package com.copper.isometric.pathing{ import flash.sampler.startSampling; /** * A*中用于开放列表的 二叉堆 * @author vanCopper * */ public class BinaryHeap { private var struct:Array = [-1]; private var compareFunc:Function = function (x:Object,y:Object):Boolean { if(y == null)return true; return x < y; }; /** * * @param compareFunc n * * function (x:Object,y:Object):Boolean * { * return x < y; * }; */ public function BinaryHeap(compareFunc:Function = null) { if(compareFunc != null)this.compareFunc = compareFunc; } /** * 向二叉堆添加新元素 * @param value * */ public function insert(value:Object):void { if(value == null)return; var len:int = struct.length; struct[len] = value; var parent:int = len >> 1; while(parent >= 1 && compareFunc(struct[len],struct[parent])) { var temp:Object = struct[parent]; struct[len] = temp; struct[parent] = value; len = parent; parent = parent >> 1; } } /** * 删除二叉堆的第一个元素 并返回该元素 * @return * */ public function shift():Object { var n:int = 1; var shiftObj:Object = struct[n]; if(shiftObj == null)return null; var len:int = struct.length; struct[n] = struct[len - 1]; struct.length --; var moveObj:Object = struct[n]; var left:int = n << 1; var right:int = left + 1; var endLen:int = struct.length; while(right < endLen) { var min:int = compareFunc(struct[left],struct[right]) ? left : right; if(compareFunc(moveObj,struct[min])) { // 停止 二叉堆完成 break; }else { var tempObj:Object = struct[min]; struct[min] = moveObj; struct[n] = tempObj; n = min; left = n << 1; right = left + 1; } } return shiftObj; } public function get length():int { return struct.length; } public function toString():String { return struct.toString(); } }}