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  • View和ViewGroup的区别 -- Touch事件处理

     View.java源码: /frameworks/base/core/java/android/view/View.java

    View.java的 dispatchTouchEvent 方法: 经过一系列的处理后,将TouchEvent传递给 onTouch 或 onTouchEvent

        /**
         * Pass the touch screen motion event down to the target view, or this
         * view if it is the target.
         *
         * @param event The motion event to be dispatched.
         * @return True if the event was handled by the view, false otherwise.
         */
        public boolean dispatchTouchEvent(MotionEvent event) {
            // If the event should be handled by accessibility focus first.是否应该被有焦点的控件先处理
            if (event.isTargetAccessibilityFocus()) {
                // We don't have focus or no virtual descendant has it, do not handle the event. 没有焦点, 不处理这个事件
                if (!isAccessibilityFocusedViewOrHost()) {
                    return false;
                }
                // We have focus and got the event, then use normal event dispatch.目标View已经处理过了来, 接着用正常逻辑分发
                event.setTargetAccessibilityFocus(false);
            }
    
            boolean result = false;
    
            if (mInputEventConsistencyVerifier != null) { //只对eng版有效, 用来调试 一致性验证: "eng".equals(Build.TYPE);
                mInputEventConsistencyVerifier.onTouchEvent(event, 0);
            }
    
            final int actionMasked = event.getActionMasked();  // 调用native方法
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Defensive cleanup for new gesture
                stopNestedScroll();    // 停止嵌套滚动. 如果调用这个方法时,嵌套滚动不是正在进行的,那么就是无害的
            }
    
            if (onFilterTouchEventForSecurity(event)) {  //如果窗口被遮挡了, 那么drop掉这个事件, 这是安全策略
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {  // mOnTouchListener.onTouch()处理过以后, 就不再往下传递了
                    result = true;
                }
    
                if (!result && onTouchEvent(event)) {  //如果事件没有被处理过, 并且 将它传给onTouchEvent方法后, 由函数的返回值决定是否继续往下传递
                    result = true;
                }
            }
    
            if (!result && mInputEventConsistencyVerifier != null) { // 如果这时候时间还没有被处理, 并且是eng模式, 则
                mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
            }
    
            // Clean up after nested scrolls if this is the end of a gesture;
            // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
            // of the gesture.
            if (actionMasked == MotionEvent.ACTION_UP ||
                    actionMasked == MotionEvent.ACTION_CANCEL ||
                    (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
                stopNestedScroll(); // 如果是按下且没被处理, 或者取消, 或者UP事件, 停止滚动
            }
    
            return result;
        }

    View.java的 onTouchEvent 方法

        /**
         * Implement this method to handle touch screen motion events.
         * <p>
         * If this method is used to detect click actions, it is recommended that
         * the actions be performed by implementing and calling
         * {@link #performClick()}. This will ensure consistent system behavior,
         * including:
         * <ul>
         * <li>obeying click sound preferences
         * <li>dispatching OnClickListener calls
         * <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
         * accessibility features are enabled
         * </ul>
         *
         * @param event The motion event.
         * @return True if the event was handled, false otherwise.
         */
        public boolean onTouchEvent(MotionEvent event) {
            final float x = event.getX();
            final float y = event.getY();
            final int viewFlags = mViewFlags;
    
            if ((viewFlags & ENABLED_MASK) == DISABLED) {
                if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                    setPressed(false); // 如果一个View是被按下的状态, 但是现在事件是ACTION_UP的话, 而且是disable状态, 将状态设为非按下状态
                }
                // A disabled view that is clickable still consumes the touch
                // events, it just doesn't respond to them. 一个被disable,但是clickable的View仍然可以消费触摸事件, 它仅仅是不做出反应
                return (((viewFlags & CLICKABLE) == CLICKABLE ||
                        (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));  // true
            }
    
            if (mTouchDelegate != null) {
                if (mTouchDelegate.onTouchEvent(event)) {  // 这个物理上可触摸的View 的触摸事件, 应该被另一个View处理
                    return true;
                }
            }
    
            if (((viewFlags & CLICKABLE) == CLICKABLE ||
                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {    //如果View是可点击的, 那么就处理, 如果是不可点击的返回false, 让其他View继续处理
                switch (event.getAction()) {
                    case MotionEvent.ACTION_UP:
                        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {    // 处于按下状态
                            // take focus if we don't have it already and we should in
                            // touch mode.
                            boolean focusTaken = false;
                            if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                                focusTaken = requestFocus();
                            }  // 如果可以获取焦点, 那么请求获取焦点
    
                            if (prepressed) {
                                // The button is being released before we actually
                                // showed it as pressed.  Make it show the pressed
                                // state now (before scheduling the click) to ensure
                                // the user sees it.
                                setPressed(true, x, y);  //还没有识别为按下状态就释放了, 设置为按下状态, 保证用户看到了
                           }
    
                            if (!mHasPerformedLongPress) {  
                                // This is a tap, so remove the longpress check
                                removeLongPressCallback();   // 如果还没有被识别为长按, 移除下一步判断
    
                                // Only perform take click actions if we were in the pressed state
                                if (!focusTaken) {  // 如果还没有表现为按下状态, 呈现一次click
                                    // Use a Runnable and post this rather than calling
                                    // performClick directly. This lets other visual state
                                    // of the view update before click actions start.
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
                                    if (!post(mPerformClick)) {
                                        performClick();
                                    }
                                }
                            }
    
                            if (mUnsetPressedState == null) {
                                mUnsetPressedState = new UnsetPressedState();
                            }
    
                            if (prepressed) { // 如果是未按下的状态, 延迟一段时间 再处理
                                postDelayed(mUnsetPressedState,
                                        ViewConfiguration.getPressedStateDuration());
                            } else if (!post(mUnsetPressedState)) { // 直接处理
                                // If the post failed, unpress right now
                                mUnsetPressedState.run();
                            }
    
                            removeTapCallback();  //移除点击检测计时器
                        }
                        break;
    
                    case MotionEvent.ACTION_DOWN:
                        mHasPerformedLongPress = false;
    
                        if (performButtonActionOnTouchDown(event)) {  // 已经 被处理了
                            break;
                        }
    
                        // Walk up the hierarchy to determine if we're inside a scrolling container.
                        boolean isInScrollingContainer = isInScrollingContainer();  // 判断是否在可滚动的容器里
    
                        // For views inside a scrolling container, delay the pressed feedback for
                        // a short period in case this is a scroll.
                        if (isInScrollingContainer) {  // 如果在滚动容器里, 延迟一小会,防止是一个滚动事件
                            mPrivateFlags |= PFLAG_PREPRESSED;
                            if (mPendingCheckForTap == null) {
                                mPendingCheckForTap = new CheckForTap();
                            }
                            mPendingCheckForTap.x = event.getX();
                            mPendingCheckForTap.y = event.getY();
                            postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                        } else {  // 不再滚动容器里的话, 就能直接表现为 点击事件, 顺便开启检测是否为长按事件
                            // Not inside a scrolling container, so show the feedback right away
                            setPressed(true, x, y);
                            checkForLongClick(0);
                        }
                        break;
    
                    case MotionEvent.ACTION_CANCEL:
                        setPressed(false);  取消按下
                        removeTapCallback();
                        removeLongPressCallback(); 取消长按反馈
                        break;
    
                    case MotionEvent.ACTION_MOVE:
                        drawableHotspotChanged(x, y);  //画出点的移动
    
                        // Be lenient about moving outside of buttons
                        if (!pointInView(x, y, mTouchSlop)) {    // 如果点已经出了View的外面, 设置为非按下状态
                            // Outside button
                            removeTapCallback();
                            if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                                // Remove any future long press/tap checks
                                removeLongPressCallback();
    
                                setPressed(false);
                            }
                        }
                        break;
                }
    
                return true;   // 如果View是 CLICKABLE 或者 LONG_CLICKABLE状态, 返回事件已经被消费
            }
    
            return false;
        }

    延迟post加入MessageQueue:

        public boolean postDelayed(Runnable action, long delayMillis) {
            final AttachInfo attachInfo = mAttachInfo;
            if (attachInfo != null) {
                return attachInfo.mHandler.postDelayed(action, delayMillis);
            }
            // Assume that post will succeed later
            ViewRootImpl.getRunQueue().postDelayed(action, delayMillis);
            return true;
        }

    直接post, 加入MessageQueue:

        public boolean post(Runnable action) {
            final AttachInfo attachInfo = mAttachInfo;
            if (attachInfo != null) {
                return attachInfo.mHandler.post(action);
            }
            // Assume that post will succeed later
            ViewRootImpl.getRunQueue().post(action);
            return true;
        }

    ViewGroup.java源码 :  /frameworks/base/core/java/android/view/ViewGroup.java

    public abstract class ViewGroup extends View implements ViewParent, ViewManager  

    public interface ViewManager
    {
        /**
         * Assign the passed LayoutParams to the passed View and add the view to the window.
         * <p>Throws {@link android.view.WindowManager.BadTokenException} for certain programming
         * errors, such as adding a second view to a window without removing the first view.
         * <p>Throws {@link android.view.WindowManager.InvalidDisplayException} if the window is on a
         * secondary {@link Display} and the specified display can't be found
         * (see {@link android.app.Presentation}).
         * @param view The view to be added to this window.
         * @param params The LayoutParams to assign to view.
         */
        public void addView(View view, ViewGroup.LayoutParams params);
        public void updateViewLayout(View view, ViewGroup.LayoutParams params);
        public void removeView(View view);
    }

     ViewGroup 的 onInterceptTouchEvent 方法

        /**
         * Implement this method to intercept all touch screen motion events.  This
         * allows you to watch events as they are dispatched to your children, and
         * take ownership of the current gesture at any point.
         *
         * <p>Using this function takes some care, as it has a fairly complicated
         * interaction with {@link View#onTouchEvent(MotionEvent)
         * View.onTouchEvent(MotionEvent)}, and using it requires implementing
         * that method as well as this one in the correct way.  Events will be
         * received in the following order:
         *
         * <ol>
         * <li> You will receive the down event here.
         * <li> The down event will be handled either by a child of this view
         * group, or given to your own onTouchEvent() method to handle; this means
         * you should implement onTouchEvent() to return true, so you will
         * continue to see the rest of the gesture (instead of looking for
         * a parent view to handle it).  Also, by returning true from
         * onTouchEvent(), you will not receive any following
         * events in onInterceptTouchEvent() and all touch processing must
         * happen in onTouchEvent() like normal.
         * <li> For as long as you return false from this function, each following
         * event (up to and including the final up) will be delivered first here
         * and then to the target's onTouchEvent().
         * <li> If you return true from here, you will not receive any
         * following events: the target view will receive the same event but
         * with the action {@link MotionEvent#ACTION_CANCEL}, and all further
         * events will be delivered to your onTouchEvent() method and no longer
         * appear here.
         * </ol>
         *
         * @param ev The motion event being dispatched down the hierarchy.
         * @return Return true to steal motion events from the children and have
         * them dispatched to this ViewGroup through onTouchEvent().
         * The current target will receive an ACTION_CANCEL event, and no further
         * messages will be delivered here.
         */
        public boolean onInterceptTouchEvent(MotionEvent ev) {
            return false;
        }

     ViewGroup 的 dispatchTouchEvent 方法, 重写View的dispatch方法

        /**
         * {@inheritDoc}
         */
        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (mInputEventConsistencyVerifier != null) {  // 对eng版本的 一致性校验
                mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
            }
    
            // If the event targets the accessibility focused view and this is it, start
            // normal event dispatch. Maybe a descendant is what will handle the click.
            if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
                ev.setTargetAccessibilityFocus(false);
            }
    
            boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {  //如果View被遮挡了, 那么drop掉这个事件, 这是安全策略
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
    
                // Handle an initial down.
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
    
                // Check for interception.
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
                // If intercepted, start normal event dispatch. Also if there is already
                // a view that is handling the gesture, do normal event dispatch.
                if (intercepted || mFirstTouchTarget != null) {
                    ev.setTargetAccessibilityFocus(false);
                }
    
                // Check for cancelation.
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
    
                // Update list of touch targets for pointer down, if needed.
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
                if (!canceled && !intercepted) {
    
                    // If the event is targeting accessiiblity focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
    
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildOrderedChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = customOrder
                                        ? getChildDrawingOrder(childrenCount, i) : i;
                                final View child = (preorderedList == null)
                                        ? children[childIndex] : preorderedList.get(childIndex);
    
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
    
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
    
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
                // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    
                // Update list of touch targets for pointer up or cancel, if needed.
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }

     ViewGroup 的 onTouchEvent 来自与View    public boolean onTouchEvent(MotionEvent event),  没有重写View的方法

    可参考链接

    http://zhidao.baidu.com/question/540838549.html

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  • 原文地址:https://www.cnblogs.com/carlo/p/4959647.html
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