通常用Camera 采集视频 得到预览数据,使用mediaCodec获取视频数据,用mediaMuxer进行音视频的混流,
如果想要添加水印很简单:
1、拿到相机预览的帧数据
2、将帧数据转为Bitmap
3、在Bitmap上添加水印(文字或者图片)
4、将图片转为帧数据
然后继续混流,效果如下:
拿相机预览的数据很简单:
关键在第二步,帧数据转为bitmap常规是这样做的 但是这种做法很耗时会导致视频卡顿:
YuvImage image = new YuvImage(dst, ImageFormat.NV21, CameraSettings.SRC_IMAGE_WIDTH,CameraSettings.SRC_IMAGE_HEIGHT, null) ByteArrayOutputStream stream = new ByteArrayOutputStream(); image.compressToJpeg(new Rect(0, 0, CameraSettings.SRC_IMAGE_WIDTH,CameraSettings.SRC_IMAGE_HEIGHT), 100, stream); Bitmap bitmapAll = BitmapFactory.decodeByteArray(stream.toByteArray(), 0, stream.size());
比较好的做法是使用 RenderScript的内联函数 可以更加高效的将帧数据转为bitmap:
public class MyClass { private RenderScript rs; private ScriptIntrinsicYuvToRGB yuvToRgbIntrinsic; private Type.Builder yuvType, rgbaType; private Allocation in, out; public MyClass(Context context) { rs = RenderScript.create(context); yuvToRgbIntrinsic = ScriptIntrinsicYuvToRGB.create(rs, Element.U8_4(rs)); } public Bitmap nv21ToBitmap(byte[] nv21, int width, int height){ if (yuvType == null){ yuvType = new Type.Builder(rs, Element.U8(rs)).setX(nv21.length); in = Allocation.createTyped(rs, yuvType.create(), Allocation.USAGE_SCRIPT); rgbaType = new Type.Builder(rs, Element.RGBA_8888(rs)).setX(width).setY(height); out = Allocation.createTyped(rs, rgbaType.create(), Allocation.USAGE_SCRIPT); } in.copyFrom(nv21); yuvToRgbIntrinsic.setInput(in); yuvToRgbIntrinsic.forEach(out); Bitmap bmpout = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); out.copyTo(bmpout); return bmpout; } }
所以第二步、第三步可以这样使用:
/** * 将拿到的预览帧数据转为bitmap添加水印 再讲bitmap转为帧数据 * @param dst 预览的帧数据 * @return */ private byte[] dealByte(byte[] dst) { // YuvImage image = new YuvImage(dst, ImageFormat.NV21, CameraSettings.SRC_IMAGE_WIDTH,CameraSettings.SRC_IMAGE_HEIGHT, null) // ByteArrayOutputStream stream = new ByteArrayOutputStream(); // image.compressToJpeg(new Rect(0, 0, CameraSettings.SRC_IMAGE_WIDTH,CameraSettings.SRC_IMAGE_HEIGHT), 100, stream); // Bitmap bitmapAll = BitmapFactory.decodeByteArray(stream.toByteArray(), 0, stream.size()); Bitmap bitmapAll = myClass.nv21ToBitmap(dst, CameraSettings.SRC_IMAGE_WIDTH, CameraSettings.SRC_IMAGE_HEIGHT); Bitmap bitmapAllNew=bitmapAll.copy(Bitmap.Config.ARGB_8888,true); Canvas canvas = new Canvas(bitmapAllNew); Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); paint.setColor(Color.WHITE); paint.setTextSize(80); canvas.drawText("毕哥制作", CameraSettings.SRC_IMAGE_WIDTH/2, 100, paint); byte[] newBytes = bitmapToNv21(bitmapAllNew,CameraSettings.SRC_IMAGE_WIDTH, CameraSettings.SRC_IMAGE_HEIGHT); if(newBytes!=null){ return newBytes; }else{ return null; } }
bitmap转为帧数据
public static byte[] bitmapToNv21(Bitmap src, int width, int height) { if (src != null && src.getWidth() >= width && src.getHeight() >= height) { int[] argb = new int[width * height]; src.getPixels(argb, 0, width, 0, 0, width, height); return argbToNv21(argb, width, height); } else { return null; } }
最后再将帧数据 通过mediaCodec编码,再用mediaMuxer进行音视频混流即可