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  • Direct2D (32) : 把几何图形网格化为若干三角形 ID2D1Geometry.Tessellate()


    {相关接口}
    ID2D1TessellationSink //用于接收 ID2D1Geometry.Tessellate() 方法输出的三角形数组
    ID2D1Mesh             //是使用 ID2D1TessellationSink 填充的网格,它负责 Open ID2D1TessellationSink
    
    {相关方法}
    TDirect2DCanvas.RenderTarget.CreateMesh() //建立 ID2D1Mesh
    TDirect2DCanvas.RenderTarget.FillMesh()   //填充 ID2D1Mesh,只能在 D2D1_ANTIALIAS_MODE_ALIASED 模式下使用
    ID2D1TessellationSink.AddTriangles()      //手动添加三角形数组到 ID2D1TessellationSink
    


    在 GDI、GDI+ 中可以把一个区域看做是若干矩形的集合,看来在 D2D 中成了如果三角形的集合了。
    不过 D2D 给的操作权限很低,暂时不知道这会有什么用处。

    测试 ID2D1Geometry.Tessellate()

    uses Direct2D, D2D1;
    
    procedure TForm1.FormPaint(Sender: TObject);
    var
      cvs: TDirect2DCanvas;
      iGeometry: ID2D1EllipseGeometry;
      iTessellationSink: ID2D1TessellationSink;
      iMesh: ID2D1Mesh;
      iBrush: ID2D1SolidColorBrush;
    begin
      D2DFactory.CreateEllipseGeometry(D2D1Ellipse(D2D1PointF(ClientWidth/2, ClientHeight/2), ClientWidth/3, ClientHeight/3), iGeometry);
    
      cvs := TDirect2DCanvas.Create(Canvas, ClientRect);
      cvs.RenderTarget.CreateMesh(iMesh);
      iMesh.Open(iTessellationSink);
      iGeometry.Tessellate(TD2DMatrix3x2F.Identity, 0, iTessellationSink);
      iTessellationSink.Close;
    
      cvs.RenderTarget.CreateSolidColorBrush(D2D1ColorF(clRed), nil, iBrush);
      cvs.BeginDraw;
      cvs.RenderTarget.SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED); //只能在此模式下使用 RenderTarget.FillMesh()
      cvs.RenderTarget.FillMesh(iMesh, iBrush);
      cvs.RenderTarget.SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
      cvs.EndDraw;
      cvs.Free;
    end;
    
    procedure TForm1.FormResize(Sender: TObject);
    begin
      Repaint;
    end;
    


    测试 ID2D1TessellationSink.AddTriangles()

    uses Direct2D, D2D1;
    
    procedure TForm1.FormPaint(Sender: TObject);
    const
      x = 8;
    var
      cvs: TDirect2DCanvas;
      iGeometry: ID2D1RectangleGeometry;
      iTessellationSink: ID2D1TessellationSink;
      iMesh: ID2D1Mesh;
      rTriangles: array[0..1] of TD2D1Triangle;
      iBrush: ID2D1SolidColorBrush;
      R: TRect;
    begin
      R := ClientRect;
      InflateRect(R, -ClientWidth div 5, -ClientHeight div 5);
      D2DFactory.CreateRectangleGeometry(R, iGeometry);
    
      rTriangles[0].point1 := D2D1PointF(R.Left-x, R.Top-x);
      rTriangles[0].point2 := D2D1PointF(R.Left-x, R.Bottom+x);
      rTriangles[0].point3 := D2D1PointF(R.Right-x, R.Bottom+x);
      rTriangles[1].point1 := D2D1PointF(R.Left+x, R.Top-x);
      rTriangles[1].point2 := D2D1PointF(R.Right+x, R.Top-x);
      rTriangles[1].point3 := D2D1PointF(R.Right+x, R.Bottom+x);
    
      cvs := TDirect2DCanvas.Create(Canvas, ClientRect);
      cvs.RenderTarget.CreateMesh(iMesh);
      iMesh.Open(iTessellationSink);
      iTessellationSink.AddTriangles(@rTriangles[0], Length(rTriangles));
      iTessellationSink.Close;
    
      cvs.RenderTarget.CreateSolidColorBrush(D2D1ColorF(clRed), nil, iBrush);
      iBrush.SetOpacity(0.5);
      cvs.BeginDraw;
      cvs.Brush.Color := clBlack;
      cvs.FillGeometry(iGeometry);
      cvs.RenderTarget.SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
      cvs.RenderTarget.FillMesh(iMesh, iBrush);
      cvs.RenderTarget.SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
      cvs.EndDraw;
      cvs.Free;
    end;
    
    procedure TForm1.FormResize(Sender: TObject);
    begin
      Repaint;
    end;
    


    两个测试的效果图:



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  • 原文地址:https://www.cnblogs.com/del/p/2009351.html
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