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  • DQ-SoundRecord

      1 using System;
      2 using System.Collections.Generic;
      3 using System.Linq;
      4 using System.Text;
      5 using System.Threading;
      6 using System.IO;
      7 using System.Windows.Forms;
      8 using Microsoft.DirectX;
      9 using Microsoft.DirectX.DirectSound;
     10 
     11 namespace DQ
     12 {
     13     class SoundRecord
     14     {
     15         #region 成员数据  
     16         private Capture mCapDev = null;              // 音频捕捉设备  
     17         private CaptureBuffer mRecBuffer = null;     // 缓冲区对象  
     18         private WaveFormat mWavFormat;               // 录音的格式  
     19 
     20         private int mNextCaptureOffset = 0;         // 该次录音缓冲区的起始点  
     21         private int mSampleCount = 0;               // 录制的样本数目  
     22         private int LockSize = 0;
     23 
     24         private Notify mNotify = null;               // 消息通知对象  
     25         public const int cNotifyNum = 16;           // 通知的个数  
     26         private int mNotifySize = 0;                // 每次通知大小  
     27         private int mBufferSize = 0;                // 缓冲队列大小  
     28         private Thread mNotifyThread = null;                 // 处理缓冲区消息的线程  
     29         private AutoResetEvent mNotificationEvent = null;    // 通知事件  
     30 
     31         private string mFileName = string.Empty;     // 文件保存路径  
     32         private FileStream mWaveFile = null;         // 文件流  
     33         private BinaryWriter mWriter = null;         // 写文件  
     34         private static int[] SAMPLE_FORMAT_ARRAY = { 16, 2, 1 };
     35         public int CurrentVolume;
     36         byte[] CaptureData = null;
     37         public List<int> VolumnList = new List<int>();
     38         public int AverageVolumn;
     39         #endregion
     40         #region 对外操作函数
     41         /// <summary>  
     42         /// 构造函数,设定录音设备,设定录音格式.  
     43         /// <summary>  
     44         public SoundRecord()
     45         {
     46             // 初始化音频捕捉设备  
     47             InitCaptureDevice();
     48             // 设定录音格式  
     49             mWavFormat = CreateWaveFormat();
     50         }
     51 
     52         /// <summary>  
     53         /// 创建录音格式,此处使用16bit,16KHz,Mono的录音格式  
     54         /// <summary>  
     55         private WaveFormat CreateWaveFormat()
     56         {
     57             WaveFormat format = new WaveFormat();
     58             format.FormatTag = WaveFormatTag.Pcm;   // PCM  
     59             format.SamplesPerSecond = 16000;        // 采样率:16KHz  
     60             format.BitsPerSample = 16;              // 采样位数:16Bit  
     61             format.Channels = 1;                    // 声道:Mono  
     62             format.BlockAlign = (short)(format.Channels * (format.BitsPerSample / 8));  // 单位采样点的字节数   
     63             format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond;
     64             return format;
     65             // 按照以上采样规格,可知采样1秒钟的字节数为 16000*2=32000B 约为31K  
     66         }
     67 
     68         /// <summary>  
     69         /// 设定录音结束后保存的文件,包括路径  
     70         /// </summary>  
     71         /// <param name="filename">保存wav文件的路径名</param>  
     72         public void SetFileName(string filename)
     73         {
     74             mFileName = filename;
     75         }
     76 
     77         /// <summary>  
     78         /// 开始录音  
     79         /// </summary>  
     80         public void RecStart()
     81         {
     82             // 创建录音文件  
     83             CreateSoundFile();
     84             // 创建一个录音缓冲区,并开始录音  
     85             CreateCaptureBuffer();
     86             // 建立通知消息,当缓冲区满的时候处理方法  
     87             InitNotifications();
     88             mRecBuffer.Start(true);
     89         }
     90 
     91 
     92         /// <summary>  
     93         /// 停止录音  
     94         /// </summary>  
     95         public void RecStop()
     96         {
     97             mRecBuffer.Stop();      // 调用缓冲区的停止方法,停止采集声音  
     98             if (null != mNotificationEvent)
     99                 mNotificationEvent.Set();       //关闭通知  
    100             mNotifyThread.Abort();  //结束线程  
    101             RecordCapturedData();   // 将缓冲区最后一部分数据写入到文件中  
    102             // 写WAV文件尾  
    103             mWriter.Seek(4, SeekOrigin.Begin);
    104             mWriter.Write((int)(mSampleCount + 36));   // 写文件长度  
    105             mWriter.Seek(40, SeekOrigin.Begin);
    106             mWriter.Write(mSampleCount);                // 写数据长度  
    107 
    108             mWriter.Close();
    109             mWaveFile.Close();
    110             mWriter = null;
    111             mWaveFile = null;
    112         }
    113         #endregion
    114         #region 对内操作函数  
    115         /// <summary>  
    116         /// 初始化录音设备,此处使用主录音设备.  
    117         /// </summary>  
    118         /// <returns>调用成功返回true,否则返回false</returns>  
    119         private bool InitCaptureDevice()
    120         {
    121             // 获取默认音频捕捉设备  
    122             CaptureDevicesCollection devices = new CaptureDevicesCollection();  // 枚举音频捕捉设备  
    123             Guid deviceGuid = Guid.Empty;
    124 
    125             if (devices.Count > 0)
    126                 deviceGuid = devices[0].DriverGuid;
    127             else
    128             {
    129                 MessageBox.Show("系统中没有音频捕捉设备");
    130                 return false;
    131             }
    132 
    133             // 用指定的捕捉设备创建Capture对象  
    134             try
    135             {
    136                 mCapDev = new Capture(deviceGuid);
    137             }
    138             catch (DirectXException e)
    139             {
    140                 MessageBox.Show(e.ToString());
    141                 return false;
    142             }
    143             return true;
    144         }
    145 
    146         /// <summary>  
    147         /// 创建录音使用的缓冲区  
    148         /// </summary>  
    149         private void CreateCaptureBuffer()
    150         {
    151             // 缓冲区的描述对象  
    152             CaptureBufferDescription bufferdescription = new CaptureBufferDescription();
    153             if (null != mNotify)
    154             {
    155                 mNotify.Dispose();
    156                 mNotify = null;
    157             }
    158             if (null != mRecBuffer)
    159             {
    160                 mRecBuffer.Dispose();
    161                 mRecBuffer = null;
    162             }
    163             // 设定通知的大小,默认为1s钟  
    164             mNotifySize = (1024 > mWavFormat.AverageBytesPerSecond / 8) ? 1024 : (mWavFormat.AverageBytesPerSecond / 8);
    165             mNotifySize -= mNotifySize % mWavFormat.BlockAlign;
    166             // 设定缓冲区大小  
    167             mBufferSize = mNotifySize * cNotifyNum;
    168             // 创建缓冲区描述  
    169             bufferdescription.BufferBytes = mBufferSize;
    170             bufferdescription.Format = mWavFormat;           // 录音格式  
    171                                                              // 创建缓冲区  
    172             mRecBuffer = new CaptureBuffer(bufferdescription, mCapDev);
    173             mNextCaptureOffset = 0;
    174         }
    175 
    176         /// <summary>  
    177         /// 初始化通知事件,将原缓冲区分成16个缓冲队列,在每个缓冲队列的结束点设定通知点.  
    178         /// </summary>  
    179         /// <returns>是否成功</returns>  
    180         private bool InitNotifications()
    181         {
    182             if (null == mRecBuffer)
    183             {
    184                 MessageBox.Show("未创建录音缓冲区");
    185                 return false;
    186             }
    187             // 创建一个通知事件,当缓冲队列满了就激发该事件.  
    188             mNotificationEvent = new AutoResetEvent(false);
    189             // 创建一个线程管理缓冲区事件  
    190             if (null == mNotifyThread)
    191             {
    192                 mNotifyThread = new Thread(new ThreadStart(WaitThread));
    193                 mNotifyThread.Start();
    194             }
    195             // 设定通知的位置  
    196             BufferPositionNotify[] PositionNotify = new BufferPositionNotify[cNotifyNum + 1];
    197             for (int i = 0; i < cNotifyNum; i++)
    198             {
    199                 PositionNotify[i].Offset = (mNotifySize * i) + mNotifySize - 1;
    200                 PositionNotify[i].EventNotifyHandle = mNotificationEvent.SafeWaitHandle.DangerousGetHandle();
    201             }
    202             mNotify = new Notify(mRecBuffer);
    203             mNotify.SetNotificationPositions(PositionNotify, cNotifyNum);
    204             return true;
    205         }
    206 
    207         /// <summary>  
    208         /// 接收缓冲区满消息的处理线程  
    209         /// </summary>  
    210         private void WaitThread()
    211         {
    212             while (true)
    213             {
    214                 // 等待缓冲区的通知消息  
    215                 mNotificationEvent.WaitOne(Timeout.Infinite, true);
    216                 // 录制数据  
    217                 RecordCapturedData();
    218             }
    219         }
    220 
    221         /// <summary>  
    222         /// 将录制的数据写入wav文件  
    223         /// </summary>  
    224         private void RecordCapturedData()
    225         {
    226             int ReadPos = 0, CapturePos = 0;
    227             mRecBuffer.GetCurrentPosition(out CapturePos, out ReadPos);
    228             LockSize = ReadPos - mNextCaptureOffset;
    229             if (LockSize < 0)       // 因为是循环的使用缓冲区,所以有一种情况下为负:当文以载读指针回到第一个通知点,而Ibuffeoffset还在最后一个通知处  
    230                 LockSize += mBufferSize;
    231             LockSize -= (LockSize % mNotifySize);   // 对齐缓冲区边界,实际上由于开始设定完整,这个操作是多余的.  
    232             if (0 == LockSize)
    233                 return;
    234 
    235             // 读取缓冲区内的数据
    236             try
    237             {
    238                 CaptureData = (byte[])mRecBuffer.Read(mNextCaptureOffset, typeof(byte), LockFlag.None, LockSize);
    239             }
    240             catch
    241             {
    242 
    243             }
    244             #region 获取音量
    245             try
    246             {
    247                 int tempFrameDelay = 10;
    248                 int tempSampleDelay = 100;
    249                 Array samples = mRecBuffer.Read(mNextCaptureOffset, typeof(Int16), LockFlag.FromWriteCursor, SAMPLE_FORMAT_ARRAY);
    250 
    251                 int goal = 0;
    252 
    253                 for (int i = 0; i < 16; i++)
    254                 {
    255                     goal += (Int16)samples.GetValue(i, 0, 0);
    256                 }
    257 
    258                 goal = (int)Math.Abs(goal / 16);
    259 
    260                 double range = goal - CurrentVolume;
    261 
    262                 double exactValue = CurrentVolume;
    263 
    264                 double stepSize = range / tempSampleDelay * tempFrameDelay;
    265                 if (Math.Abs(stepSize) < .01)
    266                 {
    267                     stepSize = Math.Sign(range) * .01;
    268                 }
    269                 double absStepSize = Math.Abs(stepSize);
    270 
    271                 if ((CurrentVolume == goal))
    272                 {
    273                     //Thread.Sleep(tempSampleDelay);
    274                 }
    275                 else
    276                 {
    277                     do
    278                     {
    279                         if (CurrentVolume != goal)
    280                         {
    281                             if (absStepSize < Math.Abs(goal - CurrentVolume))
    282                             {
    283                                 exactValue += stepSize;
    284                                 CurrentVolume = (int)Math.Round(exactValue);
    285                                 //Console.WriteLine("当前麦克风音量:"+CurrentVolume);
    286                                 VolumnList.Add(CurrentVolume);
    287                                 AverageVolumn = Convert.ToInt32(VolumnList.Average());
    288                             }
    289                             else
    290                             {
    291                                 CurrentVolume = goal;
    292                             }
    293                         }
    294                         //Thread.Sleep(tempFrameDelay);
    295                     } while ((CurrentVolume != goal));
    296                 }
    297             }
    298             catch
    299             {
    300 
    301             }
    302             #endregion
    303             // 写入Wav文件  
    304             mWriter.Write(CaptureData, 0, CaptureData.Length);
    305             // 更新已经录制的数据长度.  
    306             mSampleCount += CaptureData.Length;
    307             // 移动录制数据的起始点,通知消息只负责指示产生消息的位置,并不记录上次录制的位置  
    308             mNextCaptureOffset += CaptureData.Length;
    309             mNextCaptureOffset %= mBufferSize; // Circular buffer  
    310         }
    311 
    312         /// <summary>  
    313         /// 创建保存的波形文件,并写入必要的文件头.  
    314         /// </summary>  
    315         private void CreateSoundFile()
    316         {
    317             // Open up the wave file for writing.  
    318             mWaveFile = new FileStream(mFileName, FileMode.Create);
    319             mWriter = new BinaryWriter(mWaveFile);
    320             /**************************************************************************  
    321                Here is where the file will be created. A  
    322                wave file is a RIFF file, which has chunks  
    323                of data that describe what the file contains.  
    324                A wave RIFF file is put together like this:  
    325                The 12 byte RIFF chunk is constructed like this:  
    326                Bytes 0 - 3 :  'R' 'I' 'F' 'F'  
    327                Bytes 4 - 7 :  Length of file, minus the first 8 bytes of the RIFF description.  
    328                                  (4 bytes for "WAVE" + 24 bytes for format chunk length +  
    329                                  8 bytes for data chunk description + actual sample data size.)  
    330                 Bytes 8 - 11: 'W' 'A' 'V' 'E'  
    331                 The 24 byte FORMAT chunk is constructed like this:  
    332                 Bytes 0 - 3 : 'f' 'm' 't' ' '  
    333                 Bytes 4 - 7 : The format chunk length. This is always 16.  
    334                 Bytes 8 - 9 : File padding. Always 1.  
    335                 Bytes 10- 11: Number of channels. Either 1 for mono,  or 2 for stereo.  
    336                 Bytes 12- 15: Sample rate.  
    337                 Bytes 16- 19: Number of bytes per second.  
    338                 Bytes 20- 21: Bytes per sample. 1 for 8 bit mono, 2 for 8 bit stereo or  
    339                                 16 bit mono, 4 for 16 bit stereo.  
    340                 Bytes 22- 23: Number of bits per sample.  
    341                 The DATA chunk is constructed like this:  
    342                 Bytes 0 - 3 : 'd' 'a' 't' 'a'  
    343                 Bytes 4 - 7 : Length of data, in bytes.  
    344                 Bytes 8 -: Actual sample data.  
    345               ***************************************************************************/
    346             // Set up file with RIFF chunk info.  
    347             char[] ChunkRiff = { 'R', 'I', 'F', 'F' };
    348             char[] ChunkType = { 'W', 'A', 'V', 'E' };
    349             char[] ChunkFmt = { 'f', 'm', 't', ' ' };
    350             char[] ChunkData = { 'd', 'a', 't', 'a' };
    351 
    352             short shPad = 1;                // File padding  
    353             int nFormatChunkLength = 0x10;  // Format chunk length.  
    354             int nLength = 0;                // File length, minus first 8 bytes of RIFF description. This will be filled in later.  
    355             short shBytesPerSample = 0;     // Bytes per sample.  
    356 
    357             // 一个样本点的字节数目  
    358             if (8 == mWavFormat.BitsPerSample && 1 == mWavFormat.Channels)
    359                 shBytesPerSample = 1;
    360             else if ((8 == mWavFormat.BitsPerSample && 2 == mWavFormat.Channels) || (16 == mWavFormat.BitsPerSample && 1 == mWavFormat.Channels))
    361                 shBytesPerSample = 2;
    362             else if (16 == mWavFormat.BitsPerSample && 2 == mWavFormat.Channels)
    363                 shBytesPerSample = 4;
    364 
    365             // RIFF 块  
    366             mWriter.Write(ChunkRiff);
    367             mWriter.Write(nLength);
    368             mWriter.Write(ChunkType);
    369 
    370             // WAVE块  
    371             mWriter.Write(ChunkFmt);
    372             mWriter.Write(nFormatChunkLength);
    373             mWriter.Write(shPad);
    374             mWriter.Write(mWavFormat.Channels);
    375             mWriter.Write(mWavFormat.SamplesPerSecond);
    376             mWriter.Write(mWavFormat.AverageBytesPerSecond);
    377             mWriter.Write(shBytesPerSample);
    378             mWriter.Write(mWavFormat.BitsPerSample);
    379 
    380             // 数据块  
    381             mWriter.Write(ChunkData);
    382             mWriter.Write((int)0);   // The sample length will be written in later.  
    383         }
    384         #endregion
    385     }
    386 }
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  • 原文地址:https://www.cnblogs.com/ddwk/p/8717094.html
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