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  • 毫无保留开源我写的:IOS Android Ipad 多点触摸通用js 库

    毫无保留开源我写的:IOS Android Ipad 多点触摸通用js 库

    在线演示地址: http://m.yunxunmi.com/
    支持 IOS Android Ipad 等不同操作系统的手持或平板设备

    代码如下:
    一、index.html
    <html>
    <title>手指触摸事件</title>
    <head>
    <style type="text/css">
    #touchable
    {
    height: 75px;
    197px;
    background-color: #0033CC;
    color: #FFCC66;
    text-align: center;
    }
    #output
    {
    height: 200px;
    200px;
    }
    </style>
    </head>
    <script src="javascript/hzTouch.js" type="text/javascript"></script>
    <body>
    <div id='touchable' class="style2">
    <b>
    <br />
    <span class="style1">
    <br />
    用来判断上下移动</span></b>
    </div>

    <br/>
    <textarea id="output" >
    </textarea>


    <script>

    //触摸后回调方法
    //第一触点开始X坐标,第一触点开始Y坐标,第一触点结束X坐标,第一触点结束Y坐标,
    //第二触点开始X坐标,第二触点开始Y坐标,第二触点结束X坐标,第二触点结束Y坐标,
    //触摸类型,触摸值(如果是移动就是移动距离,如果是缩放则是缩放比)
    function myCallBack(FirstStartX, FirstStartY, FirstEndX, FirstEndY,
    SecondStartX, SecondStartY, SecondEndX, SecondEndY,
    mTouchType, TouchValue) {
    var output = document.getElementById("output");
    output.innerHTML = "第一触点开始:" + FirstStartX + ":" + FirstStartY + " ";
    output.innerHTML += "第一触点结束:" + FirstEndY + ":" + FirstEndY + " ";
    switch (mTouchType) {
    case TouchType.Up:
    output.innerHTML += "向上移动了:" + TouchValue + " ";
    break;
    case TouchType.Down:
    output.innerHTML += "向下移动了:" + TouchValue + " ";
    break;
    case TouchType.Left:
    output.innerHTML += "向左移动了:" + TouchValue + " ";
    break;
    case TouchType.Right:
    output.innerHTML += "向右移动了:" + TouchValue + " ";
    break;
    case TouchType.Zoom:
    output.innerHTML += "第二触点开始:" + SecondStartX + ":" + SecondStartY + " ";
    output.innerHTML += "第二触点结束:" + SecondEndX + ":" + SecondEndY + " ";
    output.innerHTML += "缩放比例是:" + TouchValue + " ";
    break;
    default:
    break;
    }
    }
    //创建指定DOM对象的触摸对象
    var testTouch = new YXMTouch('touchable', 200, "output", false, myCallBack);

    </script>

    </body>
    </html>

    二、hzTouch.js
    var meta = document.createElement('meta');
    meta.setAttribute('name', 'HandheldFriendly');
    meta.setAttribute('content', 'True');
    document.getElementsByTagName('head')[0].appendChild(meta);

    meta = document.createElement('meta');
    meta.setAttribute('name', 'viewport');
    meta.setAttribute('content', 'width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;');
    document.getElementsByTagName('head')[0].appendChild(meta);

    meta = document.createElement('meta');
    meta.setAttribute('name', 'viewport');
    meta.setAttribute('content', 'width=device-width');
    document.getElementsByTagName('head')[0].appendChild(meta);

    var TouchType =
    {
    Up: 1,
    Down: 2,
    Left: 3,
    Right: 4,
    Zoom: 5
    }

    function documentTouchEvent(event) {
    //只跟踪一次触摸
    if (event.touches.length == 1) {
    switch (event.type) {
    case "touchstart":
    event.preventDefault(); //阻止滚动
    break;
    case "touchend":
    event.preventDefault(); //阻止滚动
    break;
    case "touchmove":
    event.preventDefault(); //阻止滚动
    break;
    }
    }
    }

    document.addEventListener("touchstart", documentTouchEvent, false);
    document.addEventListener("touchend", documentTouchEvent, false);
    document.addEventListener("touchmove", documentTouchEvent, false);

    //计算两坐标直线距离
    function CoordinateDistance(x1, y1, x2, y2) {
    return Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2));
    }

    //计算缩放比
    function Scaling(x1, y1, x2, y2, x3, y3, x4, y4) {
    return (CoordinateDistance(x2, y2, x4, y4) / CoordinateDistance(x1, y1, x3, y3)).toFixed(2);
    }

    function YXMTouch(TouchObjId, MinDelay, LogObjId, IsLog, CallBack) {
    var minTime = MinDelay;
    var startTime = 0;
    var SX = 0;
    var SY = 0;
    var EX = 0;
    var EY = 0;
    var SX1 = 0;
    var SY1 = 0;
    var EX1 = 0;
    var EY1 = 0;
    var output = document.getElementById(LogObjId);
    var isLog = IsLog == null ? false : IsLog;

    function handleTouchEvent(event) {
    switch (event.type) {
    case "touchstart":
    SX = event.touches[0].clientX;
    SY = event.touches[0].clientY;
    if (this.isLog)
    output.innerHTML = "触摸开始0 (" + SX + "," + SY + ")" + " ";
    try {
    SX1 = event.touches[1].clientX;
    SY1 = event.touches[1].clientY;
    if (this.isLog)
    output.innerHTML = "触摸开始1 (" + SX1 + "," + SY1 + ")" + " ";
    }
    catch (err) { }
    startTime = event.timeStamp;

    break;
    case "touchend":
    startTime = 0;
    if (this.isLog)
    output.innerHTML += "触摸结束 (" + event.changedTouches[0].clientX + "," + event.changeTouches[0].clientY + ")" + " ";
    break;
    case "touchmove":
    var str = "";
    event.preventDefault();
    var currentTime = event.timeStamp;
    if (startTime !== 0 && currentTime - startTime > minTime) {
    EX = event.changedTouches[0].clientX;
    EY = event.changedTouches[0].clientY;
    try {
    EX1 = event.touches[1].clientX;
    EY1 = event.touches[1].clientY;
    }
    catch (err) { }
    CallBackTouchEnd();
    }
    break;
    }
    }

    function CallBackTouchEnd() {
    startTime = 0;
    startX = 0;
    var mTouchType;
    var mValue;

    if ((SX1 !== 0) && (SY1 !== 0) && (EX1 !== 0) && (EY1 !== 0)) {
    mTouchType = TouchType.Zoom;
    mValue = Scaling(SX, SY, EX, EY, SX1, SY1, EX1, EY1);
    }
    else {
    var DiffY = Math.abs(EY - SY);
    var DiffX = Math.abs(EX - SX);
    if (DiffY >= DiffX) {
    mValue = DiffY;
    if (EY >= SY)
    mTouchType = TouchType.Down;
    else
    mTouchType = TouchType.Up;
    }
    else {
    mValue = DiffX;
    if (EX >= SX)
    mTouchType = TouchType.Right;
    else
    mTouchType = TouchType.Left;
    }
    }

    if (this.isLog) {
    output.innerHTML += "开始:" + SX + ":" + SY + " ";
    output.innerHTML += "结束:" + EX + ":" + EY + " ";
    switch(mTouchType)
    {
    case TouchType.Up:
    output.innerHTML += "向上移动了:" + mValue + " ";
    break;
    case TouchType.Down:
    output.innerHTML += "向下移动了:" + mValue + " ";
    break;
    case TouchType.Left:
    output.innerHTML += "向左移动了:" + mValue + " ";
    break;
    case TouchType.Right:
    output.innerHTML += "向右移动了:" + mValue + " ";
    break;
    case TouchType.Zoom:
    output.innerHTML += "开始1:" + SX1 + ":" + SY1 + " ";
    output.innerHTML += "结束1:" + EX1 + ":" + EY1 + " ";
    output.innerHTML += "缩放比例是:" + mValue + " ";
    break;
    default:
    break;
    }
    }

    CallBack(SX, SY, EX, EY, SX1, SY1, EX1, EY1, mTouchType, mValue);
    SX = 0; SY = 0; EX = 0; EY = 0;
    SX1 = 0; SY1 = 0; EX1 = 0; EY1 = 0;
    }

    document.getElementById(TouchObjId).addEventListener("touchstart", handleTouchEvent, false);
    document.getElementById(TouchObjId).addEventListener("touchmove", handleTouchEvent, false);
    document.getElementById(TouchObjId).addEventListener("touchend", handleTouchEvent, false);
    }

    运行效果:

    用手机访问看看
    上面蓝色区域可以感知手指的多点触摸
    支持 IOS IPAD Android 


    在线演示地址: http://m.yunxunmi.com/
    支持 IOS Android Ipad 等不同操作系统的手持或平板设备

    手机APP开发 QQ交流群:181978302

    小白救星 QQ 99923309
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  • 原文地址:https://www.cnblogs.com/bdccloudy/p/3200223.html
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