using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
//list<T>
List<user> ls=new List<user>();
user us;
us = new user("a", "2");
ls.Add(us);
us = new user("b", "22");
ls.Add(us);
us = new user("c", "3");
ls.Add(us);
foreach (user u in ls)
{
Console.WriteLine(u.Name);
Console.WriteLine(u.Age);
}
Console.WriteLine(us.i.ToString());
Console.Read();
}
}
public class user
{
public string _a;
public string _b;
//构造函数
public user(string a,string b )
{
this._a = a;
this._b = b;
}
public string Name
{
get { return _a; }
}
public string Age
{
get { return _b; }
}
//枚举
enum others
{
aaaaa=1,
bbbbb
}
//调取枚举
public int i = (int)others.aaaaa;
}
}
using System.Collections.Generic;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
//list<T>
List<user> ls=new List<user>();
user us;
us = new user("a", "2");
ls.Add(us);
us = new user("b", "22");
ls.Add(us);
us = new user("c", "3");
ls.Add(us);
foreach (user u in ls)
{
Console.WriteLine(u.Name);
Console.WriteLine(u.Age);
}
Console.WriteLine(us.i.ToString());
Console.Read();
}
}
public class user
{
public string _a;
public string _b;
//构造函数
public user(string a,string b )
{
this._a = a;
this._b = b;
}
public string Name
{
get { return _a; }
}
public string Age
{
get { return _b; }
}
//枚举
enum others
{
aaaaa=1,
bbbbb
}
//调取枚举
public int i = (int)others.aaaaa;
}
}