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  • 和我一起开发Android应用(四)——拓词算法分析和“悦词”词库解析

      今天我们要部分实现背单词功能,在开始正题之前,还是附上背单词软件的下载链接:http://apk.91.com/Soft/Android/com.carlos.yueci-4.html 

    最近实验室有了任务,时间会紧些,因此这个项目要加快进度了。

      首先把我在系列二中的功能分析拷贝过来:

      功能2、背单词。

        实现方法:这里要用到第二个数据库,背单词的词库。我们需要一个存放单词的TXT文件,通过解析这个TXT文件,将要背的单词解析并存进数据库中,然后根据一定的规           律弹出单词。

      所用到的技术:

        1)数据库,同前面的数据库技术相似;

        2)对TXT文件中的单词进行解析,字符串解析函数;

        3)单词状态机,设计一定的算法,按照一定的规律弹出单词,并进行背词操作。(这个确实挺麻烦)

        4)文件浏览,做一个简易的文件浏览器,用于浏览SD卡中的单词源文件txt,然后导入词库。这个属于比较单独的一个功能。

      今天的主要工作是实现数据库,解析txt单词本,然后篇幅允许的话会分析一下拓词软件的背单词算法。

         一、数据库部分。

      为了避免和词典功能对应的数据库相互冲突,我们重新建一个DatabaseHelper,而不是采用在一个数据库中创建多个表的方法,这样操作起来互不干扰,不容易出错。

         这里创建的数据库用来记录所需要背的单词、释义,以及背词次数,答错次数,掌握程度,等等。这里我借鉴了拓词的“掌握程度”的思路,利用掌握程度来决定单词出现的频度。

      首先创建一个DatabaseHelper子类:

    package com.carlos.database;
    
    import android.content.ContentValues;
    import android.content.Context;
    import android.database.Cursor;
    import android.database.sqlite.SQLiteDatabase;
    import android.database.sqlite.SQLiteDatabase.CursorFactory;
    import android.database.sqlite.SQLiteOpenHelper;
    
    public class DataBaseHelper extends SQLiteOpenHelper{
     
        public Context mContext=null;
        public String tableName=null;  
        public static int VERSION=1;
        
        public SQLiteDatabase dbR=null;
        public SQLiteDatabase dbW=null;
        public DataBaseHelper(Context context, String name, CursorFactory factory,
                int version) {
            super(context, name, factory, version);
            // TODO Auto-generated constructor stub
            mContext=context;
            tableName=name;
            dbR=this.getReadableDatabase();
            dbW=this.getWritableDatabase();
        }
        
        public DataBaseHelper(Context context, String name, CursorFactory factory){
            this(context,name,factory,VERSION);
            mContext=context;
            tableName=name;
        }
        
        public DataBaseHelper(Context context, String name){
            this(context,name,null);
            mContext=context;
            tableName=name;
        };
    
        @Override
        public void onCreate(SQLiteDatabase db) {
            // TODO Auto-generated method stub
            db.execSQL("create table glossary(word text,interpret text," +
                    "right int,wrong int,grasp int,learned int)");
            
        }
    
        @Override
        public void onUpgrade(SQLiteDatabase arg0, int arg1, int arg2) {
            // TODO Auto-generated method stub
            
        }
        
        /**
         * 
         * @param word
         * @param interpret
         * @param overWrite  是否覆写原有数据
         * @return 
         */
        public boolean insertWordInfoToDataBase(String word,String interpret,boolean overWrite){
            
            Cursor cursor=null;
            
            cursor=    dbR.query(tableName, new String[]{"word"}, "word=?", new String[]{word},null, null, "word");
            if(cursor.moveToNext()){
                if(overWrite){
                    ContentValues values=new ContentValues();
                    values.put("interpret", interpret);
                    values.put("right", 0);
                    values.put("wrong",0);
                    values.put("grasp",0);
                    values.put("learned", 0);
                    
                    dbW.update(tableName, values, "word=?", new String[]{word});
                    cursor.close();
                    return true;
                }else{
                    cursor.close();
                    return false;
                }
            }else{
    
                ContentValues values=new ContentValues();
                values.put("word", word);
                values.put("interpret", interpret);
                values.put("right", 0);
                values.put("wrong",0);
                values.put("grasp",0);
                values.put("learned", 0);
                dbW.insert(tableName, null, values);
                cursor.close();
                return true;
            }
           
               
        
    
        }
    
    }

    db.execSQL("create table glossary(word text,interpret text,right int,wrong int,grasp int,learned int)");

    word: 单词;

    interpret:  翻译;

    right: 答对次数;

    wrong: 答错次数;

    grasp: 掌握程度;

    learned: 用于标识该单词是否已经背过

    另外这里添加了一个方法,外部可以调用该方法insertWordInfoToDataBase,把单词和其对应的翻译导入数据库,isOverWrite用来设置是否覆盖数据库中原有的单词信息。

    然后在使用数据库时和之前词典功能中类似,实例化一个DatabaseHelper子类对象,然后获得readableDatabase和writableDatabase 即可执行增删改查等操作。

      二、解析单词TXT文本。

      可能朋友们一直有个疑惑,到底单词是以怎样的形式导入到词库中的?其实用txt导入是我的一个巧合性的选择,因为正好我背单词时使用的是一个PDF的单词表,于是我就把这个PDF转换成txt,然后想办法对这个txt进行解析,txt中的内容格式如下:

    hello  int.你好,哈喽          beat  v.打败,战胜happy    a.欢乐幸福

    number  n.数字                alphabetical  a.按字母表顺序的      wind  n.风

    每一行的单词可以是多个,单词和该单词的释义之间必须要有一个或多个空格。

    如何解析呢?基本的思路,就是要把单词和释义“分离”开来,并且要一一对应。这里我首先想到使用正则表达式进行匹配,基本的思路如下:

    1、首先在一行单词表中把所有的单词找出来,存放在一个ArrayList<String >数组中,使用正则表达式  “[a-zA-Z]+[ ]+”  [a-zA-Z]+ 表示有一个或多个英文字母,后面紧跟着一个或多个空格[ ]+。

    hello  int.你好,哈喽          beat  v.打败,战胜happy    a.欢乐幸福

    这样可以就可以提出三个单词,hello ,beat, happy

    2、然后把一行字符串中所有的单词位置替换成一个标记——  <S%%E>,那么字符串将会变成:注意这个标记可以自己设计成其它的,但最好特殊一点!

    <S%%E>int.你好,哈喽          <S%%E>v.打败,战胜<S%%E>a.欢乐幸福

    3、然后在字符串尾再加上一个标记:<S%%E>

    <S%%E>int.你好,哈喽          <S%%E>v.打败,战胜<S%%E>a.欢乐幸福<S%%E>

    4、这样我们可以发现在%E> 和<S%之间的内容肯定是翻译,那么我们用一个正则表达式%E>[^<S%%E>]+<S% 把它匹配出来,[^<S%%E>]+ 的含义是%E>和<%S之间不能有:<S%%E>,这样就可以避免一次就把多个翻译匹配出来。

    %E>int.你好,哈喽          <S%

    %E>v.打败,战胜<S%

    %E>a.欢乐幸福<S%

    然后取第4到倒数第4个字符之间的字符创建字符串就可去除标记,获得最终的翻译:

    int.你好,哈喽          

    v.打败,战胜

    a.欢乐幸福

    这样我们把单词和其对应的翻译就获得了,然后把其insert到前面创建的数据库就可以把单词信息导入到数据库了:,这里需要用到上面提到的数据库中的insertWordToDatabase方法。

    这里我把这个方法封装到一个类中了:

    package com.carlos.text_parser;
    
    import java.util.ArrayList;
    import java.util.regex.Matcher;
    import java.util.regex.Pattern;
    
    import android.content.Context;
    import android.database.Cursor;
    import android.database.sqlite.SQLiteDatabase;
    
    import com.carlos.database.DataBaseHelper;
    
     
        
    public class WordListParser {
        public DataBaseHelper dbHelper=null;
        public Context context=null;
        public String tableName=null;
        public WordListParser(){
            
        }
    
        
        public WordListParser(Context context, String tableName) {
            this.context=context;
            this.tableName=tableName;
            dbHelper=new DataBaseHelper(context, tableName);
        }
    
    
    
        
        public void parse(String lineStr){
            int countWord=0;
            int countInterpret=0;
            int count=0;
            String strInterpret="";
            String str="";
            char[] charArray=null;
            Pattern patternWord=Pattern.compile("[a-zA-Z]+[ ]+");
                          //"%>[^<%%>]*<%"
            Pattern patternInterpret=Pattern.compile("%E>[^<S%%E>]+<S%");
            Matcher matcherWord=patternWord.matcher(lineStr);
            Matcher matcherInterpret=null;
            ArrayList<String> wordList=new ArrayList<String>();
            ArrayList<String> interpretList=new ArrayList<String>();
            
            while(matcherWord.find()){
                str=matcherWord.group();
                charArray=str.toCharArray();
                if(charArray.length>0 && (charArray[0]>='A'&& charArray[0]<='Z' )){
                    charArray[0]+=('a'-'A');
                    str=new String(charArray,0,charArray.length);     //首字母去掉大写
                }
                wordList.add(str.trim());
            }
            if(wordList.size()<=0)   
                return;
            matcherWord.reset(lineStr);
            if(matcherWord.find()){
                strInterpret=matcherWord.replaceAll("<S%%E>");
            }
            strInterpret+="<S%%E>";
    
            
            matcherInterpret=patternInterpret.matcher(strInterpret);
            while(matcherInterpret.find()){
                str=matcherInterpret.group();
                interpretList.add(new String(str.toCharArray(),3,str.length()-6));
            }
            countWord=wordList.size();
            countInterpret=interpretList.size();
            count=countWord>countInterpret?countInterpret:countWord;
            for(int i=0;i<count;i++){
                dbHelper.insertWordInfoToDataBase(wordList.get(i), interpretList.get(i), true);
            }
        }
        
    //    public boolean isOfAnWord(int index,char[] str){
    //        int i=index;
    //        for( ;i<str.length;i++  ){
    //            if(isAlpha(str[i])==false)
    //                break;
    //        }
    //        if(i==index)
    //            return false;
    //        if(i>=str.length)
    //            return true;
    //        if(str[i]=='.')
    //            return false;
    //        return true;  
    //
    //    }
    //    
    //    
    //    public boolean isAlpha(char ch){
    //        if((ch>='A'&&ch<='Z') ||(ch>='a'&&ch<='z')){
    //            return true;
    //        }
    //        else
    //            return false;
    //    }
    //    
    //    
    //    public boolean isChinese(char ch){
    //        if(ch>129)
    //            return true;
    //        else
    //            return false;
    //    }
    
    }

      三、拓词算法分析

      诚然,“悦词”软件在背单词的思路上是参考了拓词,但因为做这款应用的初衷是方便我背单词,所以只保留了背单词算法中最核心的部分。下面我介绍下基本思路:

      这里采用了掌握程度的思路,采用了状态机的模式:

         使用了状态变量:

              1、process:每一天总的学习进度:对应的状态值有
    public final static int GRASP_89=8;     //89级掌握程度,属于复习背过的单词的阶段,下同
     public final static int GRASP_67=6;
     public final static int GRASP_45=4;
     public final static int GRASP_23=2;
     public final static int GRASP_01=0;
     public final static int LEARN_NEW_WORD=10;     //当天学习新单词的阶段

              2、processLearnNewWord:学习新单词阶段对应的子进度,对应的状态有:

     public final static int STEP_1_NEWWORD1=0;   //阶段1,学习新单词10个
     public final static int STEP_2_REVIEW_20=1;    //阶段2,复习20个旧的单词
     public final static int STEP_3_NEWWORD2=2;    //阶段3,学习新单词10个左右
     public final static int STEP_4_REVIEW_6=3;        //阶段4,复习约6个旧单词

        3、wordCount:某一阶段内已经背的单词数

          新的一天开始后,应用会自动将process重置为GRASP_89(如何实现这一点后面会讲),开始复习背过的单词,先背掌握程度高的,然后掌握程度逐渐降低。89掌握程度约背全部89掌握程度的20%,67掌握程度背全部67掌握程度的45%,45掌握程60%,23 70% ,01 85%,这个概率可以根据个人理解改变,当完成所有旧单词的复习过程后,进入新单词学习阶段。

          在新单词学习阶段,首先背十个新单词,然后转为复习01掌握程度的20个左右的单词,然后再被10个新单词,然后再复习01掌握程度的6个左右的单词,然后进入下一轮循环。新单词阶段一直循环上述四个阶段,直至完成当天的背词任务。

         对于出错单词的处理,这里我添加了一个队列LinkedList<WordInfo> wrongWordList ,用于存放背错的单词。当被错的单词数目达到一定值后,状态机会自动进入背错词状态,程序会把前一段时间被错的单词顺序弹出来,直至队列变空,然后单词状态机回到原来的背词状态。  出错状态用状态变量processWrong控制,该变量的优先级要高于process,当processWrong为true时,状态机将优先进入弹错词状态,当processWrong变回wrong,状态机再执行原来的process.

        以上就是基本思路,下面将该思路封装成一个类WordBox

    package com.carlos.wordcontainer;
    
    import java.util.ArrayList;
    import java.util.Collection;
    import java.util.Iterator;
    import java.util.LinkedList;
    import java.util.Queue;
    import java.util.Random;
    import java.util.Stack;
    
    import android.content.ContentValues;
    import android.content.Context;
    import android.database.Cursor;
    import android.database.sqlite.SQLiteDatabase;
    
    import com.carlos.database.DataBaseHelper;
    
    
    public class WordBox {
        public Context context=null; 
        public String tableName=null;
        private DataBaseHelper dbHelper=null;
        private SQLiteDatabase dbR=null,dbW=null;
        
        public final static int GRASP_89=8;
        public final static int GRASP_67=6;
        public final static int GRASP_45=4;
        public final static int GRASP_23=2;
        public final static int GRASP_01=0;
        public final static int LEARN_NEW_WORD=10;
        public final static int LEARNED=1;
        public final static int UNLEARNED=0;
        
        
        
        public static int process=GRASP_89;    //总学习进度控制变量
        public static int wordCount=0;         //在某一复习阶段背的单词数
        public static boolean processWrong=false;        //是否要开始背错误的单词
         
        public final static int STEP_1_NEWWORD1=0;
        public final static int STEP_2_REVIEW_20=1;
        public final static int STEP_3_NEWWORD2=2;
        public final static int STEP_4_REVIEW_6=3;
        public static int processLearnNewWord=STEP_1_NEWWORD1;
        
        
        public LinkedList<WordInfo> wrongWordList=null;
        public Random rand=null;
        
        
        public WordBox(Context context,String tableName){
            this.context=context;
            this.tableName=tableName;
            dbHelper=new DataBaseHelper(context, tableName);
            dbR=dbHelper.getReadableDatabase();
            dbW=dbHelper.getWritableDatabase();
            wrongWordList=new LinkedList<WordInfo>();
            rand=new Random();
        }
        
        
        
        @Override
        protected void finalize() throws Throwable {
            // TODO Auto-generated method stub
            dbR.close();
            dbW.close();
            dbHelper.close();
            super.finalize();
        }
    
    
    
        public void removeWordFromDatabase(String word){
            dbW.delete(tableName, "word=?", new String[]{word});
        }
        
        /**
         * 多个条件查找Where子句时需要用and 或or连接
         * @param grasp
         * @param learned
         * @return
         */
        
        public int getWordCountByGrasp(int grasp ,int learned){       //获得数据库中某个掌握程度的单词的个数
            Cursor cursor=dbR.query(tableName, new String[]{"word"}, "grasp=? and learned=?", new String[]{grasp+"",learned+""}, null, null, null);
            int count=cursor.getCount();
            cursor.close();
            return count;
        }
        
        public int getTotalLearnProgress(){
            int learnCount=0;
            int totalCount=0;
            Cursor cursor=dbR.query(tableName, new String[]{"word"}, "grasp=? or grasp=? or grasp=? or grasp=? or grasp=? or grasp=? or grasp=? or grasp=?", new String[]{"3","4","5","6","7","8","9","10"}, null, null, null);
            learnCount=cursor.getCount();
    
            Cursor cursorTotal=dbR.query(tableName, new String[]{"word"}, "word like?", new String[]{"%"}, null, null, null);
            totalCount=cursorTotal.getCount();
            
            cursor.close();
            cursorTotal.close();
            if(totalCount==0){
                return 0;
            }
            return  (int)(((float)learnCount/(float)totalCount)*100);
        }
        
        public int getWordCountOfUnlearned(){
            Cursor cursorTotal=dbR.query(tableName, new String[]{"word"}, "word like?", new String[]{"%"}, null, null, null);
            int totalCount=cursorTotal.getCount();
            Cursor cursor=dbR.query(tableName, new String[]{"word"}, "grasp=? or grasp=? or grasp=? or grasp=? or grasp=? or grasp=? or grasp=? or grasp=?", new String[]{"3","4","5","6","7","8","9","10"}, null, null, null);
            int learnCount=cursor.getCount();
            cursor.close();
            cursorTotal.close();
            return totalCount-learnCount;
        }
        
        public WordInfo getWordByGraspByRandom(int fromGrasp,int toGrasp,int learned){    //从数据库中随机取出某个特定掌握程度区间的单词,加learned是区别学习程度为0的学过得和没学过的
            int totalCount=0,temp=0;
            ArrayList<Integer> graspsNotEmpty=new ArrayList<Integer>();
            for(int i=fromGrasp; i<=toGrasp;i++){
                temp=getWordCountByGrasp(i,learned);  //这说明给定掌握程度范围内没有单词
                totalCount+=temp;
                if(temp>0)
                    graspsNotEmpty.add(i);  //把对应的grasp添加
            }  
            if(totalCount<=0){        //这里应该在外部添加判断空的表不能够进来
                return null;
            }
            
            int length=graspsNotEmpty.size();
            if(length<=0)
                return null;       //在有数据的掌握程度中随机找出一个单词来
            int graspInt=graspsNotEmpty.get(rand.nextInt(length));     //随机确定一个掌握程度
            int count=getWordCountByGrasp(graspInt, learned);          //确定该掌握程度单词数,获得Cursor对象,利用move方法进行随机移动
            int index=rand.nextInt(count)+1;
            Cursor cursor=dbR.query(tableName, new String[]{"word","interpret","right","wrong","grasp"},"grasp=? and learned=?" , new String[]{graspInt+"",learned+""}, null, null, null);
            cursor.move(index);
            String word=cursor.getString(cursor.getColumnIndex("word"));
            String interpret=cursor.getString(cursor.getColumnIndex("interpret"));
            int wrong=cursor.getInt(cursor.getColumnIndex("wrong"));
            int right=cursor.getInt(cursor.getColumnIndex("right"));
            int grasp=cursor.getInt(cursor.getColumnIndex("grasp"));
            cursor.close();
            return new WordInfo(word, interpret, wrong, right, grasp);
        }
        
        
        /**
         * 随机从词库中找一个单词!
         */
        public static int lastGetIndex=0;
        
        public WordInfo getWordByRandom(){
            int count=0;
            Cursor cursor=dbR.query(tableName, new String[]{"word","interpret","right","wrong","grasp"},"word like?" , 
                    new String[]{"%"}, null, null, null);
            if((count=cursor.getCount())<=0){
                cursor.close();
                return null;
            }
            
            int i=0;
            int index=0;
            while(i<6){
                index=rand.nextInt(count)+1;
                if(index!=lastGetIndex)
                    break;
                i++;
            }
            
            
            
            lastGetIndex=index;
            cursor.move(index);
            String word=cursor.getString(cursor.getColumnIndex("word"));
            String interpret=cursor.getString(cursor.getColumnIndex("interpret"));
            int wrong=cursor.getInt(cursor.getColumnIndex("wrong"));
            int right=cursor.getInt(cursor.getColumnIndex("right"));
            int grasp=cursor.getInt(cursor.getColumnIndex("grasp"));
            cursor.close();
            return new WordInfo(word, interpret, wrong, right, grasp);
        }
    
        String[] logProcess=new String[]{"G01","","G23","","G45","","G67","","G89","","NEW WORD"};
        String[] logLearn=new String[]{"NEW1","REVIEW20","NEW2","REVIEW6"};
        
        //外部接口,点击事件后获得单词
        public WordInfo popWord(){
            WordInfo wordInfo=null;
            
            /**
             * 打印参数信息
             */
                
            if(processWrong){
                return getWrongWord();
            }
            switch(process){
                case GRASP_89:{
                    
                    if((wordInfo=getWordByAccurateGrasp(GRASP_89, GRASP_67,0.1))!=null)
                        return wordInfo;
                }
                case GRASP_67:{
                    if((wordInfo=getWordByAccurateGrasp(GRASP_67, GRASP_45,0.3))!=null)
                        return wordInfo;
                }
                case GRASP_45:{
                    if((wordInfo=getWordByAccurateGrasp( GRASP_45,GRASP_23,0.4))!=null)
                        return wordInfo;
                }
                case GRASP_23:{
                    if((wordInfo=getWordByAccurateGrasp(GRASP_23, GRASP_01,0.5))!=null)
                        return wordInfo;
                }
                case GRASP_01:{
                    if((wordInfo=getWordByAccurateGrasp(GRASP_01,LEARN_NEW_WORD,0.5))!=null)
                        return wordInfo;
                }
                case LEARN_NEW_WORD:{
                    return learnNewWord();
                }
                default:
                    break;
            
            }
            return null;
        }
        
        
        //外部敲击后反馈回来的函数
        public void feedBack(WordInfo wordInfo,boolean isRight){
            if(wordInfo==null)
                return;           //对可能出现的空指针异常进行处理
                    
            String word=wordInfo.getWord();
            int right=wordInfo.getRight();
            int wrong=wordInfo.getWrong();
            int graspInt=0;
            if(isRight){
                right++;
            }else{
                wrong++;      //更新答对答错次数
            }
            if(right-2*wrong<0){
                graspInt=0;
            }else if(right-2*wrong>10){
                graspInt=10;
            }else{
                graspInt=right-2*wrong;
            }
            
            //更新数据库
            ContentValues values=new ContentValues();
            //更新应该只会更新添加的项吧,暂时这么处理
            values.put("right", right);
            values.put("wrong",wrong);
            values.put("grasp",graspInt);
            values.put("learned", LEARNED);
            dbW.update(tableName, values, "word=?", new String[]{word});
            
            //若出错,将数据存在出错队列中
            if(isRight==false){
                wordInfo.setRight(right);
                wordInfo.setWrong(wrong);
                wordInfo.setGrasp(graspInt);
                wrongWordList.offer(wordInfo);
            }
            
        }
        
        
        //新词学习阶段调用的函数
        public WordInfo learnNewWord(){
            //这里设置一个彩蛋
            WordInfo wordInfo=null;
            
            switch(processLearnNewWord){
                case STEP_1_NEWWORD1:{
                    if((wordInfo=getWordByGraspByRandom(GRASP_01,GRASP_01,UNLEARNED ))==null 
                            || wordCount>rand.nextInt(3)+9 ){
                        processLearnNewWord=STEP_2_REVIEW_20;
                        wordCount=0;
                        
                        //这里表示所有的词都已经学完了
                        if(getWordCountByGrasp(GRASP_01, UNLEARNED)<=0){
                            process=GRASP_89;
                        }
                    }else{
                        wordCount++;
                        return wordInfo;
                    }
                }
                case STEP_2_REVIEW_20:{
                    if((wordInfo=getWordByGraspByRandom(0,2, LEARNED))==null){
                        processLearnNewWord=STEP_3_NEWWORD2;
                        wordCount=0;
                    }else{ 
                        wordCount++;
                        if(wordCount>rand.nextInt(3)+19){
                            processLearnNewWord=STEP_3_NEWWORD2;
                            wordCount=0;
                            if(wrongWordList.size()>0)
                                processWrong=true;
                        }
                        return wordInfo;
                    }
                }
                case STEP_3_NEWWORD2:{
                    if((wordInfo=getWordByGraspByRandom(GRASP_01,GRASP_01,UNLEARNED ))==null 
                            || wordCount>rand.nextInt(3)+9 ){
                        processLearnNewWord=STEP_4_REVIEW_6;
                        wordCount=0;
                    }else{
                        wordCount++;
                        return wordInfo;
                    }
                    
                }
                case STEP_4_REVIEW_6:{
                    
                    if((wordInfo=getWordByGraspByRandom(0,2, LEARNED))==null){
                        processLearnNewWord=STEP_1_NEWWORD1;
                        wordCount=0;
                        /**
                         * 这里必须返回一个非空值,否则程序将面临空指针异常(会执行default)
                         * 解决这个问题的方法是从数据库中随机取一个单词填坑。
                         */
                        return getWordByRandom();
                        
                        
                    }else{ 
                        wordCount++;
                        if(wordCount>rand.nextInt(3)+5){
                            processLearnNewWord=STEP_1_NEWWORD1;
                            wordCount=0;
                            if(wrongWordList.size()>0)
                                processWrong=true;
                        }
                        return wordInfo;
                    }
                    
                }
                default: return null;     
            
            }
    
                  
        }
        
        //复习阶段调用的取词函数
        public WordInfo getWordByAccurateGrasp(int curentGrasp,int nextGrasp,double percent){
            int count=0;
            if((count=getWordCountByGrasp(curentGrasp,LEARNED)+getWordCountByGrasp(curentGrasp+1,LEARNED))<=0 || wordCount>=count*percent){
                process=nextGrasp;
                wordCount=0;            
                return null;
            }else{
                wordCount++;
                
                if(wordCount%(rand.nextInt(2)+19) ==0 && wrongWordList.size()>0 ){  //错误列表中必须有单词
                    processWrong=true;
                }
                /**
                 * return getWordByGraspByRandom(rand.nextInt(2)+curentGrasp,LEARNED );
                 * 这样写会可能返回空值!需要逐个排除
                 */
                return getWordByGraspByRandom(curentGrasp,curentGrasp+1, LEARNED);
            
                
            }   
        }
        
        //学习错词的函数
        public WordInfo getWrongWord(){  //该函数被调用时,意味着错误词列表中一定有单词
            WordInfo word=null;
            word=wrongWordList.poll();
            if(wrongWordList.size()<=0){
                processWrong=false;    //停止显示错词
            }
            return word;
        }
        
        
        
    
    }

    一些细节在代码中都有说明,该对象的调用popWord()获得单词对象WordInfo ,而feedBack用于将背单词的结果(对或错)反馈到数据库中,修改该单词的掌握程度。

    还有一些随机获得单词,等等方法,以后在实现背单词UI时会有涉及。若有不清楚之处可以评论

    另外给出WordInfo单词信息类:

    package com.carlos.wordcontainer;
    
    public class WordInfo{
        public String word;
        public String interpret;
        public int wrong;
        public int right;
        public int grasp;
        public WordInfo(String word, String interpret, int wrong, int right,
                int grasp) {
            super();
            this.word = word;
            this.interpret = interpret;
            this.wrong = wrong;
            this.right = right;
            this.grasp = grasp;
        }
        public String getWord() {
            return word;
        }
        public void setWord(String word) {
            this.word = word;
        }
        public String getInterpret() {
            return interpret;
        }
        public void setInterpret(String interpret) {
            this.interpret = interpret;
        }
        public int getWrong() {
            return wrong;
        }
        public void setWrong(int wrong) {
            this.wrong = wrong;
        }
        public int getRight() {
            return right;
        }
        public void setRight(int right) {
            this.right = right;
        }
        public int getGrasp() {
            return grasp;
        }
        public void setGrasp(int grasp) {
            this.grasp = grasp;
        }
        
        
        
        
    }

    OK,这节就讲到这里了,背单词的算法部分已经完成,下一节我们将搭建背单词的UI界面,敬请期待

        

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  • 原文地址:https://www.cnblogs.com/carlos-vic/p/YUECI_4.html
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