// test.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <Windows.h>
typedef union tagGameAttributeValue
{
int nValue;
unsigned int uValue;
float fValue;
bool bValue;
struct
{
short wLo;
short wHi;
};
struct
{
unsigned short uwLo;
unsigned short uwHi;
};
struct
{
char cLoLo;
char cLoHi;
char cHiLo;
char cHiHi;
};
struct
{
char btLoLo;
char btLoHi;
char btHiLo;
char btHiHi;
};
struct
{
unsigned short wValueLo;
struct
{
unsigned char btValueHiLo;
unsigned char btValueHiHi;
};
};
}GAMEATTRVALUE, *PGAMEATTRVALUE;
int _tmain(int argc, _TCHAR* argv[])
{
GAMEATTRVALUE value; //属性值
value.nValue = 7;
float percentage = (float)5/10; //percentage = 0.5
//float percentage = (float)(5/10); //percentage = 0
value.nValue = value.nValue * percentage;
printf("%d
",value.nValue);
system("pause");
return 0;
}