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  • 控制台飞行棋游戏

    
    
    namespace 飞行棋游戏2
    {
        class Program
        {
            #region 静态变量、数组
            //我们用静态字段来模拟全局变量
            static int[] Maps = new int[100];
            //声明一个静态数组用来存储玩家A跟玩家B的坐标
            static int[] PlayerPos = new int[2];
    
            //存储两位玩家的姓名
            static string[] PlayerName = new string[2];
    
            //判断玩家暂停状态,false为继续
            static bool[] zhangting = new bool[2];
            #endregion
            static void Main(string[] args)
            {
                #region 初始化游戏头
                Console.Title = "飞行棋游戏";
                GameShow();
                #endregion 
    
                #region 输入玩家姓名
                Console.WriteLine("请输入玩家A的姓名:");
                PlayerName[0] = Console.ReadLine();
                while (PlayerName[0] == "" || PlayerName[0] == null)
                {
                    Console.WriteLine("玩家姓名不能为空。请重新输入:");
                    PlayerName[0] = Console.ReadLine();
                }
    
    
                Console.WriteLine("请输入玩家B的姓名:");
                PlayerName[1] = Console.ReadLine();
                bool b;
                do
                {
                    b = false;
                    if (PlayerName[1] == "" || PlayerName[1] == null)
                    {
                        Console.WriteLine("玩家姓名不能为空。请重新输入:");
                        b = true;
                    }
                    else if (PlayerName[0] == PlayerName[1])
                    {
                        Console.WriteLine("玩家姓名相同。请重新输入:");
                        b = true;
    
                    }
                    if (b)
                    {
                        PlayerName[1] = Console.ReadLine();
                    }
    
                } while (b);
                #endregion
    
                #region 初始化游戏地图
                //玩家姓名输入后,清屏
                Console.Clear();
                Console.WriteLine($"说明:
    "{PlayerName[0]}"的士兵用"A"表示");
                Console.WriteLine($""{PlayerName[1]}"的士兵用"B"表示");
                InitailMap();
                DrawMap();
                Console.WriteLine($"请按任意键开始游戏!");
                Console.ReadKey(true);
                Console.Clear();
                DrawMap();
                #endregion
    
                #region 开始游戏
                //当两个玩家没有一个到终点的时候,两个玩家一直不停的玩
                while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
                {
                    //暂停判断
                    if (zhangting[0] == false)
                    {
                        PlayerGame(0);
                    }
                    else
                    {
                        zhangting[0] = false;
                    }
    
                    if (zhangting[1] == false)
                    {
                        PlayerGame(1);
                    }
                    else
                    {
                        zhangting[1] = false;
                    }
                }
                Console.ReadKey();
                #endregion
            }
            /// <summary>
            /// 画游戏头
            /// </summary>
            public static void GameShow()
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine("**************************");
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("**************************");
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("**************************");
                Console.ForegroundColor = ConsoleColor.Blue;
                Console.WriteLine("***0505.Net基础班飞行棋***");
                Console.ForegroundColor = ConsoleColor.Cyan;
                Console.WriteLine("**************************");
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("**************************");
                Console.ResetColor();
            }
    
            /// <summary>
            /// 初始化地图
            /// </summary>
            public static void InitailMap()
            {
                int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎
                for (int i = 0; i < luckyturn.Length; i++)
                {
                    //int index = luckyturn[i];
                    Maps[luckyturn[i]] = 1;
                }
                int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆
                for (int i = 0; i < landMine.Length; i++)
                {
                    Maps[landMine[i]] = 2;
                }
                int[] pause = { 9, 27, 60, 93 };//暂停▲
                for (int i = 0; i < pause.Length; i++)
                {
                    Maps[pause[i]] = 3;
                }
                int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐
                for (int i = 0; i < timeTunnel.Length; i++)
                {
                    Maps[timeTunnel[i]] = 4;
                }
            }
    
            /// <summary>
            /// 画地图
            /// </summary>
            public static void DrawMap()
            {
                Console.WriteLine("图例:幸运轮盘:◎   地雷:☆   暂停:▲   时空隧道:卐");
                Console.WriteLine($"A:{PlayerName[0]} B:{PlayerName[1]}");
                #region 第一横行
                for (int i = 0; i < 30; i++)
                {
                    Console.Write(DrawStringMap(i));
    
                }//for
                #endregion
    
                #region 第一竖行
                for (int i = 30; i < 35; i++)
                {
                    Console.WriteLine();
                    for (int j = 0; j < 29; j++)
                    {
                        Console.Write("  ");
                    }
                    Console.Write(DrawStringMap(i));
                }//for
                #endregion 第一竖行尾
    
                #region 第二横行
                Console.WriteLine();
                for (int i = 64; i >= 35; i--)
                {
                    Console.Write(DrawStringMap(i));
                }
                Console.WriteLine();
                #endregion 第二横行结尾
    
                #region 第二竖行
                for (int i = 65; i < 70; i++)
                {
                    Console.WriteLine(DrawStringMap(i));
                }
                #endregion 第二竖行结尾
    
                #region 第三(最后)横行
                for (int i = 70; i < 100; i++)
                {
                    Console.Write(DrawStringMap(i));
                }
                Console.WriteLine();
                #endregion 第三(最后)横行结尾
    
            }
    
            /// <summary>
            /// 从画地图的方法中抽象出一个方法
            /// </summary>
            /// <param name="i"></param>
            /// <returns></returns>
            public static string DrawStringMap(int i)
            {
                string str = "";
                if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    str = "<>";
                }
                else if (PlayerPos[0] == i)
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    str = "A";
                }
                else if (PlayerPos[1] == i)
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    str = "B";
                }
                else
                {
                    switch (Maps[i])
                    {
                        case 0:
                            Console.ForegroundColor = ConsoleColor.White;
                            str = "□"; break;
                        case 1:
                            Console.ForegroundColor = ConsoleColor.DarkBlue;
                            str = "◎"; break;
                        case 2:
                            Console.ForegroundColor = ConsoleColor.Blue;
                            str = "☆"; break;
    
                        case 3:
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            str = "▲"; break;
    
                        case 4:
                            Console.ForegroundColor = ConsoleColor.Green;
                            str = "卐"; break;
                        default:
                            Console.ResetColor();
                            break;
                    }//switch
                }//else
                return str;
            }
    
            /// <summary>
            /// 玩游戏
            /// </summary>
            /// <param name="id"></param>
            public static void PlayerGame(int id)
            {
                Random random = new Random();
                Console.WriteLine($"由玩家"{PlayerName[id]}"按任意键郑骰子");
                Console.ReadKey(true);
                int ran = random.Next(1, 7);
                PlayerPos[id] += ran;
                Console.WriteLine($"玩家{PlayerName[id]}掷出数字:{ran}。");
                Console.ReadKey(true);
                InitailMap();
                Console.Clear();
                DrawMap();
                if (PlayerPos[id] == PlayerPos[1 - id])
                {
                    PlayerPos[1 - id] -= 6;
                    Console.WriteLine($"玩家{PlayerName[id]}踩到了{PlayerName[1 - id]},玩家{PlayerName[1 - id]}倒跟6格");
    
                }
                else if (PlayerPos[id] >= 0 && PlayerPos[id] <= 99)
    
                {
                    switch (Maps[PlayerPos[id]])
                    {
                        case 0:
                            Console.WriteLine($"玩家{PlayerName[id]}踩到了方块□,什么也不做");
                            break;
                        case 1:
                            Console.WriteLine($"玩家{PlayerName[id]}踩到了幸运轮盘◎,请选择1--交换位置  2--轰炸对方 使对方退6格:");
                            string s = Console.ReadLine();
    
                            while (s != "1" && s != "2")
                            {
    
                                Console.WriteLine("只能输入1或2,请重新输入 :");
                                s = Console.ReadLine();
    
                            }
                            if (s == "1")
                            {
                                int temp;
                                temp = PlayerPos[id];
                                PlayerPos[id] = PlayerPos[1 - id];
                                PlayerPos[1 - id] = temp;
                                Console.WriteLine("玩家交换位置");
                            }
                            else if (s == "2")
                            {
                                PlayerPos[1 - id] -= 6;
                                Console.WriteLine($"玩家{PlayerName[1 - id]}倒退6格");
                            }
                            break;
                        case 2:
                            PlayerPos[id] -= 6;
                            Console.WriteLine($"玩家{PlayerName[id]}踩到了地雷 ☆,退6格");
                            break;
                        case 3:
                            zhangting[id] = true;
                            Console.WriteLine($"玩家{PlayerName[id]}踩到了暂停▲,暂停一回");
                            break;
                        case 4:
                            PlayerPos[id] += 10;
                            Console.WriteLine($"玩家{PlayerName[id]}踩到了时空隧道卐,前进10格");
                            break;
                    }
                }
                if (PlayerPos[id] < 0)
                {
                    PlayerPos[id] = 0;
                }
                else if (PlayerPos[id] >= 99)
                {
                    PlayerPos[id] = 99;
                    Console.WriteLine($"玩家{PlayerName[id]}:");
                    Win();
                }
                if (PlayerPos[1 - id] < 0)
                {
                    PlayerPos[1 - id] = 0;
                }
                else if (PlayerPos[1 - id] >= 99)
                {
                    PlayerPos[1 - id] = 99;
                    Console.WriteLine($"玩家{PlayerName[1 - id]}:");
                    Win();
                }
                Console.ReadKey(true);
                InitailMap();
                Console.Clear();
                DrawMap();
            }
    
            /// <summary>
            /// 输出胜利大字
            /// </summary>
            public static void Win()
            {
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("                                          ◆                      ");
                Console.WriteLine("                    ■                  ◆               ■        ■");
                Console.WriteLine("      ■■■■  ■  ■                ◆■         ■    ■        ■");
                Console.WriteLine("      ■    ■  ■  ■              ◆  ■         ■    ■        ■");
                Console.WriteLine("      ■    ■ ■■■■■■       ■■■■■■■   ■    ■        ■");
                Console.WriteLine("      ■■■■ ■   ■                ●■●       ■    ■        ■");
                Console.WriteLine("      ■    ■      ■               ● ■ ●      ■    ■        ■");
                Console.WriteLine("      ■    ■ ■■■■■■         ●  ■  ●     ■    ■        ■");
                Console.WriteLine("      ■■■■      ■             ●   ■   ■    ■    ■        ■");
                Console.WriteLine("      ■    ■      ■            ■    ■         ■    ■        ■");
                Console.WriteLine("      ■    ■      ■                  ■               ■        ■ ");
                Console.WriteLine("     ■     ■      ■                  ■           ●  ■          ");
                Console.WriteLine("    ■    ■■ ■■■■■■             ■              ●         ●");
                Console.ResetColor();
            }
    
    
    
        }
    }
    

      

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  • 原文地址:https://www.cnblogs.com/bcd589/p/6233587.html
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