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  • c# wpf 发送键盘消息

    如下适合一般的键盘发送消息,不适合DX消息机制。

    第一种----------------------------

    using System.Windows.Forms;
    
    
    System.Windows.Forms.SendKeys.SendWait("{Left}");//原来写法
    SendKeys.SendWait("{Left}");

    第二种-----------------------------

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Windows;
    using System.Windows.Input;
    using System.Runtime.InteropServices;
    using System.Security;
    using System.Security.Permissions;
    using System.ComponentModel;
    
    namespace KinectController
    {
        class KeyboardToolkit
        {
            internal static class NativeMethods
            {
                #region User32
                // Various Win32 constants
                internal const int KeyeventfKeyup = 0x0002;
                internal const int KeyeventfScancode = 0x0008;
                internal const int InputKeyboard = 1;
    
                // Various Win32 data structures
                [StructLayout(LayoutKind.Sequential)]
                internal struct INPUT
                {
                    internal int type;
                    internal INPUTUNION union;
                };
    
                [StructLayout(LayoutKind.Explicit)]
                internal struct INPUTUNION
                {
                    [FieldOffset(0)]
                    internal MOUSEINPUT mouseInput;
                    [FieldOffset(0)]
                    internal KEYBDINPUT keyboardInput;
                };
    
                [StructLayout(LayoutKind.Sequential)]
                internal struct MOUSEINPUT
                {
                    internal int dx;
                    internal int dy;
                    internal int mouseData;
                    internal int dwFlags;
                    internal int time;
                    internal IntPtr dwExtraInfo;
                };
    
                [StructLayout(LayoutKind.Sequential)]
                internal struct KEYBDINPUT
                {
                    internal short wVk;
                    internal short wScan;
                    internal int dwFlags;
                    internal int time;
                    internal IntPtr dwExtraInfo;
                };
    
                // Importing various Win32 APIs that we need for input
                [DllImport("user32.dll", ExactSpelling = true, CharSet = CharSet.Auto)]
                internal static extern int GetSystemMetrics(int nIndex);
    
                [DllImport("user32.dll", CharSet = CharSet.Auto)]
                internal static extern int MapVirtualKey(int nVirtKey, int nMapType);
    
                [DllImport("user32.dll", SetLastError = true)]
                internal static extern int SendInput(int nInputs, ref INPUT mi, int cbSize);
    
                [DllImport("user32.dll", CharSet = CharSet.Auto)]
                internal static extern short VkKeyScan(char ch);
    
                #endregion User32
            }
    
            public static class Keyboard
            {
                /// <summary>
                /// Presses down a key.
                /// </summary>
                /// <param name="key">The key to press.</param>
                public static void Press(Key key)
                {
                    SendKeyboardInput(key, true);
                }
    
                /// <summary>
                /// Releases a key.
                /// </summary>
                /// <param name="key">The key to release.</param>
                public static void Release(Key key)
                {
                    SendKeyboardInput(key, false);
                }
    
                /// <summary>
                /// Resets the system keyboard to a clean state.
                /// </summary>
                public static void Reset()
                {
                    foreach (Key key in Enum.GetValues(typeof(Key)))
                    {
                        if (key != Key.None && (System.Windows.Input.Keyboard.GetKeyStates(key) & KeyStates.Down) > 0)
                        {
                            Release(key);
                        }
                    }
                }
    
                /// <summary>
                /// Performs a press-and-release operation for the specified key, which is effectively equivallent to typing.
                /// </summary>
                /// <param name="key">The key to press.</param>
                public static void Type(Key key)
                {
                    Press(key);
                    //System.Threading.Thread.Sleep(100);
                    Release(key);
                }
    
    
    
                [PermissionSet(SecurityAction.Assert, Name = "FullTrust")]
                private static void SendKeyboardInput(Key key, bool press)
                {
                    PermissionSet permissions = new PermissionSet(PermissionState.Unrestricted);
                    permissions.Demand();
    
                    NativeMethods.INPUT ki = new NativeMethods.INPUT();
                    ki.type = NativeMethods.InputKeyboard;
                    ki.union.keyboardInput.wVk = (short)KeyInterop.VirtualKeyFromKey(key);
                    ki.union.keyboardInput.wScan = (short)NativeMethods.MapVirtualKey(ki.union.keyboardInput.wVk, 0);
    
                    int dwFlags = 0;
    
                    if (ki.union.keyboardInput.wScan > 0)
                    {
                        dwFlags |= NativeMethods.KeyeventfScancode;
                    }
    
                    if (!press)
                    {
                        dwFlags |= NativeMethods.KeyeventfKeyup;
                    }
    
                    ki.union.keyboardInput.dwFlags = dwFlags;
    
                    ki.union.keyboardInput.time = 0;
                    ki.union.keyboardInput.dwExtraInfo = new IntPtr(0);
    
                    if (NativeMethods.SendInput(1, ref ki, Marshal.SizeOf(ki)) == 0)
                    {
                        throw new Win32Exception(Marshal.GetLastWin32Error());
                    }
                }
    
            }
        }
    }
    KeyboardToolkit类
    KeyboardToolkit.Keyboard.Type(Key.Right);//按下右键

    第三种-------------------------------

    using System;
    using System.Runtime.InteropServices;
    using System.Windows.Forms;
    
    namespace KinectController
    {
        public class WinIo
        {
            private const int KBC_KEY_CMD = 0x64;
            private const int KBC_KEY_DATA = 0x60;
            [DllImport("winio32.dll")]
            private static extern bool InitializeWinIo();
            [DllImport("winio32.dll")]
            private static extern bool GetPortVal(IntPtr wPortAddr, out int pdwPortVal, byte bSize);
            [DllImport("winio32.dll")]
            private static extern bool SetPortVal(uint wPortAddr, IntPtr dwPortVal, byte bSize);
            [DllImport("winio32.dll")]
            private static extern byte MapPhysToLin(byte pbPhysAddr, uint dwPhysSize, IntPtr PhysicalMemoryHandle);
            [DllImport("winio32.dll")]
            private static extern bool UnmapPhysicalMemory(IntPtr PhysicalMemoryHandle, byte pbLinAddr);
            [DllImport("winio32.dll")]
            private static extern bool GetPhysLong(IntPtr pbPhysAddr, byte pdwPhysVal);
            [DllImport("winio32.dll")]
            private static extern bool SetPhysLong(IntPtr pbPhysAddr, byte dwPhysVal);
            [DllImport("winio32.dll")]
            private static extern void ShutdownWinIo();
            [DllImport("user32.dll")]
            private static extern int MapVirtualKey(uint Ucode, uint uMapType);
    
    
            private WinIo()
            {
                IsInitialize = true;
            }
            public static void Initialize()
            {
                ShutdownWinIo();
                if (InitializeWinIo())
                {
                    KBCWait4IBE();
                    IsInitialize = true;
                }
                else
                {
                    //MessageBox.Show("键盘驱动加载失败!");
                }
            }
            public static void Shutdown()
            {
                if (IsInitialize)
                    ShutdownWinIo();
                IsInitialize = false;
            }
    
            private static bool IsInitialize { get; set; }
    
            ///等待键盘缓冲区为空
            private static void KBCWait4IBE()
            {
                int dwVal = 0;
                do
                {
                    bool flag = GetPortVal((IntPtr)0x64, out dwVal, 1);
                }
                while ((dwVal & 0x2) > 0);
            }
            /// 模拟键盘标按下
            public static void KeyDown(Keys vKeyCoad)
            {
                if (!IsInitialize) return;
    
                int btScancode = 0;
                btScancode = MapVirtualKey((uint)vKeyCoad, 0);
                KBCWait4IBE();
                SetPortVal(KBC_KEY_CMD, (IntPtr)0xD2, 1);
                KBCWait4IBE();
                SetPortVal(KBC_KEY_DATA, (IntPtr)0x60, 1);
                KBCWait4IBE();
                SetPortVal(KBC_KEY_CMD, (IntPtr)0xD2, 1);
                KBCWait4IBE();
                SetPortVal(KBC_KEY_DATA, (IntPtr)btScancode, 1);
            }
            /// 模拟键盘弹出
            public static void KeyUp(Keys vKeyCoad)
            {
                if (!IsInitialize) return;
    
                int btScancode = 0;
                btScancode = MapVirtualKey((uint)vKeyCoad, 0);
                KBCWait4IBE();
                SetPortVal(KBC_KEY_CMD, (IntPtr)0xD2, 1);
                KBCWait4IBE();
                SetPortVal(KBC_KEY_DATA, (IntPtr)0x60, 1);
                KBCWait4IBE();
                SetPortVal(KBC_KEY_CMD, (IntPtr)0xD2, 1);
                KBCWait4IBE();
                SetPortVal(KBC_KEY_DATA, (IntPtr)(btScancode | 0x80), 1);
            }
        }
    }
    WinIo类
    private WinIo winIo;                
    
    WinIo.KeyDown(Keys.A);
    WinIo.KeyUp(Keys.A); // 松开A
    WinIo.Shutdown(); // 用完后注销
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  • 原文地址:https://www.cnblogs.com/bkycjj/p/3565530.html
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