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  • Android 提高篇 4之SurfaceView与 多线程 的混搭

     上一篇简单介绍了SurfaceView的基本使用,这次就介绍SurfaceView与多线程的混搭。SurfaceView与多线程混搭,是为了防止动画闪烁而实现的一种多线程应用。android的多线程用法与JAVA的多线程用法完全一样,本文不做多线程方面的介绍了。直接讲解SurfaceView与多线程的混合使用,即开一条线程专门读取图片,另外一条线程专门绘图。

            本文程序运行截图如下,左边是开单个线程读取并绘图,右边是开两个线程,一个专门读取图片,一个专门绘图:

    对比一下,右边动画的帧速明显比左边的快,左右两者都没使用Thread.sleep()。为什么要开两个线程一个读一个画,而不去开两个线程像左边那样都“边读边画”呢?因为SurfaceView每次绘图都会锁定Canvas,也就是说同一片区域这次没画完下次就不能画,因此要提高动画播放的效率,就得开一条线程专门画图,开另外一条线程做预处理的工作。

    main.xml的源码:

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    <?xml version="1.0" encoding="utf-8"?> 
    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android
        android:layout_width="fill_parent" android:layout_height="fill_parent" 
        android:orientation="vertical"> 
     
        <LinearLayout android:id="@+id/LinearLayout01" 
            android:layout_width="wrap_content" android:layout_height="wrap_content"> 
            <Button android:id="@+id/Button01" android:layout_width="wrap_content" 
                android:layout_height="wrap_content" android:text="单个独立线程"></Button> 
            <Button android:id="@+id/Button02" android:layout_width="wrap_content" 
                android:layout_height="wrap_content" android:text="两个独立线程"></Button> 
        </LinearLayout> 
        <SurfaceView android:id="@+id/SurfaceView01" 
            android:layout_width="fill_parent" android:layout_height="fill_parent"></SurfaceView> 
    </LinearLayout> 
    <?xml version="1.0" encoding="utf-8"?>
    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
     android:layout_width="fill_parent" android:layout_height="fill_parent"
     android:orientation="vertical">

     <LinearLayout android:id="@+id/LinearLayout01"
      android:layout_width="wrap_content" android:layout_height="wrap_content">
      <Button android:id="@+id/Button01" android:layout_width="wrap_content"
       android:layout_height="wrap_content" android:text="单个独立线程"></Button>
      <Button android:id="@+id/Button02" android:layout_width="wrap_content"
       android:layout_height="wrap_content" android:text="两个独立线程"></Button>
     </LinearLayout>
     <SurfaceView android:id="@+id/SurfaceView01"
      android:layout_width="fill_parent" android:layout_height="fill_parent"></SurfaceView>
    </LinearLayout>
     

    本文程序的源码:

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    package com.testSurfaceView;  
     
    import java.lang.reflect.Field;  
    import java.util.ArrayList;  
    import android.app.Activity;  
    import android.graphics.Bitmap;  
    import android.graphics.BitmapFactory;  
    import android.graphics.Canvas;  
    import android.graphics.Paint;  
    import android.graphics.Rect;  
    import android.os.Bundle;  
    import android.util.Log;  
    import android.view.SurfaceHolder;  
    import android.view.SurfaceView;  
    import android.view.View;  
    import android.widget.Button;  
     
    public class testSurfaceView extends Activity {  
        /** Called when the activity is first created. */ 
        Button btnSingleThread, btnDoubleThread;  
        SurfaceView sfv;  
        SurfaceHolder sfh;  
        ArrayList<Integer> imgList = new ArrayList<Integer>();  
        int imgWidth, imgHeight;  
        Bitmap bitmap;//独立线程读取,独立线程绘图  
     
        @Override 
        public void onCreate(Bundle savedInstanceState) {  
            super.onCreate(savedInstanceState);  
            setContentView(R.layout.main);  
     
            btnSingleThread = (Button) this.findViewById(R.id.Button01);  
            btnDoubleThread = (Button) this.findViewById(R.id.Button02);  
            btnSingleThread.setOnClickListener(new ClickEvent());  
            btnDoubleThread.setOnClickListener(new ClickEvent());  
            sfv = (SurfaceView) this.findViewById(R.id.SurfaceView01);  
            sfh = sfv.getHolder();  
            sfh.addCallback(new MyCallBack());// 自动运行surfaceCreated以及surfaceChanged  
        }  
     
        class ClickEvent implements View.OnClickListener {  
     
            @Override 
            public void onClick(View v) {  
     
                if (v == btnSingleThread) {  
                    new Load_DrawImage(0, 0).start();//开一条线程读取并绘图  
                } else if (v == btnDoubleThread) {  
                    new LoadImage().start();//开一条线程读取  
                    new DrawImage(imgWidth + 10, 0).start();//开一条线程绘图  
                }  
     
            }  
     
        }  
     
        class MyCallBack implements SurfaceHolder.Callback {  
     
            @Override 
            public void surfaceChanged(SurfaceHolder holder, int format, int width,  
                    int height) {  
                Log.i("Surface:", "Change");  
     
            }  
     
            @Override 
            public void surfaceCreated(SurfaceHolder holder) {  
                Log.i("Surface:", "Create");  
     
                // 用反射机制来获取资源中的图片ID和尺寸  
                Field[] fields = R.drawable.class.getDeclaredFields();  
                for (Field field : fields) {  
                    if (!"icon".equals(field.getName()))// 除了icon之外的图片  
                    {  
                        int index = 0;  
                        try {  
                            index = field.getInt(R.drawable.class);  
                        } catch (IllegalArgumentException e) {  
                            // TODO Auto-generated catch block  
                            e.printStackTrace();  
                        } catch (IllegalAccessException e) {  
                            // TODO Auto-generated catch block  
                            e.printStackTrace();  
                        }  
                        // 保存图片ID  
                        imgList.add(index);  
                    }  
                }  
                // 取得图像大小  
                Bitmap bmImg = BitmapFactory.decodeResource(getResources(),  
                        imgList.get(0));  
                imgWidth = bmImg.getWidth();  
                imgHeight = bmImg.getHeight();  
            }  
     
            @Override 
            public void surfaceDestroyed(SurfaceHolder holder) {  
                Log.i("Surface:", "Destroy");  
     
            }  
     
        }  
     
        /* 
         * 读取并显示图片的线程 
         */ 
        class Load_DrawImage extends Thread {  
            int x, y;  
            int imgIndex = 0;  
     
            public Load_DrawImage(int x, int y) {  
                this.x = x;  
                this.y = y;  
            }  
     
            public void run() {  
                while (true) {  
                    Canvas c = sfh.lockCanvas(new Rect(this.x, this.y, this.x  
                            + imgWidth, this.y + imgHeight));  
                    Bitmap bmImg = BitmapFactory.decodeResource(getResources(),  
                            imgList.get(imgIndex));  
                    c.drawBitmap(bmImg, this.x, this.y, new Paint());  
                    imgIndex++;  
                    if (imgIndex == imgList.size())  
                        imgIndex = 0;  
     
                    sfh.unlockCanvasAndPost(c);// 更新屏幕显示内容  
                }  
            }  
        };  
     
        /* 
         * 只负责绘图的线程 
         */ 
        class DrawImage extends Thread {  
            int x, y;  
     
            public DrawImage(int x, int y) {  
                this.x = x;  
                this.y = y;  
            }  
     
            public void run() {  
                while (true) {  
                    if (bitmap != null) {//如果图像有效  
                        Canvas c = sfh.lockCanvas(new Rect(this.x, this.y, this.x  
                                + imgWidth, this.y + imgHeight));  
     
                        c.drawBitmap(bitmap, this.x, this.y, new Paint());  
     
                        sfh.unlockCanvasAndPost(c);// 更新屏幕显示内容  
                    }  
                }  
            }  
        };  
     
        /* 
         * 只负责读取图片的线程 
         */ 
        class LoadImage extends Thread {  
            int imgIndex = 0;  
     
            public void run() {  
                while (true) {  
                    bitmap = BitmapFactory.decodeResource(getResources(),  
                            imgList.get(imgIndex));  
                    imgIndex++;  
                    if (imgIndex == imgList.size())//如果到尽头则重新读取  
                        imgIndex = 0;  
                }  
            }  
        };  

    本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/hellogv/archive/2010/11/04/5986835.aspx

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  • 原文地址:https://www.cnblogs.com/csj007523/p/2052183.html
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