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  • cocos2dx for wp之EaseActions——运动加速效果

    在现实生活中有很多情况下,物体的运动都是带有加速度的运动。如果只是凭借cocos2d-x(wp)里的CCActionInstanse(瞬时动作的基类)和CCActionInterval(延时动作的基类)是无法达到“逼真”的现实运动效果的。

    所以在cocos2d-x 里,有一个Ease系列

    在Ease的方法里改变了运动的速度,但是并没有改变总体时间。如果整个的action持续5秒钟,那么整个的时间仍然会持续5秒钟。

    这些action可以被分成3类:

    In actions: action开始的时候加速

    Out actions: action结束的时候加速

    InOut actions: action开始,结束的时候加速

     

    在Ease系列里的第一个参数为要加减速度的动作,第二个为加减的速率。

    下面是个简单的例子:(m_grossini、m_tamara、m_kathia均为精灵)

    CCActionInterval actionBy = CCJumpBy.actionWithDuration(2, new CCPoint(300, 100), 50, 4);
    m_grossini.runAction(CCEaseIn.actionWithAction(actionBy, 2f));

     

    还有一些特殊的缓冲:

    1.指数缓冲(效果:如同指数函数一样,在开头或者结尾或者中间突然获得指数型的加速度)

    CCEaseExponentialIn

    CCEaseExponentialOut

    CCEaseExponentialInOut

     

     

           CCActionInterval move = CCMoveBy.actionWithDuration(3, new CCPoint(350, 0));
                CCActionInterval move_back = move.reverse() as CCActionInterval;
    
                CCActionInterval move_ease_in = CCEaseExponentialIn.actionWithAction((CCActionInterval)(move.copy()));
                CCActionInterval move_ease_in_back = move_ease_in.reverse() as CCActionInterval;
    
                CCActionInterval move_ease_out = CCEaseExponentialOut.actionWithAction((CCActionInterval)(move.copy()));
                CCActionInterval move_ease_out_back = move_ease_out.reverse() as CCActionInterval;
    
    
                CCFiniteTimeAction seq1 = CCSequence.actions(move, move_back);
                CCFiniteTimeAction seq2 = CCSequence.actions(move_ease_in, move_ease_in_back);
                CCFiniteTimeAction seq3 = CCSequence.actions(move_ease_out, move_ease_out_back);
    
    
                m_grossini.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq1));
                m_tamara.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq2));
                m_kathia.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq3));

     

    2.赛因缓冲(效果:可以理解为头尾较为平缓、中间为加速度恒定的匀变速运动)

    CCEaseSineIn

    CCEaseSineOut

    CCEaseSineInOut

     

                CCActionInterval move = CCMoveBy.actionWithDuration(3, new CCPoint(350, 0));
                CCActionInterval move_back = move.reverse() as CCActionInterval;
    
                CCActionInterval move_ease_in = CCEaseSineIn.actionWithAction((CCActionInterval)(move.copy()));
                CCActionInterval move_ease_in_back = move_ease_in.reverse() as CCActionInterval;
    
                CCActionInterval move_ease_out = CCEaseSineOut.actionWithAction((CCActionInterval)(move.copy()));
                CCActionInterval move_ease_out_back = move_ease_out.reverse() as CCActionInterval;
    
    
                CCFiniteTimeAction seq1 = CCSequence.actions(move, move_back);
                CCFiniteTimeAction seq2 = CCSequence.actions(move_ease_in, move_ease_in_back);
                CCFiniteTimeAction seq3 = CCSequence.actions(move_ease_out, move_ease_out_back);
    
    
                m_grossini.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq1));
                m_tamara.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq2));
                m_kathia.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq3));

     

    3.弹性缓冲(效果:类似于弹了一下一根绷紧的橡皮筋。其实这个效果看名字就知道了)

    CCEaseElasticIn

    CCEaseElasticOut

    CCEaseElasticInOut

            CCActionInterval move = CCMoveBy.actionWithDuration(3, new CCPoint(350, 0));
                CCActionInterval move_back = move.reverse() as CCActionInterval;
    
                CCActionInterval move_ease_in = CCEaseElasticIn.actionWithAction((CCActionInterval)(move.copy()));
                CCActionInterval move_ease_in_back = move_ease_in.reverse() as CCActionInterval;
    
                CCActionInterval move_ease_out = CCEaseElasticOut.actionWithAction((CCActionInterval)(move.copy()));
                CCActionInterval move_ease_out_back = move_ease_out.reverse() as CCActionInterval;
    
                CCFiniteTimeAction seq1 = CCSequence.actions(move, move_back);
                CCFiniteTimeAction seq2 = CCSequence.actions(move_ease_in, move_ease_in_back);
                CCFiniteTimeAction seq3 = CCSequence.actions(move_ease_out, move_ease_out_back);
    
                m_grossini.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq1));
                m_tamara.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq2));
                m_kathia.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq3)); 

    4.跳跃缓冲(效果:可以理解为一个球从空中落地之后在地上弹跳的情况)

    CCEaseBounceIn

    CCEaseBounceOut

    CCEaseBounceInOut

    CCActionInterval move = CCMoveBy.actionWithDuration(3, new CCPoint(350, 0));
                CCActionInterval move_back = move.reverse() as CCActionInterval;
    
                CCActionInterval move_ease_in = CCEaseBounceIn.actionWithAction((CCActionInterval)(move.copy()));
                CCActionInterval move_ease_in_back = move_ease_in.reverse() as CCActionInterval;
    
                CCActionInterval move_ease_out = CCEaseBounceOut.actionWithAction((CCActionInterval)(move.copy()));
                CCActionInterval move_ease_out_back = move_ease_out.reverse() as CCActionInterval;
    
                CCFiniteTimeAction seq1 = CCSequence.actions(move, move_back);
                CCFiniteTimeAction seq2 = CCSequence.actions(move_ease_in, move_ease_in_back);
                CCFiniteTimeAction seq3 = CCSequence.actions(move_ease_out, move_ease_out_back);
    
                m_grossini.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq1));
                m_tamara.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq2));
                m_kathia.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq3));

    5.回震缓冲(效果:跟跳跃缓冲差不多,不过回震可以看成类似完全弹性碰撞的结果)

    CCEaseBackIn

    CCEaseBackOut

    CCEaseBackInOut

                CCActionInterval move = CCMoveBy.actionWithDuration(3, new CCPoint(350, 0));
                CCActionInterval move_back = move.reverse() as CCActionInterval;
    
                CCActionInterval move_ease_in = CCEaseBackIn.actionWithAction((CCActionInterval)(move.copy()));
                CCActionInterval move_ease_in_back = move_ease_in.reverse() as CCActionInterval;
    
                CCActionInterval move_ease_out = CCEaseBackOut.actionWithAction((CCActionInterval)(move.copy()));
                CCActionInterval move_ease_out_back = move_ease_out.reverse() as CCActionInterval;
    
                CCFiniteTimeAction seq1 = CCSequence.actions(move, move_back);
                CCFiniteTimeAction seq2 = CCSequence.actions(move_ease_in, move_ease_in_back);
                CCFiniteTimeAction seq3 = CCSequence.actions(move_ease_out, move_ease_out_back);
    
                m_grossini.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq1));
                m_tamara.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq2));
                m_kathia.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq3));
    后知后觉 后来居上
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  • 原文地址:https://www.cnblogs.com/dieaz5/p/3009207.html
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