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  • [UWP]做个调皮的BusyIndicator

    1. 前言

    最近突然想要个BusyIndicator。做过WPF开发的程序员对BusyIndicator应该不陌生,Extended WPF Toolkit 提供了BusyIndicator的开源实现,Silverlight Toolkit也有一个,这次想要把这个控件移植到UWP中。

    2. 先说点正经的

    2.1 BusyIndicator的功能

    BusyIndicator的功能很简单,就是提示正在执行操作并遮挡不能被修改的内容。通常它派生自ContentControl并提供public bool IsBusy{ get; set; }属性,当设置IsBusy=True时将Content.IsEnabled设置成False,并显示Overlay、BusyContent和一个ProgressBar。在Silverlight中,它的UI如下:

    2.2 移植

    Extended WPF Toolkit和Silverlight Toolkit中的BusyIndicator实现基本一致,由于Silverlight和各个XAML平台的兼容性都比较好,我选择了Silverlight Toolkit中的BusyIndicator用于移植。事实证明这是个正确的选择,只改动了几行代码就完美移植成功了。

    2.3 改进

    既然UWP有ProgressRing,我就不想用ProgressBar来展示Busy的状态。另外,虽然BusyIndicator的ControlTemplate已经够精简了,为了方便将来修改我再进一步简化了XAML,结果如下:

    <ContentControl x:Name="content"
                    Content="{TemplateBinding Content}"
                    ContentTemplate="{TemplateBinding ContentTemplate}"
                    ContentTransitions="{TemplateBinding ContentTransitions}"
                    HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}"
                    VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}" />
    <Rectangle x:Name="overlay"
               Style="{TemplateBinding OverlayStyle}" />
    <ContentPresenter x:Name="busycontent">
        <Grid HorizontalAlignment="Center"
              VerticalAlignment="Center">
            <Grid.RowDefinitions>
                <RowDefinition />
                <RowDefinition Height="Auto" />
            </Grid.RowDefinitions>
            <ProgressRing x:Name="ProgressRing"
                          IsActive="True"
                          Style="{TemplateBinding ProgressRingStyle}" />
    
            <ContentPresenter Content="{TemplateBinding BusyContent}"
                              ContentTemplate="{TemplateBinding BusyContentTemplate}"
                              Grid.Row="1"
                              FontSize="15"
                              HorizontalAlignment="Center"
                              Foreground="{ThemeResource SystemControlHighlightAccentBrush}" />
        </Grid>
    </ContentPresenter>
    
    

    和Silverlight/WPF不同的是,需要在ContentControl上绑定ContentTransitions属性。

    UWP可以使用VisualState.Setters代替VisualState.Storyboard,这简化了大量XAML,为什么微软早十年没想到这个做法。

    Silverlight的BusyIndicator:

    <VisualStateManager.VisualStateGroups>
        <VisualStateGroup x:Name="VisibilityStates">
            <VisualState x:Name="Hidden">
                <Storyboard>
                    <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="busycontent" Storyboard.TargetProperty="(UIElement.Visibility)">
                        <DiscreteObjectKeyFrame KeyTime="00:00:00">
                            <DiscreteObjectKeyFrame.Value>
                                <Visibility>Collapsed</Visibility>
                            </DiscreteObjectKeyFrame.Value>
                        </DiscreteObjectKeyFrame>
                    </ObjectAnimationUsingKeyFrames>
                    <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="overlay" Storyboard.TargetProperty="(UIElement.Visibility)">
                        <DiscreteObjectKeyFrame KeyTime="00:00:00">
                            <DiscreteObjectKeyFrame.Value>
                                <Visibility>Collapsed</Visibility>
                            </DiscreteObjectKeyFrame.Value>
                        </DiscreteObjectKeyFrame>
                    </ObjectAnimationUsingKeyFrames>
                </Storyboard>
            </VisualState>
            <VisualState x:Name="Visible">
                <Storyboard>
                    <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="busycontent" Storyboard.TargetProperty="(UIElement.Visibility)">
                        <DiscreteObjectKeyFrame KeyTime="00:00:00">
                            <DiscreteObjectKeyFrame.Value>
                                <Visibility>Visible</Visibility>
                            </DiscreteObjectKeyFrame.Value>
                        </DiscreteObjectKeyFrame>
                    </ObjectAnimationUsingKeyFrames>
                    <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="overlay" Storyboard.TargetProperty="(UIElement.Visibility)">
                        <DiscreteObjectKeyFrame KeyTime="00:00:00">
                            <DiscreteObjectKeyFrame.Value>
                                <Visibility>Visible</Visibility>
                            </DiscreteObjectKeyFrame.Value>
                        </DiscreteObjectKeyFrame>
                    </ObjectAnimationUsingKeyFrames>
                </Storyboard>
            </VisualState>
        </VisualStateGroup>
        <VisualStateGroup x:Name="BusyStatusStates">
            <VisualState x:Name="Idle">
                <Storyboard>
                    <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="content" Storyboard.TargetProperty="(Control.IsEnabled)">
                        <DiscreteObjectKeyFrame KeyTime="00:00:00">
                            <DiscreteObjectKeyFrame.Value>
                                <sys:Boolean>True</sys:Boolean>
                            </DiscreteObjectKeyFrame.Value>
                        </DiscreteObjectKeyFrame>
                    </ObjectAnimationUsingKeyFrames>
                </Storyboard>
            </VisualState>
            <VisualState x:Name="Busy">
                <Storyboard>
                    <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="content" Storyboard.TargetProperty="(Control.IsEnabled)">
                        <DiscreteObjectKeyFrame KeyTime="00:00:00">
                            <DiscreteObjectKeyFrame.Value>
                                <sys:Boolean>False</sys:Boolean>
                            </DiscreteObjectKeyFrame.Value>
                        </DiscreteObjectKeyFrame>
                    </ObjectAnimationUsingKeyFrames>
                </Storyboard>
            </VisualState>
        </VisualStateGroup>
    </VisualStateManager.VisualStateGroups>
    
    

    UWP的BusyIndicator

    <VisualStateManager.VisualStateGroups>
        <VisualStateGroup x:Name="VisibilityStates">
            <VisualState x:Name="Hidden">
                <VisualState.Setters>
                    <Setter Target="overlay.(UIElement.Visibility)"
                            Value="Collapsed" />
                    <Setter Target="busycontent.(UIElement.Visibility)"
                            Value="Collapsed" />
                </VisualState.Setters>
            </VisualState>
            <VisualState x:Name="Visible" />
        </VisualStateGroup>
        <VisualStateGroup x:Name="BusyStatusStates">
            <VisualState x:Name="Idle" />
            <VisualState x:Name="Busy">
                <VisualState.Setters>
                    <Setter Target="content.(Control.IsEnabled)"
                            Value="False" />
                </VisualState.Setters>
            </VisualState>
        </VisualStateGroup>
    </VisualStateManager.VisualStateGroups>
    
    

    2.3 其它细节

    <Setter Property="BusyContent"
            Value="Please wait..." />
    <Setter Property="IsTabStop"
            Value="False" />
    <Setter Property="OverlayStyle">
        <Setter.Value>
            <Style TargetType="Rectangle">
                <Setter Property="Fill"
                        Value="{ThemeResource ApplicationForegroundThemeBrush}" />
                <Setter Property="Opacity"
                        Value="0.2" />
            </Style>
        </Setter.Value>
    </Setter>
    <Setter Property="ProgressRingStyle">
        <Setter.Value>
            <Style TargetType="ProgressRing">
                <Setter Property="Height"
                        Value="50" />
                <Setter Property="Width"
                        Value="50" />
                <Setter Property="Margin"
                        Value="8,8,8,0" />
            </Style>
        </Setter.Value>
    </Setter>
    <Setter Property="DisplayAfter"
            Value="00:00:00.1" />
    <Setter Property="HorizontalAlignment"
            Value="Stretch" />
    <Setter Property="VerticalAlignment"
            Value="Stretch" />
    <Setter Property="HorizontalContentAlignment"
            Value="Stretch" />
    <Setter Property="VerticalContentAlignment"
            Value="Stretch" />
    
    

    上面是BusyIndicator DefaultStyle的Setters,有一些细节是实现模板化控件需要注意的:

    BusyContent
    BusyContent没有在依赖属性定义中的PropertyMetadata给出默认值,而是在Setter中给出,这是模板化控件中依赖属性的最佳做法。PropertyMetadata的默认值应该尽量做到:值类型使用值类型的默认值,引用类型使用Null。

    IsTabStop
    已经不厌其烦地提醒过复合类型控件要将IsTabStop设置为False,以便在使用键盘导航时其内容可以直接获得焦点。

    OverlayStyle和ProgressRingStyle
    复合类型控件通常都会像这样为里面某个元素提供Style的属性,代替提供一大堆OverlayBackground,OverlayOpacity等属性。为了使用户清楚这两个Style属性对应的TargetType,可以在BusyIndicator的类型声明上使用StyleTypedPropertyAttribute:

    [StyleTypedProperty(Property = "OverlayStyle", StyleTargetType = typeof(Rectangle))]
    [StyleTypedProperty(Property = "ProgressRingStyle", StyleTargetType = typeof(ProgressRing))]
    

    IsTabStop和StyleTypedPropertyAttribute的介绍都可见我另一篇文章:了解模板化控件(9):UI指南

    HorizontalContentAlignment和VerticalContentAlignment
    使用ContentControl时几乎每次都要设置HorizontalContentAlignment和VerticalContentAlignment为Stretch,SilverlightToolkit中BusyIndicator的作者就很清楚这点。

    这两个属性和BusyContent不同,并不是BusyIndicator定义的,而是从父类继承而来。像这种从父类继承而来的属性通常不会在构造函数中设置默认值,而是在DefaultStyle的Setter中设置默认值。

    2.4 运行效果

    就这样一个BusyIndicator就移植成功了。由于代码部分基本没有改变(除了ProgressBarStyle改成ProgressRingStyle),应该不会出什么大问题。运行效果如下:

    <busyIndicatorSample:BusyIndicator x:Name="BusyIndicator">
        <Button HorizontalAlignment="Center"
                VerticalAlignment="Center"
                Content="Login"
                Click="Button_Click"
                Margin="0,0,0,150" />
    </busyIndicatorSample:BusyIndicator>
    
    
    private async void Button_Click(object sender, RoutedEventArgs e)
    {
        BusyIndicator.IsBusy = true;
        await Task.Delay(TimeSpan.FromSeconds(3));
        BusyIndicator.IsBusy = false;
    }
    
    

    3. 来点调皮的

    突然来了点兴致,于是就派生出新的控件ExtendBusyIndicator并新增public object BusyInformation{ get; set; }public object IdleInformation{ get; set; }两个属性,运行效果如下:

    XAML:

    <busyIndicatorSample:ExtendBusyIndicator x:Name="BusyIndicator"
                                             Background="White">
        <busyIndicatorSample:ExtendBusyIndicator.BusyInformation>
            <StackPanel>
                <TextBlock Text="十年后"
                           HorizontalAlignment="Center" />
                <TextBlock Text="10 years later"
                           HorizontalAlignment="Center"
                           Margin="0,2,0,0" />
            </StackPanel>
        </busyIndicatorSample:ExtendBusyIndicator.BusyInformation>
        <busyIndicatorSample:ExtendBusyIndicator.IdleInformation>
            <StackPanel>
                <TextBlock Text="这个网页终于加载完了"
                           HorizontalAlignment="Center" />
                <TextBlock Text="the Web page finally finished loading."
                           HorizontalAlignment="Center"
                           Margin="0,2,0,0" />
            </StackPanel>
        </busyIndicatorSample:ExtendBusyIndicator.IdleInformation>
    
        <Button Style="{StaticResource ButtonRevealStyle}"
                Padding="0"
                HorizontalAlignment="Center"
                Background="Transparent"
                Margin="0,0,0,150"
                Click="Button_Click">
            <Image Source="logo1.png"
                   Width="80" />
        </Button>
    </busyIndicatorSample:ExtendBusyIndicator>
    
    

    4. 莓良心的

    5. 结语

    BusyIndicator十分实用,毕竟已经经过多年的考验而代码基本没有更改,应该可以使用在UWP的实际项目中。

    其实我个人不是很喜欢IsBusy就将Content.IsEnabled设置成False这么简单粗暴,因为这样内容会变成灰色。而且busyContent显示的过程应该是个透明度渐变的过程。这两个点使得执行很快的操作会令UI闪烁一下。而且ControlTemplate中ProgressRing和Overlay的父元素是一个叫busyContent的Grid,但BusyContent(注意大小些)是BusyIndicator的一个属性,内容是Busy状态下显示的文字内容,这样很容易让人混淆。幸运的是模板化控件最大的特色就是对修改UI是开放的,将来可以想办法修改。

    ExtendBusyIndicator就算了,闹着玩的。

    6. 参考

    Extended WPF Toolkit
    Silverlight Toolkit - CodePlex Archive
    UWP BusyIndicator · telerik UI For UWP

    7. 源码

    BusyIndicatorSample

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  • 原文地址:https://www.cnblogs.com/dino623/p/BusyIndicator.html
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