#region Assembly Microsoft.Practices.Unity, Version=2.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
// F:CodeFor91BMYUN20WebAPPSourcepackagesUnity.2.0lib20Microsoft.Practices.Unity.dll
#endregion
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.Configuration;
/// <summary> /// 注入和反转 /// 单例 /// </summary> public class Ioc { private readonly IUnityContainer _unityContainer; private static Hashtable objCache = new Hashtable(); private static Ioc _instance; public static Ioc Instance { get { return _instance ?? (_instance = new Ioc()); } } private Ioc() { _unityContainer = new UnityContainer(); try { UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); section.Configure(_unityContainer); } catch(Exception) { } } /// <summary> /// 单例获取 /// </summary> /// <typeparam name="T"></typeparam> /// <returns></returns> public T GetService<T>() { string key = typeof(T).ToString(); if(objCache.ContainsKey(key)) { return (T)objCache[key]; } else { T tmp = _unityContainer.Resolve<T>(); objCache[key] = tmp; return tmp; } } public object GetService(Type serviceType) { return _unityContainer.Resolve(serviceType); } }
ps:
T不能是单例类