The server
1 #include <arpa/inet.h>
2 #include <netinet/in.h>
3 #include <stdio.h>
4 #include <sys/types.h>
5 #include <sys/socket.h>
6 #include <unistd.h>
7
8 #define BUFLEN 512
9 #define NPACK 10
10 #define PORT 9930
11
12 void diep(char *s)
13 {
14 perror(s);
15 exit(1);
16 }
17
18 int main(void)
19 {
20 struct sockaddr_in si_me, si_other;
21 int s, i, slen=sizeof(si_other);
22 char buf[BUFLEN];
23
24 if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1)
25 diep("socket");
26
27 memset((char *) &si_me, 0, sizeof(si_me));
28 si_me.sin_family = AF_INET;
29 si_me.sin_port = htons(PORT);
30 si_me.sin_addr.s_addr = htonl(INADDR_ANY);
31
if (bind(s, &si_me, sizeof(si_me))==-1)
32 diep("bind");
33
34 for (i=0; i<NPACK; i++) {
35 if (recvfrom(s, buf, BUFLEN, 0, &si_other, &slen)==-1)
36 diep("recvfrom()");
37 printf("Received packet from %s:%d\nData: %s\n\n",
38 inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port), buf);
39 }
40
41 close(s);
42 return 0;
43 }
Comments
Lines 8-10 define the buffer size (quite arbitrary), the number of packets to receive and the UDP port number to listen at. You could use any port number above 1023, although bind() will fail if someone else is using the same port simultaneously.
The function diep() is used for error handling.
21: Declare receive buffer.
22: sockaddr_in is a structure containing an Internet socket address. Basically, it contains:
an address family (always AF_INET for our purposes)
a port number
an IP address
si_me defines the socket where the server will listen. si_other defines the socket at the other end of the link (that is, the client).
24: Create a socket. AF_INET says that it will be an Internet socket. SOCK_DGRAM says that it will use datagram delivery instead of virtual circuits. IPPROTO_UDP says that it will use the UDP protocol (the standard transport layer protocol for datagrams in IP networks). Generally you can use zero for the last parameter; the kernel will figure out what protocol to use (in this case, it would choose IPPROTO_UDP anyway).
27: We need to initialize the si_me structure. The first step is to fill it with binary zeroes, which is done on this line. (I doubt this step is actually necessary in modern Unix implementations, but better safe than sorry.)
28: We will use Internet addresses.
29: Here, the port number is defined. htons() ensures that the byte order is correct (Host TO Network order/Short integer).
30: This line is used to tell what IP address we want to bind to. Most machines have more than one network interface (for example, 127.0.0.1 for the loopback interface and some other address for the network card; there may be more than one network card). In the general case, you want to accept packets from any interface, so you use INADDR_ANY instead of a specific address.
31: Now we are ready to bind the socket to the address we created above. This line tells the system that the socket s should be bound to the address in si_me.
35: This call says that we want to receive a packet from s, that the data should be put info buf, and that buf can store at most BUFLEN characters. The zero parameter says that no special flags should be used. Data about the sender should be stored in si_other, which has room for slen byte. Note that recvfrom() will set slen to the number of bytes actually stored. If you want to play safe, set slen to sizeof(si_other) after each call to recvfrom().
37: The information about the sender we got from recvfrom() is displayed (IP:port), along with the data in the packet. inet_ntoa() takes a struct in_addr and converts it to a string in dot notation, which is rather useful if you want to display the address in a legible form.
The client
1 #define SRV_IP "999.999.999.999"
2 /* diep(), #includes and #defines like in the server */
3
4 int main(void)
5 {
6 struct sockaddr_in si_other;
7 int s, i, slen=sizeof(si_other);
8 char buf[BUFLEN];
9
10 if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1)
11 diep("socket");
12
13 memset((char *) &si_other, 0, sizeof(si_other));
14 si_other.sin_family = AF_INET;
15 si_other.sin_port = htons(PORT);
16 if (inet_aton(SRV_IP, &si_other.sin_addr)==0) {
17 fprintf(stderr, "inet_aton() failed\n");
18 exit(1);
19 }
20
21 for (i=0; i<NPACK; i++) {
22 printf("Sending packet %d\n", i);
23 sprintf(buf, "This is packet %d\n", i);
24 if (sendto(s, buf, BUFLEN, 0, &si_other, slen)==-1)
25 diep("sendto()");
26 }
27
28 close(s);
29 return 0;
30 }
Note: The client is quite similar to the server. Only the differences will be discussed.
1: You need to know the IP address of the machine where the server runs. If you run the client and the server on the same machine, try 127.0.0.1. "999.999.999.999" is not a legal IP address; you need to substitute your own server's address.
12: You may call bind() after the call to socket(), if you wish to specify which port and interface that should be used for the client socket. However, this is almost never necessary. The system will decide what port and interface to use.
13-19: Here, we set up a sockaddr_in corresponding to the socket address where the server is listening. inet_aton() is used to convert a string in dotted-decimal ASCII notation to a binary address.
24: Send BUFLEN bytes from buf to s, with no flags (0). The receiver is specified in si_other, which contains slen byte.
General tips
Remember to always check return values from system calls! By doing so, you will save time in the long run, I promise. Many people do not test return values in small quick-and-dirty test programs. However, in such cases it is especially important to check return values, because if you don't really know what you are doing you are much more likely to make a mistake. The checks help you understand what went wrong and why.
There is a tool called netcat (the actual command is nc) which is very useful for testing and debugging socket code. Check the man page if you are curious (of course, it might not be installed on your system).
If you want to cut and paste the code above, use cut -c9- to get rid of the line numbers. (The exact syntax of cut may be different on your system, and you may have to remove more or less than 9 characters.)
The command netstat can be useful to check which sockets are active. Try netstat -a.
For an overview over some of the structures used in socket programming, check out the code examples from lecture 13 on my course in Unix system programming. You will also find some material on TCP programming there. Disregard the initial material on select() and friends. There are some comments in Swedish, but most of the page is written in C.