using System.Runtime.InteropServices; //WinAPI引用命名空间
/// <summary>
/// 将Byte转换为结构体类型
/// </summary>
/// <param name="bytes"></param>
/// <param name="type"></param>
/// <returns></returns>
public static object ByteToStruct(byte[] bytes, Type type)
{
int size = Marshal.SizeOf(type);
if (size > bytes.Length)
{
return null;
}
//分配结构体内存空间
IntPtr structPtr = Marshal.AllocHGlobal(size);
//将byte数组拷贝到分配好的内存空间
Marshal.Copy(bytes, 0, structPtr, size);
//将内存空间转换为目标结构体
object obj = Marshal.PtrToStructure(structPtr, type);
//释放内存空间
Marshal.FreeHGlobal(structPtr);
return obj;
}