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  • Java3D实例应用载入3ds 模型

    3ds3dsmax建模软件的衍生文件格式,做完max场景文件后可导出生3ds格式,可与其它建模软件兼容,也可用于渲染.

     

    相关文档

    Java3D 创建三维几何模型:[ http://www.cnblogs.com/dennisit/archive/2013/05/06/3063042.html ]

    Java3D 加载外部Obj模型:[ http://www.cnblogs.com/dennisit/archive/2013/05/07/3065126.html ]

     

    3ds模型加载时用到第三方jar包 Java3dloader

    Java3dloader包下载地址:  http://sourceforge.net/projects/java3dsloader/ 

     


    实例一: 加载3ds文件到场景

    效果图如下:

    读取3ds模型加载到场景

    package com.java3d.dennist.loader;
    
    import javax.media.j3d.BranchGroup;
    
    import com.microcrowd.loader.java3d.max3ds.Loader3DS;
    import com.sun.j3d.loaders.Scene;
    
    /**
     *
     *
     *  @version : 1.1
     *  
     *  @author  : 苏若年         <a href="mailto:DennisIT@163.com">发送邮件</a>
     *    
     *  @since   : 1.0      创建时间:    2013-5-7 下午02:44:02
     *     
     *  TODO     : 
     *
     */
    public class ThreeDSFileReader  extends BranchGroup{
            
        /**
         * 
         * 读取ObjModel文件
         * 
         * @param filePath    3ds文件路径
         * 
         */
        public ThreeDSFileReader(String filePath){
            BranchGroup branchGroup = new BranchGroup();
            Loader3DS l3ds = new Loader3DS();  
            Scene scene = null;
            try {
                scene = l3ds.load(filePath);
            } catch (Exception e) {
                e.printStackTrace();
                System.out.println("3DS模型加载失败" + e.getMessage());
            }
            branchGroup.addChild(scene.getSceneGroup());
            this.addChild(branchGroup);
            
        }
    
    }

    加载模型到场景

    package com.java3d.dennist.loader;
    
    import java.applet.Applet;
    import java.awt.BorderLayout;
    
    import javax.media.j3d.Alpha;
    import javax.media.j3d.Background;
    import javax.media.j3d.BoundingSphere;
    import javax.media.j3d.BranchGroup;
    import javax.media.j3d.Canvas3D;
    import javax.media.j3d.DirectionalLight;
    import javax.media.j3d.RotationInterpolator;
    import javax.media.j3d.Transform3D;
    import javax.media.j3d.TransformGroup;
    import javax.vecmath.Color3f;
    import javax.vecmath.Point3d;
    import javax.vecmath.Vector3d;
    import javax.vecmath.Vector3f;
    
    import com.sun.j3d.utils.applet.MainFrame;
    import com.sun.j3d.utils.universe.SimpleUniverse;
    import com.sun.j3d.utils.universe.ViewingPlatform;
    
    /**
     *
     *  com.java3d.dennist.loaderJavaModel3dsLoaderApp.java   
     *
     *  @version : 1.1
     *  
     *  @author  : 苏若年         <a href="mailto:DennisIT@163.com">发送邮件</a>
     *    
     *  @since   : 1.0      创建时间:    2013-5-7 下午02:57:32
     *     
     *  TODO     : 
     *
     */
    public class JavaModel3dsLoaderApp extends Applet{
    
        public BranchGroup createSceneGraph(){
            // 创建场景图分支
            BranchGroup group = new BranchGroup();
            
            // 几何变换组节点
            TransformGroup transGroup = new TransformGroup();
            // 几何变换
            Transform3D trans3d = new Transform3D();
            // 缩放变换
            trans3d.setScale(0.7);
            //将几何变换节点对象添加到节点组
            transGroup.setTransform(trans3d);
            //将几何变化组添加到场景
            group.addChild(transGroup);
            
            // 球体作用范围边界对象
            BoundingSphere bound= new BoundingSphere(new Point3d(0.0,0.0,0.0),100.0);
            Color3f bgColor = new Color3f(0.05f,0.05f,0.2f);
            Background bg = new Background(bgColor);
            bg.setApplicationBounds(bound);
            group.addChild(bg);
            
            
            // 设置光源
            Color3f lightColor = new Color3f(1.0f,1.0f,0.9f);
            Vector3f lightDirection = new Vector3f(4.0f,-7.0f,-12.0f);
            //设置定向光的颜色和影响范围
            DirectionalLight light = new DirectionalLight(lightColor, lightDirection);
            light.setInfluencingBounds(bound);
            //将光源添加到场景
            group.addChild(light);
            
            //几何变换组节点 - 加载外部模型
            TransformGroup objTrans = new TransformGroup();
            objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
            //加载Obj格式的模型文件
            objTrans.addChild(new ThreeDSFileReader("F:/rexue.3ds"));
            //将模型添加到变换组节点
            transGroup.addChild(objTrans);
            
            //设置几何变化,绕Y轴中心旋转
            Transform3D yAxis = new Transform3D();
            Alpha rotationAlpha = new Alpha(-1,Alpha.INCREASING_ENABLE,
                    0,0,
                    6000,0,0,
                    0,0,0);
            RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans,yAxis,0.0f,(float)Math.PI*2.0f);
            rotator.setSchedulingBounds(bound);
            objTrans.addChild(rotator);
            
            group.compile();
            
            return group;
        }
        
        
        public  JavaModel3dsLoaderApp(){
            
            setLayout(new BorderLayout());
            // 创建3D场景绘制画布Canvas3D对象
            Canvas3D canvas = new Canvas3D(null);
            add("Center",canvas);
            BranchGroup scene = createSceneGraph();
            
            SimpleUniverse universe = new SimpleUniverse(canvas);
            //设定用户视角
            Point3d userPosition = new Point3d(0,18,18);
            initUserPosition(universe,userPosition);
            //universe.getViewingPlatform().setNominalViewingTransform();
            universe.addBranchGraph(scene);
        }
        
        
        //初始化用户视角
        private void initUserPosition(SimpleUniverse universe,Point3d userPosition){
            ViewingPlatform vp = universe.getViewingPlatform();
            TransformGroup steerTG = vp.getViewPlatformTransform();
            Transform3D t3d = new Transform3D();
            steerTG.getTransform(t3d);
            t3d.lookAt(userPosition, new Point3d(0,0,0), new Vector3d(0,1,0));
            t3d.invert();
            steerTG.setTransform(t3d);
        }  
        
        
        public static void main(String[] args) {
            new MainFrame(new JavaModel3dsLoaderApp(), 340,340); 
        }
    }

    上面实例实现的效果是,模型绕Y轴旋转,下面实例中我们实现鼠标触控模型三维空间任意旋转变换.

    实例二 : 实现鼠标触控模型三维空间任意旋转

    效果图:

    实例代码:

    package com.java3d.dennist.loader;
    
    import java.applet.Applet;
    import java.awt.BorderLayout;
    
    import javax.media.j3d.Alpha;
    import javax.media.j3d.Background;
    import javax.media.j3d.BoundingSphere;
    import javax.media.j3d.BranchGroup;
    import javax.media.j3d.Canvas3D;
    import javax.media.j3d.DirectionalLight;
    import javax.media.j3d.RotationInterpolator;
    import javax.media.j3d.Transform3D;
    import javax.media.j3d.TransformGroup;
    import javax.vecmath.Color3f;
    import javax.vecmath.Point3d;
    import javax.vecmath.Vector3d;
    import javax.vecmath.Vector3f;
    
    import com.sun.j3d.utils.applet.MainFrame;
    import com.sun.j3d.utils.behaviors.mouse.MouseRotate;
    import com.sun.j3d.utils.behaviors.mouse.MouseTranslate;
    import com.sun.j3d.utils.behaviors.mouse.MouseWheelZoom;
    import com.sun.j3d.utils.universe.SimpleUniverse;
    import com.sun.j3d.utils.universe.ViewingPlatform;
    
    /**
     *
     *  com.java3d.dennist.loaderJavaModel3dsLoaderApp.java   
     *
     *  @version : 1.1
     *  
     *  @author  : 苏若年         <a href="mailto:DennisIT@163.com">发送邮件</a>
     *    
     *  @since   : 1.0      创建时间:    2013-5-7 下午02:57:32
     *     
     *  TODO     : 
     *
     */
    public class JavaModel3dsLoaderApp extends Applet{
    
        public BranchGroup createSceneGraph(){
            // 创建场景图分支
            BranchGroup group = new BranchGroup();
            
            // 几何变换组节点
            TransformGroup transGroup = new TransformGroup();
            // 几何变换
            Transform3D trans3d = new Transform3D();
            // 缩放变换
            trans3d.setScale(0.9);
            //将几何变换节点对象添加到节点组
            transGroup.setTransform(trans3d);
            //将几何变化组添加到场景
            group.addChild(transGroup);
            
            // 球体作用范围边界对象
            BoundingSphere bound= new BoundingSphere(new Point3d(0.0,0.0,0.0),100.0);
            Color3f bgColor = new Color3f(0.05f,0.05f,0.2f);
            Background bg = new Background(bgColor);
            bg.setApplicationBounds(bound);
            group.addChild(bg);
            
            
            // 设置光源
            Color3f lightColor = new Color3f(1.0f,1.0f,0.9f);
            Vector3f lightDirection = new Vector3f(4.0f,-7.0f,-12.0f);
            //设置定向光的颜色和影响范围
            DirectionalLight light = new DirectionalLight(lightColor, lightDirection);
            light.setInfluencingBounds(bound);
            //将光源添加到场景
            group.addChild(light);
            
            //几何变换组节点 - 加载外部模型
            TransformGroup objTrans = new TransformGroup();
            objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
            //加载Obj格式的模型文件
            objTrans.addChild(new ThreeDSFileReader("F:/rexue.3ds"));
            //将模型添加到变换组节点
            transGroup.addChild(objTrans);
            
            // 添加通过鼠标左键控制3D物体旋转的对象
            MouseRotate behavior = new MouseRotate();
            behavior.setTransformGroup(objTrans);
            objTrans.addChild(behavior);
            behavior.setSchedulingBounds(bound);
            // 添加鼠标右键的拖拉运动控制3D物体(X,Y)平移
            MouseTranslate tr = new MouseTranslate();
            tr.setTransformGroup(objTrans);
            objTrans.addChild(tr);
            tr.setSchedulingBounds(bound);
            // 添加鼠标滚轮控制3D物体沿Z轴
            MouseWheelZoom tr1 = new MouseWheelZoom();
            tr1.setTransformGroup(objTrans);
            objTrans.addChild(tr1);
            tr1.setSchedulingBounds(bound);
            
            group.compile();
            
            return group;
        }
        
        
        public  JavaModel3dsLoaderApp(){
            
            setLayout(new BorderLayout());
            // 创建3D场景绘制画布Canvas3D对象
            Canvas3D canvas = new Canvas3D(null);
            add("Center",canvas);
            BranchGroup scene = createSceneGraph();
            
            SimpleUniverse universe = new SimpleUniverse(canvas);
            //设定用户视角
            Point3d userPosition = new Point3d(0,10,18);
            initUserPosition(universe,userPosition);
            //universe.getViewingPlatform().setNominalViewingTransform();
            universe.addBranchGraph(scene);
        }
        
        
        //初始化用户视角
        private void initUserPosition(SimpleUniverse universe,Point3d userPosition){
            ViewingPlatform vp = universe.getViewingPlatform();
            TransformGroup steerTG = vp.getViewPlatformTransform();
            Transform3D t3d = new Transform3D();
            steerTG.getTransform(t3d);
            t3d.lookAt(userPosition, new Point3d(0,0,0), new Vector3d(0,1,0));
            t3d.invert();
            steerTG.setTransform(t3d);
        }  
        
        
        public static void main(String[] args) {
            new MainFrame(new JavaModel3dsLoaderApp(), 340,340); 
        }
    }

     

    附录:

    附录一不依赖Applet实现Java3D加载外部模型

    View Code
    package com.java3d.dennist.study;
    
    import com.java3d.dennist.loader.ThreeDSFileReader;
    import com.sun.j3d.utils.behaviors.mouse.MouseRotate;  
    import com.sun.j3d.utils.behaviors.mouse.MouseTranslate;  
    import com.sun.j3d.utils.behaviors.mouse.MouseWheelZoom;  
    import com.sun.j3d.utils.universe.SimpleUniverse;  
    
    import javax.media.j3d.Background;
    import javax.media.j3d.BoundingSphere;  
    import javax.media.j3d.BranchGroup;  
    import javax.media.j3d.DirectionalLight;  
    import javax.media.j3d.Transform3D;  
    import javax.media.j3d.TransformGroup;  
    import javax.vecmath.Color3f;  
    import javax.vecmath.Point3d;  
    import javax.vecmath.Vector3f;  
    
    /**
     *
     *
    
     *  @version : 1.1
     *  
     *  @author  : 苏若年         <a href="mailto:DennisIT@163.com">发送邮件</a>
     *    
     *  @since   : 1.0      创建时间:    2013-5-6 下午04:54:04
     *     
     *  TODO     : Java3D技术 加载3ds模型
     *
     */
    public class Java3dsLoader {
    
        public Java3dsLoader(){
            build();
        }
        
        private void build() {  
            try {  
                BranchGroup bg = createSceneGraph();  
                SimpleUniverse u = new SimpleUniverse();  
                u.getViewingPlatform().setNominalViewingTransform();  
                u.addBranchGraph(bg);  
            } catch (Exception e) {  
                e.printStackTrace();
            } 
        }  
        
    
        public BranchGroup createSceneGraph(){
            // 创建场景图分支
            BranchGroup group = new BranchGroup();
            
            // 几何变换组节点
            TransformGroup transGroup = new TransformGroup();
            // 几何变换
            Transform3D trans3d = new Transform3D();
            // 缩放变换
            trans3d.setScale(0.7);
            //将几何变换节点对象添加到节点组
            transGroup.setTransform(trans3d);
            //将几何变化组添加到场景
            group.addChild(transGroup);
            
            // 球体作用范围边界对象
            BoundingSphere bound= new BoundingSphere(new Point3d(0.0,0.0,0.0),100.0);
            Color3f bgColor = new Color3f(0.05f,0.05f,0.2f);
            Background bg = new Background(bgColor);
            bg.setApplicationBounds(bound);
            group.addChild(bg);
            
            
            // 设置光源
            Color3f lightColor = new Color3f(1.0f,1.0f,0.9f);
            Vector3f lightDirection = new Vector3f(4.0f,-7.0f,-12.0f);
            //设置定向光的颜色和影响范围
            DirectionalLight light = new DirectionalLight(lightColor, lightDirection);
            light.setInfluencingBounds(bound);
            //将光源添加到场景
            group.addChild(light);
            
            //几何变换组节点 - 加载外部模型
            TransformGroup objTrans = new TransformGroup();
            objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
            //加载Obj格式的模型文件
            objTrans.addChild(new ThreeDSFileReader("F:/rexue.3ds"));
            //将模型添加到变换组节点
            transGroup.addChild(objTrans);
            
            // 添加通过鼠标左键控制3D物体旋转的对象
            MouseRotate behavior = new MouseRotate();
            behavior.setTransformGroup(objTrans);
            objTrans.addChild(behavior);
            behavior.setSchedulingBounds(bound);
            // 添加鼠标右键的拖拉运动控制3D物体(X,Y)平移
            MouseTranslate tr = new MouseTranslate();
            tr.setTransformGroup(objTrans);
            objTrans.addChild(tr);
            tr.setSchedulingBounds(bound);
            // 添加鼠标滚轮控制3D物体沿Z轴
            MouseWheelZoom tr1 = new MouseWheelZoom();
            tr1.setTransformGroup(objTrans);
            objTrans.addChild(tr1);
            tr1.setSchedulingBounds(bound);
            
            group.compile();
            
            return group;
        }
        
        
        public static void main(String[] args) {
            new Java3dsLoader();
        }
    
    }

    附录二基于swing实现Java3D加载外部模型

    View Code
    package com.java3d.dennist.study;
    
    import java.awt.BorderLayout;
    import java.awt.Color;
    import java.awt.Frame;
    import java.awt.GraphicsConfiguration;
    import java.awt.GraphicsDevice;
    import java.awt.GraphicsEnvironment;
    import java.awt.Rectangle;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    
    import javax.media.j3d.Background;
    import javax.media.j3d.BoundingSphere;
    import javax.media.j3d.BranchGroup;
    import javax.media.j3d.Canvas3D;
    import javax.media.j3d.DirectionalLight;
    import javax.media.j3d.GraphicsConfigTemplate3D;
    import javax.media.j3d.Locale;
    import javax.media.j3d.PhysicalBody;
    import javax.media.j3d.PhysicalEnvironment;
    import javax.media.j3d.Transform3D;
    import javax.media.j3d.TransformGroup;
    import javax.media.j3d.View;
    import javax.media.j3d.ViewPlatform;
    import javax.media.j3d.VirtualUniverse;
    import javax.vecmath.Color3f;
    import javax.vecmath.Point3d;
    import javax.vecmath.Vector3d;
    import javax.vecmath.Vector3f;
    
    import com.java3d.dennist.loader.ThreeDSFileReader;
    import com.microcrowd.loader.java3d.max3ds.Loader3DS;
    import com.sun.j3d.loaders.Scene;
    import com.sun.j3d.utils.behaviors.mouse.MouseRotate;
    import com.sun.j3d.utils.behaviors.mouse.MouseTranslate;
    import com.sun.j3d.utils.behaviors.mouse.MouseWheelZoom;
    
    /**
     * 
     * @version : 1.1
     * 
     * @author  : 苏若年 <a href="mailto:DennisIT@163.com">发送邮件</a>
     * 
     * @since   : 1.0 创建时间: 2013-5-6 下午05:09:47
     * 
     *  TODO    : 基于Swing实现Java3D 模型加载
     * 
     */
    public class JFrame3dsLoader {
    
        private static final long serialVersionUID = 1L;
    
        /**
         * 测试方法
         */
        public static void main(String[] args) {
            JFrame3dsLoader appwin = new JFrame3dsLoader();
            appwin.initialize();
        }
    
        /**
         * This is the default constructor
         */
        public JFrame3dsLoader() {
            
        }
    
        /**
         * 初始化Frame主窗口
         * 
         * @return void
         */
        private void initialize() {
            // 实例化GraphicsConfiguration的方法1
            GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
            GraphicsEnvironment env = GraphicsEnvironment
                    .getLocalGraphicsEnvironment();
            GraphicsDevice device = env.getDefaultScreenDevice();
            GraphicsConfiguration config = device.getBestConfiguration(template);
            // 新建Frame窗口对象
            Frame dsframe = new Frame(config);
            // 若Frame对象的布局方式为绝对布局null,就无法显示3D虚拟场景
            dsframe.setLayout(new BorderLayout());
            dsframe.setTitle("3DS模型显示区");
            dsframe.setBounds(new Rectangle(0, 0, 433, 458));
            // 添加窗口监听器实现关闭窗口(Frame),关闭窗口时退出程序
            dsframe.addWindowListener(new WindowAdapter() {
                public void windowClosing(WindowEvent ev) {
                    System.out.print("退出程序!");
                    System.exit(0);
                }
            });
            // 新建3D场景绘制画布Canvas3D对象
            Canvas3D cv = new Canvas3D(config);
            dsframe.add(cv, BorderLayout.CENTER);
            // 使Frame对象可视化
            dsframe.setVisible(true);
            // 在Canvas3D画布上绘制3D场景
            creat3DObject(cv);
        }
    
        /**
         * 创建3D虚拟场景
         */
        private void creat3DObject(Canvas3D cv) {
            // 创建超结构(create superstructure)
            VirtualUniverse vu = new VirtualUniverse();
            Locale loc = new Locale(vu);
            // 创建视图分支(create view branch)
            BranchGroup bgView = createViewBranch(cv);
            bgView.compile();
            loc.addBranchGraph(bgView);
            BranchGroup bg = createSceneGraph();
            bg.compile();
            loc.addBranchGraph(bg);
        }
    
        /**
         * 生成BranchGroup的私有方法,创建视图分支
         * 
         * @param cv
         *            Canvas3D画布对象
         */
        private BranchGroup createViewBranch(Canvas3D cv) {
            // 创建View组件对象
            View view = new View();
            // 设置投影方式
            view.setProjectionPolicy(View.PERSPECTIVE_PROJECTION);
            // 创建ViewPlatform叶节点
            ViewPlatform vp = new ViewPlatform();
            view.addCanvas3D(cv);
            view.attachViewPlatform(vp);
            view.setPhysicalBody(new PhysicalBody());
            // 设置View对象属性
            view.setPhysicalEnvironment(new PhysicalEnvironment());
            // 几何变换
            Transform3D trans = new Transform3D();
            // 观察者眼睛的位置
            Point3d eye = new Point3d(0, 0, 1 / Math.tan(Math.PI / 8));
            // 观察者方向指向的点
            Point3d center = new Point3d(0, 0, 0);
            // 垂直于观察者方向向上的方向
            Vector3d vup = new Vector3d(0, 1, 0);
            // 生成几何变换矩阵
            trans.lookAt(eye, center, vup);
            // 求矩阵的逆
            trans.invert();
            // 几何变换组点
            TransformGroup tg = new TransformGroup(trans);
            tg.addChild(vp);
            // 创建视图分支
            BranchGroup bgView = new BranchGroup();
            bgView.addChild(tg);
            return bgView;
        }
    
        
        public BranchGroup createSceneGraph(){
            // 创建场景图分支
            BranchGroup group = new BranchGroup();
            
            // 几何变换组节点
            TransformGroup transGroup = new TransformGroup();
            // 几何变换
            Transform3D trans3d = new Transform3D();
            // 缩放变换
            trans3d.setScale(0.7);
            //将几何变换节点对象添加到节点组
            transGroup.setTransform(trans3d);
            //将几何变化组添加到场景
            group.addChild(transGroup);
            
            // 球体作用范围边界对象
            BoundingSphere bound= new BoundingSphere(new Point3d(0.0,0.0,0.0),100.0);
            Color3f bgColor = new Color3f(0.05f,0.05f,0.2f);
            Background bg = new Background(bgColor);
            bg.setApplicationBounds(bound);
            group.addChild(bg);
            
            
            // 设置光源
            Color3f lightColor = new Color3f(1.0f,1.0f,0.9f);
            Vector3f lightDirection = new Vector3f(4.0f,-7.0f,-12.0f);
            //设置定向光的颜色和影响范围
            DirectionalLight light = new DirectionalLight(lightColor, lightDirection);
            light.setInfluencingBounds(bound);
            //将光源添加到场景
            group.addChild(light);
            
            //几何变换组节点 - 加载外部模型
            TransformGroup objTrans = new TransformGroup();
            objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
            //加载Obj格式的模型文件
            objTrans.addChild(new ThreeDSFileReader("F:/rexue.3ds"));
            //将模型添加到变换组节点
            transGroup.addChild(objTrans);
            
            // 添加通过鼠标左键控制3D物体旋转的对象
            MouseRotate behavior = new MouseRotate();
            behavior.setTransformGroup(objTrans);
            objTrans.addChild(behavior);
            behavior.setSchedulingBounds(bound);
            // 添加鼠标右键的拖拉运动控制3D物体(X,Y)平移
            MouseTranslate tr = new MouseTranslate();
            tr.setTransformGroup(objTrans);
            objTrans.addChild(tr);
            tr.setSchedulingBounds(bound);
            // 添加鼠标滚轮控制3D物体沿Z轴
            MouseWheelZoom tr1 = new MouseWheelZoom();
            tr1.setTransformGroup(objTrans);
            objTrans.addChild(tr1);
            tr1.setSchedulingBounds(bound);
            
            group.compile();
            
            return group;
        }
        
    }


    转载请注明出处:[http://www.cnblogs.com/dennisit/archive/2013/05/07/3065479.html]

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  • 原文地址:https://www.cnblogs.com/dennisit/p/3065479.html
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