题面
题解
退火就好了
记得因为答案比较小,但是温度比较高,所以在算(exp)的时候最好把相差的点数乘上一个常数来让选取更劣解的概率降低
话虽如此然而我自己打的退火答案永远是(0)……只好抄了一发……但是完全看不出有什么区别啊……
//minamoto
#include<bits/stdc++.h>
#define R register
#define rd ((.0+rand())/RAND_MAX)
#define inline __inline__ __attribute__((always_inline))
#define fp(i,a,b) for(R int i=(a),I=(b)+1;i<I;++i)
#define fd(i,a,b) for(R int i=(a),I=(b)-1;i>I;--i)
#define go(u) for(int i=head[u],v=e[i].v;i;i=e[i].nx,v=e[i].v)
template<class T>inline bool cmin(T&a,const T&b){return a>b?a=b,1:0;}
template<class T>inline bool cmax(T&a,const T&b){return a<b?a=b,1:0;}
using namespace std;
char buf[1<<21],*p1=buf,*p2=buf;
inline char getc(){return p1==p2&&(p2=(p1=buf)+fread(buf,1,1<<21,stdin),p1==p2)?EOF:*p1++;}
int read(){
R int res,f=1;R char ch;
while((ch=getc())>'9'||ch<'0')(ch=='-')&&(f=-1);
for(res=ch-'0';(ch=getc())>='0'&&ch<='9';res=res*10+ch-'0');
return res*f;
}
const int N=1005;const double eps=1e-2,D=0.997;
inline double dis(R double x,R double y,R double xx,R double yy){
return sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));
}
struct node{int x,y,r;}p[N];int a[N],b[N],Ri,n,m;
int calc(double x,double y){
int res=0;double r=Ri;
fp(i,1,n)cmin(r,dis(p[i].x,p[i].y,x,y)-p[i].r);
if(r<0)return 0;
fp(i,1,m)if(dis(a[i],b[i],x,y)<=r)++res;
return res;
}
inline void randpos(double &x,double &y){x=2*Ri*rd-Ri,y=2*Ri*rd-Ri;}
int solve(double x,double y){
int mx=calc(x,y),now=mx;
for(double T=Ri;T>eps;T*=D){
double nt=T+0.1;
double xx=x+2*nt*rd-nt,yy=y+2*nt*rd-nt;
int nans=calc(xx,yy);
if(nans>mx||exp(1e4*(nans-now)/T)>rd)x=xx,y=yy,now=nans;
cmax(mx,nans);
}
return mx;
}
int main(){
srand(time(0));
// freopen("testdata.in","r",stdin);
n=read(),m=read(),Ri=read();
fp(i,1,n)p[i].x=read(),p[i].y=read(),p[i].r=read();
fp(i,1,m)a[i]=read(),b[i]=read();
int res=0;double x,y;
fp(i,1,20)randpos(x,y),cmax(res,solve(x,y));
printf("%d
",res);
return 0;
}