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  • 验证码(字母数字组合)

    自定义 View

    .h

    #import <UIKit/UIKit.h>

     

    @interface PooCodeView : UIView

    @property (nonatomic, retain) NSArray *changeArray;

    @property (nonatomic, retain) NSMutableString *changeString;

    @property (nonatomic, retain) UILabel *codeLabel;

     

    -(void)changeCode;

    @end

     

    .m

    #import "PooCodeView.h"

     

    @implementation PooCodeView

    @synthesize changeArray = _changeArray;

    @synthesize changeString = _changeString;

    @synthesize codeLabel = _codeLabel;

     

    - (id)initWithFrame:(CGRect)frame

    {

        self = [super initWithFrame:frame];

        if (self) {

            // Initialization code

            

    //        self.layer.cornerRadius = 5.0;

    //        self.layer.masksToBounds = YES;

            float red = arc4random() % 100 / 100.0;

            float green = arc4random() % 100 / 100.0;

            float blue = arc4random() % 100 / 100.0;

            UIColor *color = [UIColor colorWithRed:red green:green blue:blue alpha:0.2];

            self.backgroundColor = color;

            [self change];

        }

        return self;

    }

    //-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event

    //{

    //    [self change];

    //    [self setNeedsDisplay];

    //}

     

    -(void)changeCode{

        [self change];

        [self setNeedsDisplay];

    }

     

    - (void)change

    {

        self.changeArray = [[NSArray alloc] initWithObjects:@"0",@"1",@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9",@"A",@"B",@"C",@"D",@"E",@"F",@"G",@"H",@"I",@"J",@"K",@"L",@"M",@"N",@"O",@"P",@"Q",@"R",@"S",@"T",@"U",@"V",@"W",@"X",@"Y",@"Z",@"a",@"b",@"c",@"d",@"e",@"f",@"g",@"h",@"i",@"j",@"k",@"l",@"m",@"n",@"o",@"p",@"q",@"r",@"s",@"t",@"u",@"v",@"w",@"x",@"y",@"z",nil];

        

        NSMutableString *getStr = [[NSMutableString alloc] initWithCapacity:5];

        

        self.changeString = [[NSMutableString alloc] initWithCapacity:6];

        for(NSInteger i = 0; i < 4; i++)

        {

            NSInteger index = arc4random() % ([self.changeArray count] - 1);

            getStr = [self.changeArray objectAtIndex:index];

            

            self.changeString = (NSMutableString *)[self.changeString stringByAppendingString:getStr];

        }

    }

     

    - (void)drawRect:(CGRect)rect {

        [super drawRect:rect];

        

            float red = arc4random() % 100 / 100.0;

            float green = arc4random() % 100 / 100.0;

            float blue = arc4random() % 100 / 100.0;

        

            UIColor *color = [UIColor colorWithRed:red green:green blue:blue alpha:0.5];

            [self setBackgroundColor:color];

     

            NSString *text = [NSString stringWithFormat:@"%@",self.changeString];

            CGSize cSize = [@"S" sizeWithFont:[UIFont systemFontOfSize:20]];

            int width = rect.size.width / text.length - cSize.width;

            int height = rect.size.height - cSize.height;

            CGPoint point;

        

            float pX, pY;

            for (int i = 0; i < text.length; i++)

            {

                pX = arc4random() % width + rect.size.width / text.length * i;

                pY = arc4random() % height;

                point = CGPointMake(pX, pY);

                unichar c = [text characterAtIndex:i];

                NSString *textC = [NSString stringWithFormat:@"%C", c];

                [textC drawAtPoint:point withFont:[UIFont systemFontOfSize:20]];

            }

        

            CGContextRef context = UIGraphicsGetCurrentContext();

            CGContextSetLineWidth(context, 1.0);

            for(int cout = 0; cout < 10; cout++)

            {

                red = arc4random() % 100 / 100.0;

                green = arc4random() % 100 / 100.0;

                blue = arc4random() % 100 / 100.0;

                color = [UIColor colorWithRed:red green:green blue:blue alpha:0.2];

                CGContextSetStrokeColorWithColor(context, [color CGColor]);

                pX = arc4random() % (int)rect.size.width;

                pY = arc4random() % (int)rect.size.height;

                CGContextMoveToPoint(context, pX, pY);

                pX = arc4random() % (int)rect.size.width;

                pY = arc4random() % (int)rect.size.height;

                CGContextAddLineToPoint(context, pX, pY);

                CGContextStrokePath(context);

            }

    }

    @end

     

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  • 原文地址:https://www.cnblogs.com/daxueshan/p/6093524.html
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