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  • PAT(A) 1042. Shuffling Machine (20)

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic shuffling machines. Your task is to simulate a shuffling machine.

    The machine shuffles a deck of 54 cards according to a given random order and repeats for a given number of times. It is assumed that the initial status of a card deck is in the following order:

    S1, S2, ..., S13, H1, H2, ..., H13, C1, C2, ..., C13, D1, D2, ..., D13, J1, J2

    where "S" stands for "Spade", "H" for "Heart", "C" for "Club", "D" for "Diamond", and "J" for "Joker". A given order is a permutation of distinct integers in [1, 54]. If the number at the i-th position is j, it means to move the card from position i to position j. For example, suppose we only have 5 cards: S3, H5, C1, D13 and J2. Given a shuffling order {4, 2, 5, 3, 1}, the result will be: J2, H5, D13, S3, C1. If we are to repeat the shuffling again, the result will be: C1, H5, S3, J2, D13.

    Input Specification:

    Each input file contains one test case. For each case, the first line contains a positive integer K (<= 20) which is the number of repeat times. Then the next line contains the given order. All the numbers in a line are separated by a space.

    Output Specification:

    For each test case, print the shuffling results in one line. All the cards are separated by a space, and there must be no extra space at the end of the line.

    Sample Input:

    2
    36 52 37 38 3 39 40 53 54 41 11 12 13 42 43 44 2 4 23 24 25 26 27 6 7 8 48 49 50 51 9 10 14 15 16 5 17 18 19 1 20 21 22 28 29 30 31 32 33 34 35 45 46 47
    

    Sample Output:

    S7 C11 C10 C12 S1 H7 H8 H9 D8 D9 S11 S12 S13 D10 D11 D12 S3 S4 S6 S10 H1 H2 C13 D2 D3 D4 H6 H3 D13 J1 J2 C1 C2 C3 C4 D1 S5 H5 H11 H12 C6 C7 C8 C9 S2 S8 S9 H10 D5 D6 D7 H4 H13 C5

    #include <cstdio>
    
    const int N=54;     //牌的编号
    char mp[5]={'S', 'H', 'C', 'D', 'J'};   //牌的编号与花色的映射
    int start[N], then[N], pos[N];      
    //初始牌号顺序,换位后牌号顺序,start[]中每个位置上的牌在操作后应放在then[]中的位置
    
    int main()
    {
        int k;  //the numbers of repeat times
        scanf("%d", &k);
        for(int i=1; i<=N; i++)
            start[i]=i;     //初始化牌的编号
        for(int i=1; i<=N; i++)
            scanf("%d", &pos[i]);    //输入start[]中每个位置上的牌应放到then[]中的位置
        for(int i=0; i<k; i++){     //执行k次操作(跳出循环,start[]中存放最终结果)
         for(int j=1; j<=N; j++) then[pos[j]]=start[j]; //把第j个位置的牌的编号start[j]存于then[]中的位置pos[j] for(int j=1; j<=N; j++) start[j]=then[j]; //then[]赋值给start[],供下次操作使用 } for(int i=1; i<=N; i++){ if(i-1) printf(" "); //控制输出格式 printf("%c%d", mp[(start[i]-1)/13], (start[i]-1)%13+1); //输出:花色+所属花色下的编号 } return 0; }
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  • 原文地址:https://www.cnblogs.com/claremore/p/6547993.html
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