public class BitmapShader extends Shader
BitmapShader, Shader家族的 专门处理图片渲染的
构造方法:
public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY)
bitmap:原图
tile直译为 瓷砖,瓦片。这里的TileMode 可看成是 铺图的模式。
tileX, tileY:x/y 方向铺图的模式
public enum TileMode { CLAMP (0), REPEAT (1), MIRROR (2); TileMode(int nativeInt) { this.nativeInt = nativeInt; } final int nativeInt; }CLAMP:假设超出原始bounds(即原图的边界),则反复边缘上的color
REPEAT:反复bitmap
MIRROR:反复bitmap。与REPEAT不同的时,它是镜像反复,即:反向反复
例:
public class BitmapShaderView extends View { private BitmapShader mBitmapShader; private ShapeDrawable mShapeDrawable; public BitmapShaderView(Context context, Bitmap bitmap) { super(context); mBitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); mShapeDrawable = new ShapeDrawable(new OvalShape()); mShapeDrawable.getPaint().setShader(mBitmapShader); // mShapeDrawable.setBounds(0, 0, bitmap.getWidth(), bitmap.getHeight()); //原图大小 mShapeDrawable.setBounds(0, 0, bitmap.getWidth() * 2, bitmap.getHeight() * 2); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawColor(Color.CYAN); mShapeDrawable.draw(canvas); } }在Activity中,setContentView(new BitmapShaderView(context, bitmap));
原图 效果图
x和y
边缘反复
改:mBitmapShader = new BitmapShader(bitmap, Shader.TileMode.MIRROR, Shader.TileMode.REPEAT);
效果
x方向镜像反复;y方向反复
改:mBitmapShader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.MIRROR);
效果:
x方向反复。y方向镜像反复