#include <iostream>
#include <valarray>
template<class T> class Slice_iter {
std::valarray<T>* v;
std::slice s;
size_t curr;
T& ref(size_t i) const {
return (*v)[s.start()+i*s.stride()];
}
public:
Slice_iter(std::valarray<T> *vv, std::slice ss):v(vv),s(ss),curr(0) {}
Slice_iter end() {
Slice_iter t=*this;
t.curr=s.size();
return t;
}
Slice_iter& operator++() {curr++; return *this;}
Slice_iter operator++(int) {Slice_iter t=*this; curr++; return t;}
T& operator[] (size_t i) {return ref(curr=i);}
T& operator* () {return ref(curr);}
size_t size() const {return s.size();}
template<class U>
friend bool operator==(const Slice_iter<U>&, const Slice_iter<U>&);
template<class U>
friend bool operator!=(const Slice_iter<U>&, const Slice_iter<U>&);
template<class U>
friend bool operator<(const Slice_iter<U>&, const Slice_iter<U>&);
};
template<class T> bool operator==(const Slice_iter<T>& p, const Slice_iter<T>& q) {
return p.curr==q.curr && p.s.stride()==q.s.stride() && p.s.start()==q.s.start();
}
template<class T> bool operator!=(const Slice_iter<T>& p, const Slice_iter<T>& q) {
return !(p==q);
}
template<class T> bool operator<(const Slice_iter<T>& p, const Slice_iter<T>& q) {
return p.curr<q.curr && p.s.stride()==q.s.stride() && p.s.start()==q.s.start();
}
class Matrix {
std::valarray<double>* v;
size_t d1, d2;
public:
Matrix(size_t x, size_t y);
Matrix(const Matrix&);
Matrix& operator=(const Matrix&);
~Matrix() {
if(!v)
delete v;
}
size_t size() const {return d1*d2;}
size_t dim1() const {return d1;}
size_t dim2() const {return d2;}
Slice_iter<double> row(size_t i);
Slice_iter<double> column(size_t i);
Slice_iter<double> operator[] (size_t i) {return row(i);}
Matrix& operator*=(double);
std::valarray<double>& array() {return *v;}
};
inline Slice_iter<double> Matrix::row(size_t i) {
return Slice_iter<double>(v, std::slice(i*d2,d2,1));
}
inline Slice_iter<double> Matrix::column(size_t i) {
return Slice_iter<double>(v, std::slice(i, d1, d2));
}
Matrix::Matrix(size_t x, size_t y) {
d1=x;
d2=y;
v=new std::valarray<double> (x*y);
}
double mul(Slice_iter<double> v1, const std::valarray<double>& v2) {
double res=0;
for(int i=0; i<v1.size(); ++i)
res+=v1[i]*v2[i];
return res;
}
std::valarray<double> operator*(Matrix& m, const std::valarray<double>& v) {
std::valarray<double> res(m.dim1());
for(int i=0;i<m.dim1();++i)
res[i]=mul(m.row(i), v);
return res;
}
Matrix& Matrix::operator*=(double d) {
(*v) *= d;
return *this;
}
size_t slice_index(const std::slice& s, size_t i) {
return s.start()+i*s.stride();
}
void print_seq(const std::slice& s) {
for(int i=0;i<s.size(); ++i)
std::cout<<slice_index(s,i)<<" ";
}
int main() {
const double vd[] = {1,2,3,4,5,6,7,8};
std::valarray<double> v(vd, sizeof(vd)/sizeof(vd[0]));
Matrix MyMat(2, 4);
MyMat.array()=v;
std::cout<<"dim1 = "<<MyMat.dim1()<<" ";
std::cout<<"dim2 = "<<MyMat.dim2()<<"
";
for(size_t i=0;i<MyMat.dim1();++i) {
for(size_t j=0;j<MyMat.dim2();++j) {
std::cout<<MyMat.row(i)[j]<<" ";
}
std::cout<<"
";
}
std::slice seg(0, 4, 1);
std::valarray<double> bar=v[seg];
for(size_t i=0; i<bar.size(); ++i) {
std::cout<<bar[i]<<" ";
}
std::cout<<" ";
std::cout<<"The product of MyMat and bar is:
";
std::valarray<double> res=MyMat*bar;
for(size_t i=0;i<res.size();++i) {
std::cout<<res[i]<<" ";
}
std::cout<<"
";
return 0;
}