeyframeAnimation *keyframe = [CAKeyframeAnimation animationWithKeyPath:@"position"]; keyframe.path = path.CGPath; keyframe.duration = animationDuration.value; [image.layer addAnimation:keyframe forKey:AnimationKey]; } break; default: break; } } -(void)setCAAnimationGroup:(NSInteger) row{ CAAnimationGroup *group = [CAAnimationGroup animation]; CABasicAnimation *basic = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; [basic setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [basic setFromValue:[NSNumber numberWithFloat:1]]; [basic setToValue:[NSNumber numberWithFloat:.3]]; CAKeyframeAnimation *keyframe = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.x"]; keyframe.values = [NSArray arrayWithObjects:[NSNumber numberWithFloat:0],[NSNumber numberWithFloat:M_PI], nil]; [group setDuration:animationDuration.value]; [group setAnimations:[NSArray arrayWithObjects:basic,keyframe, nil]]; [image.layer addAnimation:group forKey:AnimationKey]; } -(void)setCATransfrom3D:(NSInteger) row{ switch (row) { case 0: { [UIView animateWithDuration:animationDuration.value animations:^{ [UIView setAnimationRepeatCount:MAXFLOAT]; [UIView setAnimationRepeatAutoreverses:enableAnimation.isOn]; CATransform3D transform = CATransform3DMakeTranslation(0, -150, 0); CATransform3D trans = CATransform3DScale(transform, 1.5, 1.5, 10); [label.layer setTransform:trans]; } completion:^(BOOL finished) { animationDurationLabel.text = @"finished"; }]; } break; case 1:{ CABasicAnimation *basic = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; [basic setDuration:animationDuration.value]; [basic setRepeatCount:MAXFLOAT]; [basic setAutoreverses:enableAnimation.isOn]; NSValue *valueForm = [NSValue valueWithCATransform3D:CATransform3DIdentity]; CATransform3D transTo = CATransform3DMakeScale(.5, .5, 0); NSValue *valueTo = [NSValue valueWithCATransform3D:transTo]; [basic setFromValue:valueForm]; [basic setToValue:valueTo]; [image.layer addAnimation:basic forKey:AnimationKey]; } break; case 2:{ CAKeyframeAnimation *keyframe = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale"]; [keyframe setRepeatCount:MAXFLOAT]; [keyframe setDuration:animationDuration.value]; [keyframe setAutoreverses:enableAnimation.isOn]; CATransform3D transForm = CATransform3DIdentity; CATransform3D transTo = CATransform3DMakeScale(.5, .5, 0); NSValue *valueForm = [NSValue valueWithCATransform3D:transForm]; NSValue *valueTo = [NSValue valueWithCATransform3D:transTo]; [keyframe setValues:[NSArray arrayWithObjects:valueTo,valueForm,nil]]; [image.layer addAnimation:keyframe forKey:AnimationKey]; } break; case 3:{ CABasicAnimation *basic = [CABasicAnimation animationWithKeyPath:@"transform"]; [basic setRepeatCount:MAXFLOAT]; [basic setDuration:animationDuration.value]; [basic setAutoreverses:enableAnimation.isOn]; NSValue *valueForm = [NSValue valueWithCATransform3D:CATransform3DIdentity]; CGAffineTransform affine = CGAffineTransformMakeTranslation(0, -150); CATransform3D t = CATransform3DMakeAffineTransform(affine); CATransform3D trans = CATransform3DScale(t, 1.5, 1.5, 10); NSValue *valueTo = [NSValue valueWithCATransform3D:trans]; [basic setFromValue:valueForm]; [basic setToValue:valueTo]; [label.layer addAnimation:basic forKey:AnimationKey]; } break; default: break; } } -(void)animationDidStart:(CAAnimation *)anim{ animationDurationLabel.text = @"开始动画"; } -(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{ animationDurationLabel.text = @"动画完毕"; } - (IBAction)animationDurationChanged:(id)sender { [image.layer removeAnimationForKey:AnimationKey]; [label.layer removeAllAnimations]; animationDuration = (UISlider *)sender; [animationDurationLabel setText:[NSString stringWithFormat:@"%1.1f", animationDuration.value]]; }