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  • GetDlgItem

    转自http://blog.csdn.net/loveghb/archive/2005/06/21/399784.aspx


    由GetDlgItem函数想到的


    我们在调用CWnd::GetDlgItem()函数时,MSDN告诉我们:The returned pointer may be temporary and should not be stored for later use.

    中文意思就是:返回的指针可能是临时的并且最好不要保存起来放到以后用。

    猜测:返回的指针既然可能是临时的,那么可能是非临时的(永久的),最好不要保存起来放到以后用(有时候可以保存起来)

    源码面前,了无秘密。让我们深入MFC源代码去看个究竟。


     


    先随便建立一个Dialog程序,然后在窗体上拉一个按钮,添加按钮事件,在按钮事件里写上如下代码:GetDlgItem(IDC_BUTTON1); 然后给这行代码加上断点。好,我们开始进去看看,运行程序,按下按钮,程序就停在刚才的断点出,然后F11进去。

    CWnd* CWnd::GetDlgItem(int nID) const

    {

           ASSERT(::IsWindow(m_hWnd));


     


           if (m_pCtrlCont == NULL)

                  return CWnd::FromHandle(::GetDlgItem(m_hWnd, nID));

           else

                  return m_pCtrlCont->GetDlgItem(nID);

    }


     


    再跟踪到红色代码中去:

    CWnd* PASCAL CWnd::FromHandle(HWND hWnd)

    {

           CHandleMap* pMap = afxMapHWND(TRUE); //create map if not exist

           ASSERT(pMap != NULL);

           CWnd* pWnd = (CWnd*)pMap->FromHandle(hWnd);


     


    #ifndef _AFX_NO_OCC_SUPPORT

           pWnd->AttachControlSite(pMap);

    #endif


     


           ASSERT(pWnd == NULL || pWnd->m_hWnd == hWnd);

           return pWnd;

    }


     


    再一次跟踪进入红色函数里去:

    CHandleMap* PASCAL afxMapHWND(BOOL bCreate)

    {

           AFX_MODULE_THREAD_STATE* pState = AfxGetModuleThreadState();

           if (pState->m_pmapHWND == NULL && bCreate)

           {

                  BOOL bEnable = AfxEnableMemoryTracking(FALSE);

    #ifndef _AFX_PORTABLE

                  _PNH pnhOldHandler = AfxSetNewHandler(&AfxCriticalNewHandler);

    #endif

                  pState->m_pmapHWND = new CHandleMap(RUNTIME_CLASS(CTempWnd),

                         offsetof(CWnd, m_hWnd));


     


    #ifndef _AFX_PORTABLE

                  AfxSetNewHandler(pnhOldHandler);

    #endif

                  AfxEnableMemoryTracking(bEnable);

           }

           return pState->m_pmapHWND;

    }


     


    看一下AFX_MODULE_THREAD_STATE的定义:

    // AFX_MODULE_THREAD_STATE (local to thread *and* module)

    class AFX_MODULE_THREAD_STATE : public CNoTrackObject

    {

    public:

           AFX_MODULE_THREAD_STATE();

           virtual ~AFX_MODULE_THREAD_STATE();


     


           // current CWinThread pointer

           CWinThread* m_pCurrentWinThread;


     


           // list of CFrameWnd objects for thread

           CTypedSimpleList<CFrameWnd*> m_frameList;


     


           // temporary/permanent map state

           DWORD m_nTempMapLock;           // if not 0, temp maps locked

           CHandleMap* m_pmapHWND;

           CHandleMap* m_pmapHMENU;

           CHandleMap* m_pmapHDC;

           CHandleMap* m_pmapHGDIOBJ;

           CHandleMap* m_pmapHIMAGELIST;


     


           // thread-local MFC new handler (separate from C-runtime)

           _PNH m_pfnNewHandler;


     


    #ifndef _AFX_NO_SOCKET_SUPPORT

           // WinSock specific thread state

           HWND m_hSocketWindow;

    #ifdef _AFXDLL

           CEmbeddedButActsLikePtr<CMapPtrToPtr> m_pmapSocketHandle;

           CEmbeddedButActsLikePtr<CMapPtrToPtr> m_pmapDeadSockets;

           CEmbeddedButActsLikePtr<CPtrList> m_plistSocketNotifications;

    #else

           CMapPtrToPtr* m_pmapSocketHandle;

           CMapPtrToPtr* m_pmapDeadSockets;

           CPtrList* m_plistSocketNotifications;

    #endif

    #endif

    };


     


    看一下黄色的那一行代码,很明显,MFC说临时的map可以被锁定,先记住就可以。

    看一下黄色下面的代码:

           CHandleMap* m_pmapHWND;

           CHandleMap* m_pmapHMENU;

           CHandleMap* m_pmapHDC;

           CHandleMap* m_pmapHGDIOBJ;

           CHandleMap* m_pmapHIMAGELIST;

    很明显,这里放了一些临时的映射,包括HWND到CWnd,HDC到CDC的,等等。

    并且,MFC除了这些临时的映射表之外,还有永久的映射表。

    也就是说,GetDlgItem以及FromHandle等函数返回的CWnd以及CDC等指针是可以保存的,不管是临时的map还是永久map中的,我们都可以安全的保存,前提是把临时的map锁定,那么不管怎么样,返回的指针可以在任何时候都是安全的。默认的,MFC是在空闲时间里把临时map里的东西清空掉的。


     


    刚才说到在空闲时间MFC会把临时的map删除掉,我们在刚才那个按钮事件里添上如下代码:

    AfxGetApp()->OnIdle(1);


     


    然后运行并跟踪到如下函数:

    BOOL CWinApp::OnIdle(LONG lCount)

    {

           if (lCount <= 0)

           {

                  CWinThread::OnIdle(lCount);


     


                  // call doc-template idle hook

                  POSITION pos = NULL;

                  if (m_pDocManager != NULL)

                         pos = m_pDocManager->GetFirstDocTemplatePosition();


     


                  while (pos != NULL)

                  {

                         CDocTemplate* pTemplate = m_pDocManager->GetNextDocTemplate(pos);

                         ASSERT_KINDOF(CDocTemplate, pTemplate);

                         pTemplate->OnIdle();

                  }

           }

           else if (lCount == 1)

           {

                  VERIFY(!CWinThread::OnIdle(lCount));

           }

           return lCount < 1;  // more to do if lCount < 1

    }


     


    再跟踪进上面的红色函数中,整个函数如下:

    BOOL CWinThread::OnIdle(LONG lCount)

    {

           ASSERT_VALID(this);


     


    #if defined(_DEBUG) && !defined(_AFX_NO_DEBUG_CRT)

           // check MFC's allocator (before idle)

           if (_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) & _CRTDBG_CHECK_ALWAYS_DF)

                  ASSERT(AfxCheckMemory());

    #endif


     


           if (lCount <= 0)

           {

                  // send WM_IDLEUPDATECMDUI to the main window

                  CWnd* pMainWnd = m_pMainWnd;

                  if (pMainWnd != NULL && pMainWnd->m_hWnd != NULL &&

                         pMainWnd->IsWindowVisible())

                  {

                         AfxCallWndProc(pMainWnd, pMainWnd->m_hWnd,

                                WM_IDLEUPDATECMDUI, (WPARAM)TRUE, 0);

                         pMainWnd->SendMessageToDescendants(WM_IDLEUPDATECMDUI,

                                (WPARAM)TRUE, 0, TRUE, TRUE);

                  }

                  // send WM_IDLEUPDATECMDUI to all frame windows

                  AFX_MODULE_THREAD_STATE* pState = _AFX_CMDTARGET_GETSTATE()->m_thread;

                  CFrameWnd* pFrameWnd = pState->m_frameList;

                  while (pFrameWnd != NULL)

                  {

                         if (pFrameWnd->m_hWnd != NULL && pFrameWnd != pMainWnd)

                         {

                                if (pFrameWnd->m_nShowDelay == SW_HIDE)

                                       pFrameWnd->ShowWindow(pFrameWnd->m_nShowDelay);

                                if (pFrameWnd->IsWindowVisible() ||

                                       pFrameWnd->m_nShowDelay >= 0)

                                {

                                       AfxCallWndProc(pFrameWnd, pFrameWnd->m_hWnd,

                                              WM_IDLEUPDATECMDUI, (WPARAM)TRUE, 0);

                                       pFrameWnd->SendMessageToDescendants(WM_IDLEUPDATECMDUI,

                                              (WPARAM)TRUE, 0, TRUE, TRUE);

                                }

                                if (pFrameWnd->m_nShowDelay > SW_HIDE)

                                       pFrameWnd->ShowWindow(pFrameWnd->m_nShowDelay);

                                pFrameWnd->m_nShowDelay = -1;

                         }

                         pFrameWnd = pFrameWnd->m_pNextFrameWnd;

                  }

           }

           else if (lCount >= 0)

           {

                  AFX_MODULE_THREAD_STATE* pState = _AFX_CMDTARGET_GETSTATE()->m_thread;

                  if (pState->m_nTempMapLock == 0)

                  {

                         // free temp maps, OLE DLLs, etc.

                         AfxLockTempMaps();

                         AfxUnlockTempMaps();

                  }

           }


     


    #if defined(_DEBUG) && !defined(_AFX_NO_DEBUG_CRT)

           // check MFC's allocator (after idle)

           if (_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) & _CRTDBG_CHECK_ALWAYS_DF)

                  ASSERT(AfxCheckMemory());

    #endif


     


           return lCount < 0;  // nothing more to do if lCount >= 0

    }


     


    怎么样,当了老半天的间谍了,总算能看出点门道了吧?上面3行红色的代码说的很清楚,这里会把临时的map释放掉。

    两个函数的代码如下:

    AfxLockTempMaps();

    AfxUnlockTempMaps();


     


    void AFXAPI AfxLockTempMaps()

    {

           AFX_MODULE_THREAD_STATE* pState = AfxGetModuleThreadState();

           ++pState->m_nTempMapLock;

    }


     


    BOOL AFXAPI AfxUnlockTempMaps(BOOL bDeleteTemps)

    {

           AFX_MODULE_THREAD_STATE* pState = AfxGetModuleThreadState();

           if (pState->m_nTempMapLock != 0 && --pState->m_nTempMapLock == 0)

           {

                  if (bDeleteTemps)

                  {

                         if (bDeleteTemps != -1)

                         {

                                // allow COM libraries to be freed

                                CWinThread* pThread = AfxGetThread();

                                if (pThread != NULL && pThread->m_lpfnOleTermOrFreeLib != NULL)

                                       (*pThread->m_lpfnOleTermOrFreeLib)(FALSE, FALSE);

                         }


     


                         // clean up temp objects

                         pState->m_pmapHGDIOBJ->DeleteTemp();

                         pState->m_pmapHDC->DeleteTemp();

                         pState->m_pmapHMENU->DeleteTemp();

                         pState->m_pmapHWND->DeleteTemp();

                         pState->m_pmapHIMAGELIST->DeleteTemp();

                  }


     


    #ifndef _AFX_PORTABLE

                  CWinApp* pApp = AfxGetApp();

                  _AFX_THREAD_STATE* pThreadState = _afxThreadState.GetData();

                  // restore safety pool after temp objects destroyed

                  if (pApp != NULL &&

                          (pThreadState->m_pSafetyPoolBuffer == NULL ||

                          _msize(pThreadState->m_pSafetyPoolBuffer) < pApp->m_nSafetyPoolSize) &&

                         pApp->m_nSafetyPoolSize != 0)

                  {

                         // attempt to restore the safety pool to its max size

                         size_t nOldSize = 0;

                         if (pThreadState->m_pSafetyPoolBuffer != NULL)

                         {

                                nOldSize = _msize(pThreadState->m_pSafetyPoolBuffer);

                                free(pThreadState->m_pSafetyPoolBuffer);

                         }


     


                         // undo handler trap for the following allocation

                         BOOL bEnable = AfxEnableMemoryTracking(FALSE);

                         pThreadState->m_pSafetyPoolBuffer = malloc(pApp->m_nSafetyPoolSize);

                         if (pThreadState->m_pSafetyPoolBuffer == NULL)

                         {

                                TRACE1("Warning: failed to reclaim %d bytes for memory safety pool.\n",

                                       pApp->m_nSafetyPoolSize);

                                // at least get the old buffer back

                                if (nOldSize != 0)

                                {

                                       //get it back

                                       pThreadState->m_pSafetyPoolBuffer = malloc(nOldSize);

                                       ASSERT(pThreadState->m_pSafetyPoolBuffer != NULL);

                                }

                         }

                         AfxEnableMemoryTracking(bEnable);

                  }

    #endif  // !_AFX_PORTABLE

           }


     


           // return TRUE if temp maps still locked

           return pState->m_nTempMapLock != 0;

    }


     


    看到上面黄色的代码了吧,这时候你还敢保存GetDlgItem或者FromHandle返回的指针吗?

    刚才你不是说可以锁定临时map的吗?是的,可以用AfxLockTempMaps锁定,但是必须与AfxUnlockTempMaps配对使用,其内部有一个计数变量。MSDN上没这个函数,最好不要用它,否则除了什么问题我可不保证哦 J


     


    永久的map存放的应该就是我们显示创建的例如CWnd此类的对象了。

    其实很多函数如FromHandle、FindWindow等函数都是用到了这种技术,所以MSDN必定有这样类似这样的一句话:The returned pointer may be temporary and should not be stored for later use.


     


    有兴趣大家自己跟踪代码,源码面前了无秘密

                                                    

                                                     温柔的毒药           2005-06-21

    本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/loveghb/archive/2005/06/21/399784.aspx


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  • 原文地址:https://www.cnblogs.com/avril/p/1527324.html
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