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  • 新做的一个基于OPENGL的gui库

    #include <BGE/All>

    using namespace bge;

    Window* createButton(const std::string& name,const String& text)
    {
        Button* button = new Button(0,text);
        button->setName(name);
        button->setSize(Vector2f(92,42));
        return button;
    }

    int main(int argc, char* argv[])
    {
        FileSystem::instance().initial(argv[0]);
        FileSystem::instance().setResourcePackage("data.zip");
        WindowManager::instance().initialize("simkai.ttf",false);

        Device* device = Device::create();
        device->initial();
        device->createWindow(640,480,bge::String("BGE Window"));

        Panel* panel = new Panel(FloatRect(30,30,192,180),0);
        GridLayout* layout = new GridLayout();
        panel->setLayout(layout);
        std::vector<float> widths;
        widths.push_back(0.0f);
        layout->setColumnWidths(widths);

        std::vector<float> heights;
        for(int k = 0; k < 3; ++k)
            heights.push_back(48.0f);
        heights.push_back(0.0f);
        layout->setRowHeights(heights);

        GridCellInfo info;
        info.columnIndex_ = 0; info.rowIndex_ = 0; layout->addWindow(createButton("button1",L"按键"),info);
        info.columnIndex_ = 1; info.rowIndex_ = 0; layout->addWindow(createButton("button2",L"按键"),info);
        info.columnIndex_ = 0; info.rowIndex_ = 1; layout->addWindow(createButton("button3",L"按键"),info);
        info.columnIndex_ = 1; info.rowIndex_ = 1; layout->addWindow(createButton("button4",L"按键"),info);
        info.columnIndex_ = 0;
        info.rowIndex_ = 2;
        info.horizontalSpan_ = 2;
        Window* edit = new EditField(NULL,L"Edit Text");
        edit->setSize(Vector2f(196,36));
        layout->addWindow(edit,info);
        info.columnIndex_ = 0;
        info.rowIndex_ = 3;
        info.horizontalSpan_ = 3;
        layout->arrangeWithin();

        FrameWindow* window = new FrameWindow();
        window->enableMovement();
        window->setText(L"BGE窗体");
        window->setClientPanel(panel);

        WindowManager::instance().addWindow(window);

        while(device->isRunning())
        {
            device->preRender();
            WindowManager::instance().update();
            device->swapBuffers();
            device->pollEvents();
        }

        WindowManager::instance().terminate();
        device->closeWindow();
        device->terminate();
        device->deleteLater();
        return 0;
    }

    显示如下:

    在开发上参考了Qt等软件,支持常见控件,控件序列化,整体换肤,控件换肤

    以上代码写的相当啰嗦 其实可以这样写:

    int main(int argc, char* argv[])
    {
        FileSystem::instance().initial(argv[0]);
        FileSystem::instance().setResourcePackage("data.zip");
        WindowManager::instance().initialize("simkai.ttf",false);

        Device* device = Device::create();
        device->initial();
        device->createWindow(640,480,bge::String("BGE Window"));

        Window* window = WindowManager::instance().createWindow("ui.xml");
        if(window)
            WindowManager::instance().addWindow(window);

        while(device->isRunning())
        {
            device->preRender();
            WindowManager::instance().update();
            device->swapBuffers();
            device->pollEvents();
        }

        WindowManager::instance().terminate();
        device->closeWindow();
        device->terminate();
        device->deleteLater();
        return 0;
    }

    做这个不为别的就是想做

    现在有点小问题,修改好了我会上源码 

    欢饮指点~

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  • 原文地址:https://www.cnblogs.com/audio/p/5144057.html
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