先看两种对vector 的赋值方法
1 .
int t, n; struct node{ int to, cost; }; vector<node>edge[1005]; int main() { int a, b, c; while(~scanf("%d%d", &t, &n)){ for(int i = 1; i <= t; i++){ scanf("%d%d%d", &a, &b, &c); node v; v.to = b, v.cost = c; edge[a].push_back(v); v.to = a, v.cost = c; edge[b].push_back(v); } for(int i = 1; i <= 5; i++){ for(int j = 0; j < edge[i].size(); j++){ node v = edge[i][j]; printf("%d %d ", v.to, v.cost); } printf("@@@@@@@@@@@@@@ "); } printf("*** "); } return 0; }
2 .
int t, n; struct node{ int to, cost; node(int x, int y){ to = x; cost = y; } }; vector<node>edge[1005]; int main() { int a, b, c; while(~scanf("%d%d", &t, &n)){ for(int i = 1; i <= t; i++){ scanf("%d%d%d", &a, &b, &c); edge[a].push_back(node(b, c)); edge[b].push_back(node(a, c)); } for(int i = 1; i <= 5; i++){ for(int j = 0; j < edge[i].size(); j++){ node v = edge[i][j]; printf("%d %d ", v.to, v.cost); } printf("@@@@@@@@@@@@@@ "); } printf("*** "); } return 0; }
板子 :
const int inf = 1<<29; int t, n; struct node { int to, cost; node(int a = 0, int b = 0):to(a), cost(b){} }; struct pp { friend bool operator< (pp n1, pp n2){ return n1.c > n2.c; } int v, c; // 当前点的位置,点上的值 pp(int _v = 0, int _c = 0):v(_v), c(_c){} }; vector<node>edge[1005]; int d[1005]; bool vis[1005]; void dij(){ priority_queue<pp>que; memset(vis, false, sizeof(vis)); for(int i = 1; i <= n; i++) d[i] = inf; d[1] = 0; while(!que.empty()) que.pop(); que.push(pp(1, d[1])); while(!que.empty()){ pp temp = que.top(); que.pop(); int u = temp.v; if (vis[u]) continue; vis[u] =1 ; for(int i = 0; i < edge[u].size(); i++){ int to_ = edge[u][i].to; int co = edge[u][i].cost; if (!vis[to_] && d[u] + co < d[to_]){ d[to_] = d[u] + co; que.push(pp(to_, d[to_])); } } } } int main() { int a, b, c; while(~scanf("%d%d", &t, &n)){ for(int i = 1; i <= 1000; i++){ edge[i].clear(); } for(int i = 1; i <= t; i++){ scanf("%d%d%d", &a, &b, &c); edge[a].push_back(node(b, c)); edge[b].push_back(node(a, c)); } dij(); printf("%d ", d[n]); } return 0; }