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  • 关于android 图片加载优化

    android应用对图片处理算是比较频繁的了,尤其是在程序加载大量图片和高分辨率图片时,最容易产生oom异常,下面是个人平时一些省内存加载方法

    方法一:

    public Bitmap decodeFile(String filePath) {
            Bitmap bitmap = null;
            BitmapFactory.Options options = new BitmapFactory.Options();
            options.inPurgeable = true;
            try {
                BitmapFactory.Options.class.getField("inNativeAlloc").setBoolean(
                        options, true);
            } catch (IllegalArgumentException e) {
                e.printStackTrace();
            } catch (SecurityException e) {
                e.printStackTrace();
            } catch (IllegalAccessException e) {
                e.printStackTrace();
            } catch (NoSuchFieldException e) {
                e.printStackTrace();
            }
            if (mFilePath != null) {
                bitmap = BitmapFactory.decodeFile(mFilePath, options);
            }
            return bitmap;
        }

    方法二:

    public Bitmap ReadBitMap(Context context, int resId){    
    
                BitmapFactory.Options opt = new BitmapFactory.Options();    
    
                opt.inPreferredConfig = Bitmap.Config.RGB_565;     
    
                opt.inPurgeable = true;    
    
                opt.inInputShareable = true;    
    
                //获取资源图片    
    
                InputStream is = context.getResources().openRawResource(resId);    
    
                    return BitmapFactory.decodeStream(is,null,opt);    
    
            }    

    如果你的控件大小小于原始图片大小,那么就需要对图片进行压缩处理,来减少内存使用。

    现在知道了原图片的尺寸,根据实际情况决定你要加载它缩小多少倍后的图片。例如你用一个128x96的ImageView显示一张1024x768的原图,根本没有必要把原图读加载到内存。
    加载一张缩小后的图片到内存,只需要把BitmapFactory.Options对象的inSampleSize设为true,
    然后给inSampleSize设一个值就行了(可以理解inSampleSize为n,图片就缩小到1/n大小)。

    public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,  
            int reqWidth, int reqHeight) {  
      
        // First decode with inJustDecodeBounds=true to check dimensions  
        final BitmapFactory.Options options = new BitmapFactory.Options();  
        options.inJustDecodeBounds = true;  
        BitmapFactory.decodeResource(res, resId, options);  
      
        // Calculate inSampleSize  
        options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);  
      
        // Decode bitmap with inSampleSize set  
        options.inJustDecodeBounds = false;  
        return BitmapFactory.decodeResource(res, resId, options);  
    }  
    public static int calculateInSampleSize(  
                BitmapFactory.Options options, int reqWidth, int reqHeight) {  
        // Raw height and width of image  
        final int height = options.outHeight;  
        final int width = options.outWidth;  
        int inSampleSize = 1;  
      
        if (height > reqHeight || width > reqWidth) {  
            if (width > height) {  
                inSampleSize = Math.round((float)height / (float)reqHeight);  
            } else {  
                inSampleSize = Math.round((float)width / (float)reqWidth);  
            }  
        }  
        return inSampleSize;  
    }  

    方法三:使用内存缓存

    对于缓存,没有大小或者规则适用于所有应用,它依赖于你分析自己应用的内存使用确定自己的方案。 缓存太小可能只会增加额外的内存使用,缓存太大可能会导致内存溢出或者应用其它模块可使用内存太小

    private LruCache<String, Bitmap> mMemoryCache;
    
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        ...
        // Get max available VM memory, exceeding this amount will throw an
        // OutOfMemory exception. Stored in kilobytes as LruCache takes an
        // int in its constructor.
        final int maxMemory = (int) (Runtime.getRuntime().maxMemory() / 1024);
    
        // Use 1/8th of the available memory for this memory cache.
        final int cacheSize = maxMemory / 8;
    
        mMemoryCache = new LruCache<String, Bitmap>(cacheSize) {
            @Override
            protected int sizeOf(String key, Bitmap bitmap) {
                // The cache size will be measured in kilobytes rather than
                // number of items.
                return bitmap.getByteCount() / 1024;
            }
        };
        ...
    }
    
    public void addBitmapToMemoryCache(String key, Bitmap bitmap) {
        if (getBitmapFromMemCache(key) == null) {
            mMemoryCache.put(key, bitmap);
        }
    }
    
    public Bitmap getBitmapFromMemCache(String key) {
        return mMemoryCache.get(key);
    }

    加载压缩后的图片到ImageView显示

    public void loadBitmap(int resId, ImageView imageView) {
        final String imageKey = String.valueOf(resId);
    
        final Bitmap bitmap = getBitmapFromMemCache(imageKey);
        if (bitmap != null) {
            mImageView.setImageBitmap(bitmap);
        } else {
            mImageView.setImageResource(R.drawable.image_placeholder);
            BitmapWorkerTask task = new BitmapWorkerTask(mImageView);
            task.execute(resId);
        }
    }

    BitmapWorkerTask加载图片后,也要把图片缓存到内存中:

    class BitmapWorkerTask extends AsyncTask {  
        ...  
        // Decode image in background.  
        @Override  
        protected Bitmap doInBackground(Integer... params) {  
            final Bitmap bitmap = decodeSampledBitmapFromResource(  
                    getResources(), params[0], 100, 100));  
            addBitmapToMemoryCache(String.valueOf(params[0]), bitmap);  
            return bitmap;  
        }  
        ...  
    }  

    方法四:使用磁盘缓存

    你的应用也有可能被其他任务打断,如电话呼入,应用在后台有可能会被结束,这样缓存的数据也会丢失。 当用户回到应用时,所有的图片还需要重新获取一遍。 磁盘缓存可应用到这种场景中,它可以减少你获取图片的次数,当然,从磁盘获取图片比从内存中获取要慢的多,所以它需要在非UI线程中完成。 示例代码中是磁盘缓存的一个实现,在Android4.0源码中(libcore/luni/src/main/java/libcore/io/DiskLruCache.java), 有更加强大和推荐的一个实现,它的向后兼容使在已发布过的库中很方便使用它

    private DiskLruCache mDiskCache;
    private static final int DISK_CACHE_SIZE = 1024 * 1024 * 10; // 10MB
    private static final String DISK_CACHE_SUBDIR = "thumbnails";
    
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        ...
        // Initialize memory cache
        ...
        File cacheDir = getCacheDir(this, DISK_CACHE_SUBDIR);
        mDiskCache = DiskLruCache.openCache(this, cacheDir, DISK_CACHE_SIZE);
        ...
    }
    
    class BitmapWorkerTask extends AsyncTask {
        ...
        // Decode image in background.
        @Override
        protected Bitmap doInBackground(Integer... params) {
            final String imageKey = String.valueOf(params[0]);
    
            // Check disk cache in background thread
            Bitmap bitmap = getBitmapFromDiskCache(imageKey);
    
            if (bitmap == null) { // Not found in disk cache
                // Process as normal
                final Bitmap bitmap = decodeSampledBitmapFromResource(
                        getResources(), params[0], 100, 100));
            }
    
            // Add final bitmap to caches
            addBitmapToCache(String.valueOf(imageKey, bitmap);
    
            return bitmap;
        }
        ...
    }
    
    public void addBitmapToCache(String key, Bitmap bitmap) {
        // Add to memory cache as before
        if (getBitmapFromMemCache(key) == null) {
            mMemoryCache.put(key, bitmap);
        }
    
        // Also add to disk cache
        if (!mDiskCache.containsKey(key)) {
            mDiskCache.put(key, bitmap);
        }
    }
    
    public Bitmap getBitmapFromDiskCache(String key) {
        return mDiskCache.get(key);
    }
    
    // Creates a unique subdirectory of the designated app cache directory. Tries to use external
    // but if not mounted, falls back on internal storage.
    public static File getCacheDir(Context context, String uniqueName) {
        // Check if media is mounted or storage is built-in, if so, try and use external cache dir
        // otherwise use internal cache dir
        final String cachePath = Environment.getExternalStorageState() == Environment.MEDIA_MOUNTED
                || !Environment.isExternalStorageRemovable() ?
                        context.getExternalCacheDir().getPath() : context.getCacheDir().getPath();
    
        return new File(cachePath + File.separator + uniqueName);
    }

    运行时的配置改变,例如屏幕横竖屏切换了有好的用户体验,你可能不想在这种情况下,重新获取一遍图片。
    幸好你可以使用上面讲的内存缓存。缓存可以通过使用一个Fragment(调用setRetainInstance(true)被传到新的Activity,
    当新的Activity被创建后,只需要重新附加Fragment,你就可以得到这个Fragment并访问到存在的缓存,把里面的图片快速的显示出来

    private LruCache mMemoryCache;
    
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        ...
        RetainFragment mRetainFragment =
                RetainFragment.findOrCreateRetainFragment(getFragmentManager());
        mMemoryCache = RetainFragment.mRetainedCache;
        if (mMemoryCache == null) {
            mMemoryCache = new LruCache(cacheSize) {
                ... // Initialize cache here as usual
            }
            mRetainFragment.mRetainedCache = mMemoryCache;
        }
        ...
    }
    
    class RetainFragment extends Fragment {
        private static final String TAG = "RetainFragment";
        public LruCache mRetainedCache;
    
        public RetainFragment() {}
    
        public static RetainFragment findOrCreateRetainFragment(FragmentManager fm) {
            RetainFragment fragment = (RetainFragment) fm.findFragmentByTag(TAG);
            if (fragment == null) {
                fragment = new RetainFragment();
            }
            return fragment;
        }
    
        @Override
        public void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setRetainInstance(true);
        }
    }
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  • 原文地址:https://www.cnblogs.com/chengzhengfu/p/4581663.html
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