1 using System; 2 using System.Collections.Generic; 3 using System.Linq; 4 using System.Text; 5 using System.Threading; 6 using System.IO; 7 using System.Windows.Forms; 8 using Microsoft.DirectX; 9 using Microsoft.DirectX.DirectSound; 10 11 namespace DQ 12 { 13 class SoundRecord 14 { 15 #region 成员数据 16 private Capture mCapDev = null; // 音频捕捉设备 17 private CaptureBuffer mRecBuffer = null; // 缓冲区对象 18 private WaveFormat mWavFormat; // 录音的格式 19 20 private int mNextCaptureOffset = 0; // 该次录音缓冲区的起始点 21 private int mSampleCount = 0; // 录制的样本数目 22 private int LockSize = 0; 23 24 private Notify mNotify = null; // 消息通知对象 25 public const int cNotifyNum = 16; // 通知的个数 26 private int mNotifySize = 0; // 每次通知大小 27 private int mBufferSize = 0; // 缓冲队列大小 28 private Thread mNotifyThread = null; // 处理缓冲区消息的线程 29 private AutoResetEvent mNotificationEvent = null; // 通知事件 30 31 private string mFileName = string.Empty; // 文件保存路径 32 private FileStream mWaveFile = null; // 文件流 33 private BinaryWriter mWriter = null; // 写文件 34 private static int[] SAMPLE_FORMAT_ARRAY = { 16, 2, 1 }; 35 public int CurrentVolume; 36 byte[] CaptureData = null; 37 public List<int> VolumnList = new List<int>(); 38 public int AverageVolumn; 39 #endregion 40 #region 对外操作函数 41 /// <summary> 42 /// 构造函数,设定录音设备,设定录音格式. 43 /// <summary> 44 public SoundRecord() 45 { 46 // 初始化音频捕捉设备 47 InitCaptureDevice(); 48 // 设定录音格式 49 mWavFormat = CreateWaveFormat(); 50 } 51 52 /// <summary> 53 /// 创建录音格式,此处使用16bit,16KHz,Mono的录音格式 54 /// <summary> 55 private WaveFormat CreateWaveFormat() 56 { 57 WaveFormat format = new WaveFormat(); 58 format.FormatTag = WaveFormatTag.Pcm; // PCM 59 format.SamplesPerSecond = 16000; // 采样率:16KHz 60 format.BitsPerSample = 16; // 采样位数:16Bit 61 format.Channels = 1; // 声道:Mono 62 format.BlockAlign = (short)(format.Channels * (format.BitsPerSample / 8)); // 单位采样点的字节数 63 format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond; 64 return format; 65 // 按照以上采样规格,可知采样1秒钟的字节数为 16000*2=32000B 约为31K 66 } 67 68 /// <summary> 69 /// 设定录音结束后保存的文件,包括路径 70 /// </summary> 71 /// <param name="filename">保存wav文件的路径名</param> 72 public void SetFileName(string filename) 73 { 74 mFileName = filename; 75 } 76 77 /// <summary> 78 /// 开始录音 79 /// </summary> 80 public void RecStart() 81 { 82 // 创建录音文件 83 CreateSoundFile(); 84 // 创建一个录音缓冲区,并开始录音 85 CreateCaptureBuffer(); 86 // 建立通知消息,当缓冲区满的时候处理方法 87 InitNotifications(); 88 mRecBuffer.Start(true); 89 } 90 91 92 /// <summary> 93 /// 停止录音 94 /// </summary> 95 public void RecStop() 96 { 97 mRecBuffer.Stop(); // 调用缓冲区的停止方法,停止采集声音 98 if (null != mNotificationEvent) 99 mNotificationEvent.Set(); //关闭通知 100 mNotifyThread.Abort(); //结束线程 101 RecordCapturedData(); // 将缓冲区最后一部分数据写入到文件中 102 // 写WAV文件尾 103 mWriter.Seek(4, SeekOrigin.Begin); 104 mWriter.Write((int)(mSampleCount + 36)); // 写文件长度 105 mWriter.Seek(40, SeekOrigin.Begin); 106 mWriter.Write(mSampleCount); // 写数据长度 107 108 mWriter.Close(); 109 mWaveFile.Close(); 110 mWriter = null; 111 mWaveFile = null; 112 } 113 #endregion 114 #region 对内操作函数 115 /// <summary> 116 /// 初始化录音设备,此处使用主录音设备. 117 /// </summary> 118 /// <returns>调用成功返回true,否则返回false</returns> 119 private bool InitCaptureDevice() 120 { 121 // 获取默认音频捕捉设备 122 CaptureDevicesCollection devices = new CaptureDevicesCollection(); // 枚举音频捕捉设备 123 Guid deviceGuid = Guid.Empty; 124 125 if (devices.Count > 0) 126 deviceGuid = devices[0].DriverGuid; 127 else 128 { 129 MessageBox.Show("系统中没有音频捕捉设备"); 130 return false; 131 } 132 133 // 用指定的捕捉设备创建Capture对象 134 try 135 { 136 mCapDev = new Capture(deviceGuid); 137 } 138 catch (DirectXException e) 139 { 140 MessageBox.Show(e.ToString()); 141 return false; 142 } 143 return true; 144 } 145 146 /// <summary> 147 /// 创建录音使用的缓冲区 148 /// </summary> 149 private void CreateCaptureBuffer() 150 { 151 // 缓冲区的描述对象 152 CaptureBufferDescription bufferdescription = new CaptureBufferDescription(); 153 if (null != mNotify) 154 { 155 mNotify.Dispose(); 156 mNotify = null; 157 } 158 if (null != mRecBuffer) 159 { 160 mRecBuffer.Dispose(); 161 mRecBuffer = null; 162 } 163 // 设定通知的大小,默认为1s钟 164 mNotifySize = (1024 > mWavFormat.AverageBytesPerSecond / 8) ? 1024 : (mWavFormat.AverageBytesPerSecond / 8); 165 mNotifySize -= mNotifySize % mWavFormat.BlockAlign; 166 // 设定缓冲区大小 167 mBufferSize = mNotifySize * cNotifyNum; 168 // 创建缓冲区描述 169 bufferdescription.BufferBytes = mBufferSize; 170 bufferdescription.Format = mWavFormat; // 录音格式 171 // 创建缓冲区 172 mRecBuffer = new CaptureBuffer(bufferdescription, mCapDev); 173 mNextCaptureOffset = 0; 174 } 175 176 /// <summary> 177 /// 初始化通知事件,将原缓冲区分成16个缓冲队列,在每个缓冲队列的结束点设定通知点. 178 /// </summary> 179 /// <returns>是否成功</returns> 180 private bool InitNotifications() 181 { 182 if (null == mRecBuffer) 183 { 184 MessageBox.Show("未创建录音缓冲区"); 185 return false; 186 } 187 // 创建一个通知事件,当缓冲队列满了就激发该事件. 188 mNotificationEvent = new AutoResetEvent(false); 189 // 创建一个线程管理缓冲区事件 190 if (null == mNotifyThread) 191 { 192 mNotifyThread = new Thread(new ThreadStart(WaitThread)); 193 mNotifyThread.Start(); 194 } 195 // 设定通知的位置 196 BufferPositionNotify[] PositionNotify = new BufferPositionNotify[cNotifyNum + 1]; 197 for (int i = 0; i < cNotifyNum; i++) 198 { 199 PositionNotify[i].Offset = (mNotifySize * i) + mNotifySize - 1; 200 PositionNotify[i].EventNotifyHandle = mNotificationEvent.SafeWaitHandle.DangerousGetHandle(); 201 } 202 mNotify = new Notify(mRecBuffer); 203 mNotify.SetNotificationPositions(PositionNotify, cNotifyNum); 204 return true; 205 } 206 207 /// <summary> 208 /// 接收缓冲区满消息的处理线程 209 /// </summary> 210 private void WaitThread() 211 { 212 while (true) 213 { 214 // 等待缓冲区的通知消息 215 mNotificationEvent.WaitOne(Timeout.Infinite, true); 216 // 录制数据 217 RecordCapturedData(); 218 } 219 } 220 221 /// <summary> 222 /// 将录制的数据写入wav文件 223 /// </summary> 224 private void RecordCapturedData() 225 { 226 int ReadPos = 0, CapturePos = 0; 227 mRecBuffer.GetCurrentPosition(out CapturePos, out ReadPos); 228 LockSize = ReadPos - mNextCaptureOffset; 229 if (LockSize < 0) // 因为是循环的使用缓冲区,所以有一种情况下为负:当文以载读指针回到第一个通知点,而Ibuffeoffset还在最后一个通知处 230 LockSize += mBufferSize; 231 LockSize -= (LockSize % mNotifySize); // 对齐缓冲区边界,实际上由于开始设定完整,这个操作是多余的. 232 if (0 == LockSize) 233 return; 234 235 // 读取缓冲区内的数据 236 try 237 { 238 CaptureData = (byte[])mRecBuffer.Read(mNextCaptureOffset, typeof(byte), LockFlag.None, LockSize); 239 } 240 catch 241 { 242 243 } 244 #region 获取音量 245 try 246 { 247 int tempFrameDelay = 10; 248 int tempSampleDelay = 100; 249 Array samples = mRecBuffer.Read(mNextCaptureOffset, typeof(Int16), LockFlag.FromWriteCursor, SAMPLE_FORMAT_ARRAY); 250 251 int goal = 0; 252 253 for (int i = 0; i < 16; i++) 254 { 255 goal += (Int16)samples.GetValue(i, 0, 0); 256 } 257 258 goal = (int)Math.Abs(goal / 16); 259 260 double range = goal - CurrentVolume; 261 262 double exactValue = CurrentVolume; 263 264 double stepSize = range / tempSampleDelay * tempFrameDelay; 265 if (Math.Abs(stepSize) < .01) 266 { 267 stepSize = Math.Sign(range) * .01; 268 } 269 double absStepSize = Math.Abs(stepSize); 270 271 if ((CurrentVolume == goal)) 272 { 273 //Thread.Sleep(tempSampleDelay); 274 } 275 else 276 { 277 do 278 { 279 if (CurrentVolume != goal) 280 { 281 if (absStepSize < Math.Abs(goal - CurrentVolume)) 282 { 283 exactValue += stepSize; 284 CurrentVolume = (int)Math.Round(exactValue); 285 //Console.WriteLine("当前麦克风音量:"+CurrentVolume); 286 VolumnList.Add(CurrentVolume); 287 AverageVolumn = Convert.ToInt32(VolumnList.Average()); 288 } 289 else 290 { 291 CurrentVolume = goal; 292 } 293 } 294 //Thread.Sleep(tempFrameDelay); 295 } while ((CurrentVolume != goal)); 296 } 297 } 298 catch 299 { 300 301 } 302 #endregion 303 // 写入Wav文件 304 mWriter.Write(CaptureData, 0, CaptureData.Length); 305 // 更新已经录制的数据长度. 306 mSampleCount += CaptureData.Length; 307 // 移动录制数据的起始点,通知消息只负责指示产生消息的位置,并不记录上次录制的位置 308 mNextCaptureOffset += CaptureData.Length; 309 mNextCaptureOffset %= mBufferSize; // Circular buffer 310 } 311 312 /// <summary> 313 /// 创建保存的波形文件,并写入必要的文件头. 314 /// </summary> 315 private void CreateSoundFile() 316 { 317 // Open up the wave file for writing. 318 mWaveFile = new FileStream(mFileName, FileMode.Create); 319 mWriter = new BinaryWriter(mWaveFile); 320 /************************************************************************** 321 Here is where the file will be created. A 322 wave file is a RIFF file, which has chunks 323 of data that describe what the file contains. 324 A wave RIFF file is put together like this: 325 The 12 byte RIFF chunk is constructed like this: 326 Bytes 0 - 3 : 'R' 'I' 'F' 'F' 327 Bytes 4 - 7 : Length of file, minus the first 8 bytes of the RIFF description. 328 (4 bytes for "WAVE" + 24 bytes for format chunk length + 329 8 bytes for data chunk description + actual sample data size.) 330 Bytes 8 - 11: 'W' 'A' 'V' 'E' 331 The 24 byte FORMAT chunk is constructed like this: 332 Bytes 0 - 3 : 'f' 'm' 't' ' ' 333 Bytes 4 - 7 : The format chunk length. This is always 16. 334 Bytes 8 - 9 : File padding. Always 1. 335 Bytes 10- 11: Number of channels. Either 1 for mono, or 2 for stereo. 336 Bytes 12- 15: Sample rate. 337 Bytes 16- 19: Number of bytes per second. 338 Bytes 20- 21: Bytes per sample. 1 for 8 bit mono, 2 for 8 bit stereo or 339 16 bit mono, 4 for 16 bit stereo. 340 Bytes 22- 23: Number of bits per sample. 341 The DATA chunk is constructed like this: 342 Bytes 0 - 3 : 'd' 'a' 't' 'a' 343 Bytes 4 - 7 : Length of data, in bytes. 344 Bytes 8 -: Actual sample data. 345 ***************************************************************************/ 346 // Set up file with RIFF chunk info. 347 char[] ChunkRiff = { 'R', 'I', 'F', 'F' }; 348 char[] ChunkType = { 'W', 'A', 'V', 'E' }; 349 char[] ChunkFmt = { 'f', 'm', 't', ' ' }; 350 char[] ChunkData = { 'd', 'a', 't', 'a' }; 351 352 short shPad = 1; // File padding 353 int nFormatChunkLength = 0x10; // Format chunk length. 354 int nLength = 0; // File length, minus first 8 bytes of RIFF description. This will be filled in later. 355 short shBytesPerSample = 0; // Bytes per sample. 356 357 // 一个样本点的字节数目 358 if (8 == mWavFormat.BitsPerSample && 1 == mWavFormat.Channels) 359 shBytesPerSample = 1; 360 else if ((8 == mWavFormat.BitsPerSample && 2 == mWavFormat.Channels) || (16 == mWavFormat.BitsPerSample && 1 == mWavFormat.Channels)) 361 shBytesPerSample = 2; 362 else if (16 == mWavFormat.BitsPerSample && 2 == mWavFormat.Channels) 363 shBytesPerSample = 4; 364 365 // RIFF 块 366 mWriter.Write(ChunkRiff); 367 mWriter.Write(nLength); 368 mWriter.Write(ChunkType); 369 370 // WAVE块 371 mWriter.Write(ChunkFmt); 372 mWriter.Write(nFormatChunkLength); 373 mWriter.Write(shPad); 374 mWriter.Write(mWavFormat.Channels); 375 mWriter.Write(mWavFormat.SamplesPerSecond); 376 mWriter.Write(mWavFormat.AverageBytesPerSecond); 377 mWriter.Write(shBytesPerSample); 378 mWriter.Write(mWavFormat.BitsPerSample); 379 380 // 数据块 381 mWriter.Write(ChunkData); 382 mWriter.Write((int)0); // The sample length will be written in later. 383 } 384 #endregion 385 } 386 }