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  • Socket 异步通信示例

    这个项目是一个控制台应用程序:

    服务器端:

    using System;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;
    // State object for reading client data asynchronously     
    public class StateObject
    {
        // Client socket.     
        public Socket workSocket = null;
        // Size of receive buffer.     
        public const int BufferSize = 1024;
        // Receive buffer.     
        public byte[] buffer = new byte[BufferSize];
        // Received data string.     
        public StringBuilder sb = new StringBuilder();
    }
    public class AsynchronousSocketListener
    {
        // Thread signal.     
        public static ManualResetEvent allDone = new ManualResetEvent(false);
        public AsynchronousSocketListener()
        {
        }
        public static void StartListening()
        {
            // Data buffer for incoming data.     
            byte[] bytes = new Byte[1024];
            // Establish the local endpoint for the socket.     
            // The DNS name of the computer     
            // running the listener is "host.contoso.com".     
            //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
            //IPAddress ipAddress = ipHostInfo.AddressList[0];
            IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
            // Create a TCP/IP socket.     
            Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            // Bind the socket to the local     
            //endpoint and listen for incoming connections.     
            try
            {
                listener.Bind(localEndPoint);
                listener.Listen(100);
                while (true)
                {
                    // Set the event to nonsignaled state.     
                    allDone.Reset();
                    // Start an asynchronous socket to listen for connections.     
                    Console.WriteLine("Waiting for a connection...");
                    listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
                    // Wait until a connection is made before continuing.     
                    allDone.WaitOne();
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
            Console.WriteLine("
    Press ENTER to continue...");
            Console.Read();
        }
        public static void AcceptCallback(IAsyncResult ar)
        {
            // Signal the main thread to continue.     
            allDone.Set();
            // Get the socket that handles the client request.     
            Socket listener = (Socket)ar.AsyncState;
            Socket handler = listener.EndAccept(ar);
            // Create the state object.     
            StateObject state = new StateObject();
            state.workSocket = handler;
            handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
        }
        public static void ReadCallback(IAsyncResult ar)
        {
            String content = String.Empty;
            // Retrieve the state object and the handler socket     
            // from the asynchronous state object.     
            StateObject state = (StateObject)ar.AsyncState;
            Socket handler = state.workSocket;
            // Read data from the client socket.     
            int bytesRead = handler.EndReceive(ar);
            if (bytesRead > 0)
            {
                // There might be more data, so store the data received so far.     
                state.sb.Append(Encoding.UTF8.GetString(state.buffer, 0, bytesRead));
                // Check for end-of-file tag. If it is not there, read     
                // more data.     
                content = state.sb.ToString();
                if (content.IndexOf("<结束>") > -1)
                {
                    // All the data has been read from the     
                    // client. Display it on the console.     
                    Console.WriteLine("读取 {0} bytes 从客户端。 
     数据: {1}", content.Length, content);
                    // Echo the data back to the client.     
                    Send(handler, content);
                }
                else
                {
                    // Not all data received. Get more.     
                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
                }
            }
        }
        private static void Send(Socket handler, String data)
        {
            // Convert the string data to byte data using ASCII encoding.     
            byte[] byteData = Encoding.UTF8.GetBytes(data);
            // Begin sending the data to the remote device.     
            handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler);
        }
        private static void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.     
                Socket handler = (Socket)ar.AsyncState;
                // Complete sending the data to the remote device.     
                int bytesSent = handler.EndSend(ar);
                Console.WriteLine("发送 {0} bytes 到客户机。", bytesSent);
                handler.Shutdown(SocketShutdown.Both);
                handler.Close();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        public static int Main(String[] args)
        {
            StartListening();
            return 0;
        }
    }

    客户端代码:

    using System;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;
    using System.Text;
    // State object for receiving data from remote device.     
    public class StateObject
    {
        // Client socket.     
        public Socket workSocket = null;
        // Size of receive buffer.     
        public const int BufferSize = 256;
        // Receive buffer.     
        public byte[] buffer = new byte[BufferSize];
        // Received data string.     
        public StringBuilder sb = new StringBuilder();
    }
    public class AsynchronousClient
    {
        // The port number for the remote device.     
        private const int port = 11000;
        // ManualResetEvent instances signal completion.     
        private static ManualResetEvent connectDone = new ManualResetEvent(false);
        private static ManualResetEvent sendDone = new ManualResetEvent(false);
        private static ManualResetEvent receiveDone = new ManualResetEvent(false);
        // The response from the remote device.     
        private static String response = String.Empty;
        private static void StartClient()
        {
            // Connect to a remote device.     
            try
            {
                // Establish the remote endpoint for the socket.     
                // The name of the     
                // remote device is "host.contoso.com".     
                //IPHostEntry ipHostInfo = Dns.Resolve("user");
                //IPAddress ipAddress = ipHostInfo.AddressList[0];
                IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
                IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
                // Create a TCP/IP socket.     
                Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                // Connect to the remote endpoint.     
                client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
                connectDone.WaitOne();
                // Send test data to the remote device.     
                Send(client, "这是一个测试字符串<结束>");
                sendDone.WaitOne();
                // Receive the response from the remote device.     
                Receive(client);
                receiveDone.WaitOne();
                // Write the response to the console.     
                Console.WriteLine("服务器返回: {0}", response);
                // Release the socket.     
                client.Shutdown(SocketShutdown.Both);
                client.Close();
                Console.ReadLine();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        private static void ConnectCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.     
                Socket client = (Socket)ar.AsyncState;
                // Complete the connection.     
                client.EndConnect(ar);
                Console.WriteLine("Socket连接到 {0}", client.RemoteEndPoint.ToString());
                // Signal that the connection has been made.     
                connectDone.Set();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        private static void Receive(Socket client)
        {
            try
            {
                // Create the state object.     
                StateObject state = new StateObject();
                state.workSocket = client;
                // Begin receiving the data from the remote device.     
                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        private static void ReceiveCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the state object and the client socket     
                // from the asynchronous state object.     
                StateObject state = (StateObject)ar.AsyncState;
                Socket client = state.workSocket;
                // Read data from the remote device.     
                int bytesRead = client.EndReceive(ar);
                if (bytesRead > 0)
                {
                    // There might be more data, so store the data received so far.     
    
                    state.sb.Append(Encoding.UTF8.GetString(state.buffer, 0, bytesRead));
                    // Get the rest of the data.     
                    client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
                }
                else
                {
                    // All the data has arrived; put it in response.     
                    if (state.sb.Length > 1)
                    {
                        response = state.sb.ToString();
                    }
                    // Signal that all bytes have been received.     
                    receiveDone.Set();
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        private static void Send(Socket client, String data)
        {
            // Convert the string data to byte data using ASCII encoding.     
            byte[] byteData = Encoding.UTF8.GetBytes(data);
            // Begin sending the data to the remote device.     
            client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client);
        }
        private static void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.     
                Socket client = (Socket)ar.AsyncState;
                // Complete sending the data to the remote device.     
                int bytesSent = client.EndSend(ar);
                Console.WriteLine("发送 {0} bytes 到服务器。", bytesSent);
                // Signal that all bytes have been sent.     
                sendDone.Set();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        public static int Main(String[] args)
        {
            StartClient();
            return 0;
        }
    }

    分别在bin目录下找到编译好的执行程序运行,可以测试结果

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  • 原文地址:https://www.cnblogs.com/dearbeans/p/6062376.html
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