摘自:stackoverflow.com/questions/24232799/why-choose-struct-over-class
Structure instances are always passed by value, and class instances are always passed by reference. This means that they are suited to different kinds of tasks. As you consider the data constructs and functionality that you need for a project, decide whether each data construct should be defined as a class or as a structure.
As a general guideline, consider creating a structure when one or more of these conditions apply:
- The structure’s primary purpose is to encapsulate a few relatively simple data values.
- It is reasonable to expect that the encapsulated values will be copied rather than referenced when you assign or pass around an instance of that structure.
- Any properties stored by the structure are themselves value types, which would also be expected to be copied rather than referenced.
- The structure does not need to inherit properties or behavior from another existing type.
Examples of good candidates for structures include:
- The size of a geometric shape, perhaps encapsulating a width property and a height property, both of type Double.
- A way to refer to ranges within a series, perhaps encapsulating a start property and a length property, both of type Int.
- A point in a 3D coordinate system, perhaps encapsulating x, y and z properties, each of type Double.
In all other cases, define a class, and create instances of that class to be managed and passed by reference. In practice, this means that most custom data constructs should be classes, not structures.
Structs are preferable if they are relatively small and copiable because copying is way safer than having multiple reference to the same instance as happens with classes. This is especially important when passing around a variable to many classes and/or in a multithreaded environment. If you can always send a copy of your variable to other places, you never have to worry about that other place changing the value of your variable underneath you.
With Structs there is no need to worry about memory leaks or multiple threads racing to access/modify a single instance of a variable.
My personal advice is to always default to using a Struct because they greatly reduce complexity and fallback to Classes if the Struct becomes very large or requires inheritance.