zoukankan      html  css  js  c++  java
  • Unity 平台相关宏定义

    Platform Defines Macros

    The platform defines that Unity supports for your scripts are:

       
    UNITY_EDITOR Define for calling Unity Editor scripts from your game code.
    UNITY_STANDALONE_OSX Platform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures).
    UNITY_DASHBOARD_WIDGET Platform define when creating code for Mac OS dashboard widgets.
    UNITY_STANDALONE_WIN Use this when you want to compile/execute code for Windows stand alone applications.
    UNITY_STANDALONE_LINUX Use this when you want to compile/execute code for Linux stand alone applications.
    UNITY_WEBPLAYER Platform define for web player content (this includes Windows and Mac Web player executables).
    UNITY_WII Platform define for compiling/executing code for the Wii console.
    UNITY_IPHONE Platform define for compiling/executing code for the iPhone platform.
    UNITY_ANDROID Platform define for the Android platform.
    UNITY_PS3 Platform define for running PlayStation 3 code.
    UNITY_XBOX360 Platform define for executing Xbox 360 code.
    UNITY_NACL Platform define when compiling code for Google native client (this will be set additionally to UNITY_WEBPLAYER).
    UNITY_FLASH Platform define when compiling code for Adobe Flash.

    Also you can compile code selectively depending on the version of the engine you are working on. Currently the supported ones are:

    UNITY_2_6 Platform define for the major version of Unity 2.6.
    UNITY_2_6_1 Platform define for specific version 1 from the major release 2.6.
    UNITY_3_0 Platform define for the major version of Unity 3.0.
    UNITY_3_0_0 Platform define for the specific version 0 of Unity 3.0.
    UNITY_3_1 Platform define for major version of Unity 3.1.
    UNITY_3_2 Platform define for major version of Unity 3.2.
    UNITY_3_3 Platform define for major version of Unity 3.3.
    UNITY_3_4 Platform define for major version of Unity 3.4.
    UNITY_3_5 Platform define for major version of Unity 3.5.
    UNITY_4_0 Platform define for major version of Unity 4.0.

    Unity官方文档地址

  • 相关阅读:
    快速排序
    09-HQL:Group、Order
    08-表属性操作
    07-数据导出及动态分区
    06-数据加载
    05-Hive数据操作
    04-表操作2
    03-表操作1
    [原创]IPV4分组的格式
    mysql中having和where的区别
  • 原文地址:https://www.cnblogs.com/dayhand/p/3990559.html
Copyright © 2011-2022 走看看