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  • Professional JavaScript for Web Developers 读书笔记

    Chapter 5 Reference Types

    • New objects are created by using the new operator follow by a constructor.

    The Object Type

    • Numeric property name are automatically converted to string.

    The Array Type

    providing a single argument that is a number always creates an array with the given number of items, whereas an argument of any other type creates a one-item array that contains specific value:

    var colors = new Array(3); //create an array with three items
    var names = new Array(“Greg”); //create an array with one item, the string “Greg”
    

    we can also do this:

    var colors = new Array(“red”, “blue”, “green”);
    

    the new operator can be omitted when using the Array constructor:

    var colors = Array(3); //create an array with three items
    var names = Array(“Greg”); //create an array with one item, the string “Greg”
    
    • length is not read-only. Buy setting the length property, you can easily remove items from or add items to the end of the array.

    Detecting Array

    Array.isArray() (Internet Explorer 9+, Firefox 4+, Safari 5+, Opera 10.5+, and Chrome)

    Conversion Method

    • toLocaleString()
    • toString()
    • valueOf()
    • join()

    Stack Methods

    • The push() method accepts any number of arguments and adds them to the end of the array

    Queue Methods

    • shift(): removes the first item in the array and returns it, decrementing the length of array by one.
    • unshift(): adds any number of items to the front of any array and returns the new array length (Internet Explorer 7 and earlier always return undefined , instead of the new length of the array, for unshift() . Internet Explorer 8 returns the length correctly when not in compatibility mode.)

    Reordering Methods

    • reverse() simply reverses the order of items in any array.
    • sort() method allows you to pass in a comparision function that indicates which value should come before which.

    A comparision function accepts two arguments and returns a negative number if the first argument should come before the second, a zero if the arguments are equal, or a positive number if the first argument should come after the second

    function compare(value1, value2){
        return value2 - value1;
    }
    

    Manipulation Methods

    concat() When no arguments are passed in, concat() simply clones the array and returns it. If one or more arrays are passed in, contat() appends each item in the arrays to the end of the result. If the values are not arrays, they are simply appended to the end of the resulting array.

    var colors = [“red”, “green”, “blue”];
    var colors2 = colors.concat(“yellow”, [“black”, “brown”]);
    alert(colors); //red,green,blue
    alert(colors2); //red,green,blue,yellow,black,brown
    

    slice(): creates an array that contains one or more items already contained in an array. It accepts two arguments: the starting and stopping positions of items to return. if only one arguments, the method returns all items between that position and the end of the array.(This operation does not affect the original array in any way)

    var colors = [“red”, “green”, “blue”, “yellow”, “purple”];
    var colors2 = colors.slice(1);
    var colors3 = colors.slice(1,4);
    alert(colors2); //green,blue,yellow,purple
    alert(colors3); //green,blue,yellow
    

    If either the start or end position of slice() is a negative number, then the number is subtracted from the length of the array to determine the appropriate locations. For example, calling slice(-2, -1) on an array with fi ve items is the same as calling slice(3, 4) . If the end position is smaller than the start, then an empty array is returned.

    splice()

    • Deletion — Any number of items can be deleted from the array by specifying just two arguments: the position of the fi rst item to delete and the number of items to delete. For example, splice(0, 2) deletes the fi rst two items.
    • Insertion — Items can be inserted into a specifi c position by providing three or more arguments: the starting position, 0 (the number of items to delete), and the item to insert. Optionally, you can specify a fourth parameter, fifth parameter, or any number of other parameters to insert. For example, splice(2, 0, “red”, “green”) inserts the strings “red” and “green” into the array at position 2.
    • Replacement — Items can be inserted into a specifi c position while simultaneously deleting items, if you specify three arguments: the starting position, the number of items to delete, and any number of items to insert. The number of items to insert doesn’t have to match the number of items to delete. For example, splice(2, 1, “red”, “green”) deletes one item at position 2 and then inserts the strings “red” and “green” into the array at position 2

    Chapter 6 OBJECT-ORIENTED PROGRAMMING

    Object Creation

    the constructor pattern

    • Object created by the constructor function that using new key will automatically have a constructor property(non-enumerable) which points to the constructor

    How prototype work

    • Whenever a function is created,its prototype property is also created. The prototype has a constructor property that points back to the function
    • Each time the constructor is called to create a new instance, that instance has a internal pointer to the constructor's prototype.In ECMA-262 fifth edition, this is called [[Prototype]]. There is no standard way to access [[Prototype]] from script, but Firefox, Safari and Chrome all support a property on every object called proto.; in other implementations, this property is completely hidden from script. The important thing to understand is that a direct link exists between the instance and the constructor's prototype but not between the instance and the constructor. relationship between prototype, constructor function and instance

    Object.defineProperties():

    Object.defineProperties(obj, {
        "property1": {
                        value: true,
                        writable: true},
        "property2": {
                        value: "Hello",
                        writable: false  
                        }
    // etc. etc.
    });
    

    isPrototypeOf() method used to determine if [[Prototype]] points to the constructor's prototype

    alert(Person.prototype.isPrototypeOf(person1)); //true
    alert(Person.prototype.isPrototypeOf(person2)); //true
    

    ECMAScript 5 adds a method called Object.getPrototypeOf(), which returns the value of [[Prototype]].This method is supported in Internet Explorer 9+,Firefox 3.5+, Safari 5+, Opera 12+, and Chrome.

    alert(Object.getPrototypeOf(person1) == Person.prototype); //true
    alert(Object.getPrototypeOf(person1).name); //”Nicholas”
    

    • It's possible to read values on the prototype from object instance but it is not possible to overwrite them. If you add a property that has the same name as a property on the prototype, the new property just masks the property on the prototype. We can use delete operator to remove the property on the instance so that the property on the prototype that with the same name can be access again.
    • the hasOwnProperty method used to determine if a property exists on the instance or the prototype(inherited from Object)
    • The ECMAScript 5 Object.getOwnPropertyDescriptor() works on own properties.

    Prototypes and the in operator

    • the in operator return true when the property of given name can be access from the object(no matter it is on the object itself or on the prototype).
    • The for-in returns all properties that are accessible and enumerable by the object (include properties on the prototype)

    • ECMAScript 5 Object.keys() method:accepts as its argument and returns an array of strings containing the names of all and enumerable properties.
    • Object.getOwnPropertyNames()returns all instance properties, whether enumerable or not
    • (methods are supported in Internet Explorer 9+, Firefox 4+, Safari 5+, Opera 12+, and Chrome.)

    Alternate Prototype Syntax

    function Person() {}
    Person.prototype = {
        name: “Nicholas”,
        age: 29,
        job: “Software Engineer”,
        sayName: function() {
            alert(this.name);
        }
    };
    
    var friend = new Person();
    alert(friend instanceof Object); //true
    alert(friend instanceof Person); //true   **confusing here! **
    alert(friend.constructor == Person); //false
    alert(friend.constructor == Object); //true
    

    Dynamic Nature of Prototype

    • overwriting the prototype on the constructor means that new instance will reference the new prototype while any previously existing object instances still reference the old prototype.

    Native Object Prototype

    Default Prototypes

    • The default prototype of any function is an instance of Object, meaning that its internal prototype pointer points to Object.prototype.

    Prototype and Instance Relationships

    • the instanceof operator: return true whenever an instance is used with a constructor that appears in its prototype chain.
    • isPrototypeOf:returns true for an instance in the prototype chain

    Function Expression

    • Firefox, Safari, Chrome, and Opera all feature a nonstandard name property on function exposing the assigned name.
    • Function expressions must be assigned before usage.
    • arguments.callee is a pointer to the function being executed and, as such, can be used to call the function recursively.

    Closures

    • closures are functions that have access to variables from other function's scope.
    • When a function is called, an execution context is created, and its scope chain is created. The activation object for the function is initialized with the values for arguments and any named arguments. The outer function's activation object is the second object in the scope chain. This process continues for all containing functions until the scope chain terminates with the global execution context.

    Closures and Variables

    • The closure always get the last value of any varable from the containing function.

    The this object

    • when used inside global functions, this is equal to window in nonstrict mode and undefined in strict mode, whereas this is equal to the object when called as an object method.
    • Anonymous functions are not bound to an object in

    Memory leaks

    Mimicking block scope

    • Javascript has no concept of block-level scoping, meaning variables defined inside of statement are actually created in the containing function, not within the statement.

    JavaScript will never tell you if you’ve declared the same variable more than once; it simply ignores all subsequent declarations (though it will honor initializations).

    function outputNumbers(count) {
        for (var i = 0; i < count; i++) {
                alert(i);
        }
        var i; //variable redeclared
        alert(i); //count
    }
    

    The basic syntax of an anonymous function used as a block scope (often called a private scope)

    (function(){
    //block code here
    })();
    

    Private variables

    • Any variable defined inside a function is considered private since it is inaccessable outside that funciton. This includes function arguments, local variables, and functions defined inside other functions.

    Static Private Variables

    Initilizing an undeclare variable always creates a global variable.(assigning a undeclare varialbe in strict mode causes an error)

    (function() {
            //private variables and functions
            var privateVariable = 10;
    
            function privateFunction() {
                            return false;
                    }
                    //constructor
            MyObject = function() {};
            //public and privileged methods
            MyObject.prototype.publicMethod = function() {
                    privateVariable++;
                    return privateFunction();
            };
    })();
    

    The Module Pattern

    The Module-Augmentation Pattern

    Summary

    Function:

    • Function expressions are different from function declarations. Function declarations require name, while function expressions do not. A function expressing without name is also called anonynmous function.
    • Recursive functions in nonstrict mode may use arguments.callee to call themselves.

    Closures:

    • Behind the scenes, the closure's scope chain contains a variable object for itself, the containing function, and the global context.
    • Typically a function's scope and all of its variables are destroyed when the function has finished executing.
    • When a closure is returned form that function, its scope remains in the momery until the closure no longer exists

    mimic block scoping in JavaScript:

    • A function can be create and called immediately, executing the code within it but never leaving a reference to that function.
    • This results in all of the variables inside the function being destroyed unless they are specifi cally set to a variable in the containing scope.

    create private variables in objects:

    • Even though JavaScript doesn’t have a formal concept of private object properties, closures can be used to implement public methods that have access to variables defi ned within the containing scope.
    • Public methods that have access to private variables are called privileged methods.
    • Privileged methods can be implemented on custom types using the constructor or prototype patterns and on singletons by using the module or module-augmentation patterns.

    The Browser Object Model

    The Window Object

    • window object: represents an instance of the browser.
    • window object serves a dual purpose:
      1. acting as the JavaScript interface to the browser window
      2. the ECMAScript golbal object

    The global Scope

    • all variables and funcitons declared globally become properties and method of the window object
    • global variables cannot be removed using the delete operator, while properties defined directly on window can.(despite global variables become properties of the window object)
    • Properties of window that were added via var statements have their [[configurable]] attribute set to fasle and so may not be removed by the delete operator.Internet Explorer 8 and earlier enforced this by throwing an error when the delete operator is used on window properties regardless of how they were originally created. Internet Explorer 9 and later do not throw an error.

    attempting to access an undeclared variable throws an error, but it is possible to check for the existence of a potentially undeclared variable by looking on the window object.

    //this throws an error because oldValue is undeclared
    var newValue = oldValue;
    //this doesn’t throw an error, because it’s a property lookup
    //newValue is set to undefined
    var newValue = window.oldValue;
    
    • Internet Explorer for Windows Mobile doesn’t allow direct creation of new properties or methods on the window object via window.property = value . All variables and functions declared globally, however, will still become members of window.

    Window Relationships and Frames

    • If a page contains frames, each frame has its own window object and is stored in the frames collection.
    • Any code written within a frame that references the window object is pointing to that frame’s unique instance rather than the topmost one.

    - the topmost window will never have a value set for name unless the window was opened using window.open()

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  • 原文地址:https://www.cnblogs.com/deryck/p/4379666.html
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