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  • EasyPlayerPro Windows播放器实时流进行本地缓冲区即时回放功能实现

    背景描述

    参照国内视频监控行业监控软件,实现当前视频的即时回放功能,例如: 监控人员发现刚刚的某个视频点有可疑,就像录像回放一样,想倒回去看一下,但又不想切换到录像回放界面, 此处就体现即时回放的价值了,还可将回放片断保存为录像文件;

    实现流程

    • 在视频播放时, 将收到的帧数据写入待解码播放队列;
    • 当用户切换到即时回放功能, 则停止解码当前的帧;
    • 在解码线程中修改用者ID(涉及到缓冲队列的设计);
    • 解码线程一直读取历史队列中的帧进行解码显示;
    • 当读到队列的最后一帧时,再从头开始循环;

    代码实现

    //即时回放处理: 将当前正在播放的缓冲队列中的数据,拷贝到即时回放队列, 然后从即时回放队列中读取数据进行回放
    int ChannelManager::InstantReplayProcess(MEDIA_VIDEO_CHANNEL_OBJ_T *pMediaChannel, CONSUMER_HANDLE *handle, 
                        BUFFER_TYPE_ENUM *bufferType, int *headerSize, char *headerData, int *payloadSize, char *payloadData)
    {
    if (NULL == pMediaChannel)      return -1;
    
    int     ret = -1;
    CONSUMER_HANDLE consumerHandle = *handle;
    
    if (NULL == pMediaChannel->pInstantReplay)      return -1;
    
    if ( pMediaChannel->pInstantReplay->instantReplay == 0x01 )
    {
        if (NULL == pMediaChannel->pInstantReplay->bufQueueHandle)      //创建即时回放缓冲队列
        {
            //创建即时回放缓冲区
            int queueSize = pMediaChannel->pSourcePtr->GetQueueSize();
            BUFQUE_Create(&pMediaChannel->pInstantReplay->bufQueueHandle, 0, NULL, queueSize, MAX_PRE_RECORDING_SECS, 0, 1);
    
            //此处将sourcePtr中的bufqueue拷贝到 即时回放中的缓冲区
            CONSUMER_HANDLE consumerHandleInstantReplay = BUFQUE_RegisterConsumer(pMediaChannel->pInstantReplay->bufQueueHandle, 
                                                                                    (unsigned int)pMediaChannel, 0x00);
            if (NULL == consumerHandleInstantReplay)
            {
                _TRACE(TRACE_LOG_DEBUG, "channel[%d]注册即时回放调用者失败.
    ", pMediaChannel->id);
    
                BUFQUE_Release(&pMediaChannel->pInstantReplay->bufQueueHandle);
                return ret;
            }
            *handle = consumerHandleInstantReplay;
            consumerHandle = consumerHandleInstantReplay;
            pMediaChannel->pInstantReplay->consumerHandle = BUFQUE_RegisterConsumer(pMediaChannel->pInstantReplay->bufQueueHandle, 
                                                                                (unsigned int)pMediaChannel->pInstantReplay, 
                                                                                0x00);  //再注册一个,用于和consumerHandleInstantReplay循环使用
    
    
            pMediaChannel->pInstantReplay->frameNum = 0;
            pMediaChannel->pInstantReplay->frameNo  = 0;
    
            BUFFER_TYPE_ENUM    bufferType = BUFFER_TYPE_UNKNOWN;
            CONSUMER_HANDLE     consumerHandleTmp = NULL;
            consumerHandleTmp = pMediaChannel->pSourcePtr->RegisterConsumer((unsigned int)&pMediaChannel->pInstantReplay, 0x01);
    
            //从当前正在播放的缓冲队列中,拷贝数据到即时回放队列
            if (NULL != consumerHandleTmp)
            {
                int     headerSize = 0;
                EASY_FRAME_INFO     tmpFrameInfo;
                memset(&tmpFrameInfo, 0x00, sizeof(EASY_FRAME_INFO));
    
                BUFF_T      buffSource;
                memset(&buffSource, 0x00, sizeof(BUFF_T));
                BUFF_MALLOC(&buffSource, MAX_ENCODE_FRAME_SIZE);            //最大编码帧大小为MAX_ENCODE_FRAME_SIZE(1024*1024)
    
                int     writeKeyFrame = 0x00;
                int     bufferId = 0;
                do
                {
                    //从队列中获取音视频和事件数据
                    bufferType = BUFFER_TYPE_UNKNOWN;
                    if (0 != pMediaChannel->pSourcePtr->GetSourceData(consumerHandleTmp, NULL, &bufferType, 
                                                &headerSize, (char *)&tmpFrameInfo, &buffSource.bufpos, buffSource.pbuf, 0x01))
                    {
                        break;
                    }
    
                    //保证第一帧为视频关键帧
                    if (writeKeyFrame == 0x01 || ( BUFFER_TYPE_VIDEO == bufferType && tmpFrameInfo.type == FRAME_TYPE_I) )
                    {
                        BUFQUE_AddData(pMediaChannel->pInstantReplay->bufQueueHandle, ++bufferId, bufferType, headerSize, (char *)&tmpFrameInfo, buffSource.bufpos, buffSource.pbuf);
                        writeKeyFrame = 0x01;
    
                        pMediaChannel->pInstantReplay->frameNum ++;
                        //pMediaChannel->pInstantReplay->frameNo = 0;
                    }
                }while (1);
                BUFF_FREE(&buffSource);
    
                pMediaChannel->pSourcePtr->UnRegisterConsumer(&consumerHandleTmp);
            }
        }
    
        //当前对即时回放队列进行录像
        if (pMediaChannel->pInstantReplay->recording == 0x01)
        {
            pMediaChannel->pInstantReplay->recording = 0x00;
            InstantReplayRecording(pMediaChannel);              //即时回放录像
        }
    
        if (pMediaChannel->pInstantReplay->status==PLAY_SPEED_PAUSED)
        {
            if (pMediaChannel->pInstantReplay->instantReplay == 0x00)       //暂停状态时, 上层已调用关闭即时回放
            {
                if (NULL != pMediaChannel->pInstantReplay->bufQueueHandle)
                {
                    if (NULL != consumerHandle)
                    {
                        BUFQUE_UnRegisterConsumer(pMediaChannel->pInstantReplay->bufQueueHandle, &consumerHandle);
                        *handle = NULL;
                    }
                    if (NULL != pMediaChannel->pInstantReplay->consumerHandle)
                    {
                        BUFQUE_UnRegisterConsumer(pMediaChannel->pInstantReplay->bufQueueHandle, &pMediaChannel->pInstantReplay->consumerHandle);
                    }
                    BUFQUE_Release(&pMediaChannel->pInstantReplay->bufQueueHandle);
                }
    
                delete pMediaChannel->pInstantReplay;
                pMediaChannel->pInstantReplay = NULL;
            }
    
            return 0;
        }
    
        ret = BUFQUE_GetData(pMediaChannel->pInstantReplay->bufQueueHandle, consumerHandle, NULL, bufferType, headerSize, headerData, payloadSize, payloadData, 0x01);
        if (ret < 0)
        {
            BUFQUE_CopyConsumer(pMediaChannel->pInstantReplay->bufQueueHandle, consumerHandle, pMediaChannel->pInstantReplay->consumerHandle);
            ret = BUFQUE_GetData(pMediaChannel->pInstantReplay->bufQueueHandle, consumerHandle, NULL, bufferType, headerSize, headerData, payloadSize, payloadData, 0x01);
            if (ret == 0x00)            pMediaChannel->pInstantReplay->frameNo = 1;
            else                pMediaChannel->pInstantReplay->frameNo = 0;
        }
        else if (ret == 0 && *bufferType==BUFFER_TYPE_VIDEO)
        {
            pMediaChannel->pInstantReplay->frameNo ++;
        }
    }
    else if (pMediaChannel->pInstantReplay->instantReplay == 0x00)      //关闭即时回放
    {
        if (NULL != pMediaChannel->pInstantReplay->bufQueueHandle)
        {
            if (NULL != consumerHandle)
            {
                BUFQUE_UnRegisterConsumer(pMediaChannel->pInstantReplay->bufQueueHandle, &consumerHandle);
                *handle = NULL;
            }
            if (NULL != pMediaChannel->pInstantReplay->consumerHandle)
            {
                BUFQUE_UnRegisterConsumer(pMediaChannel->pInstantReplay->bufQueueHandle, &pMediaChannel->pInstantReplay->consumerHandle);
            }
            BUFQUE_Release(&pMediaChannel->pInstantReplay->bufQueueHandle);
        }
    
        delete pMediaChannel->pInstantReplay;
        pMediaChannel->pInstantReplay = NULL;
        ret = 100;
    }
    
    return ret;
    }
    

    关于EasyPlayerPro

    EasyPlayerPro是一款全功能的流媒体播放器,支持RTSP、RTMP、HTTP、HLS、UDP、RTP、File等多种流媒体协议播放、支持本地文件播放,支持本地抓拍、本地录像、播放旋转、多屏播放、倍数播放等多种功能特性,核心基于ffmpeg,稳定、高效、可靠、可控,支持Windows、Android、iOS三个平台,目前在多家教育、安防、行业型公司,都得到的应用,广受好评!

    EasyPlayerPro:https://github.com/EasyDSS/EasyPlayerPro

    点击链接加入群【EasyPlayer & EasyPlayerPro】:544917793

    获取更多信息

    邮件:support@easydarwin.org

    EasyDarwin开源流媒体服务器:www.EasyDarwin.org

    EasyDSS商用流媒体解决方案:www.EasyDSS.com

    EasyNVR无插件直播方案:www.EasyNVR.com

    Copyright © EasyDarwin Team 2012-2017

    EasyDarwin

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  • 原文地址:https://www.cnblogs.com/babosa/p/8206964.html
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