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  • js实现抛物线运动 兼容IE低版本(转)

    <!DOCTYPE html>
    <html>
    <head>
        <meta charset="utf-8">
        <meta name="keywords" content="javascript, 动画, 抛物线" />
        <title>抛物线运动</title>
        <style>
            body { margin: 0; font-size: 14px; font-family: 'microsoft yahei'; position: absolute; top: 0; right: 0; bottom: 0; left: 0; -webkit-user-select: none; -moz-user-select: none; user-select: none; }
    
            p { margin: 1em; }
            .target, .element { position: absolute; border: 1px solid #34538b; border-radius: 20px; }
            .target { width: 100px; height: 40px; background-color: #f0f3f9; left: 480px; top: 300px; cursor: move; }
            .target:active { box-shadow: inset 1px 1px 2px rgba(0,0,0,.35); }
            .element { width: 30px; height: 30px; background-color: #34538b; left: 960px; top: 500px; font-size: 12px; pointer-events: none; }
            .element:before { content: attr(data-center); color: #666; position: absolute; left: 100%; top: -10px; }
            .target:before { content: attr(data-center); width: 100%; line-height: 40px; color: #666; position: absolute; text-align: center; }
            .x { position: absolute; left: 0; top: 516px; right: 0; border-top: 1px solid #000; }
            .x:before, .y:before { font-size: 40px; font-style: italic; font-family: Arial, Helvetica, sans-serif; position: absolute; }
            .x:before  { content: 'x'; top: 0; right: 5px; }
            .y { position: absolute; left: 976px; top: 0; bottom: 0; border-left: 1px solid #000; }
            .y:before  { content: 'y'; left: 5px; top: 0; }
    
            .article { display: inline-block; margin-left: 1em; color: #34538b; }
            .target1,.element1{position:absolute;border:5px solid #ccc;width:20px;height:20px;border-radius:50%;}
            .target1{top:30px;left:80px;}
            .element1{
                top:200px;
                left:380px;
            }
        </style>
    </head>
    
    <body>
    <p>点击屏幕任意区域开始运动,拖动椭圆目标至任意位置也能运动</p>
    <div id="target" class="target"></div>
    <div id="element" class="element"></div>
    <div class="target1"></div>
    <div class="element1"></div>
    <i class="x" title="x轴"></i>
    <i class="y" title="y轴"></i>
    <script src="requestAnimationFrame.js"></script>
    <script>
    
    
    
    /* 元素 */
    var element = document.getElementsByClassName("element")[0], target = document.getElementsByClassName("target")[0];
    var element1 = document.getElementsByClassName("element1")[0], target1 = document.getElementsByClassName("target1")[0];
    
    // 抛物线元素的的位置标记
    var parabola = funParabola(element, target).mark();
    var parabola1 = funParabola(target1,element1 ).mark();
    // 拖拽
    funDrag(target);
    funDrag(target1);
    // 抛物线运动的触发
    window.setInterval(function(){
        element.style.marginLeft = "0px";
        element.style.marginTop = "0px";
        parabola.init();
        parabola1.init();
    },1000)
    </script>
    </body>
    </html>
    html
    var funParabola = function(element, target, options) {
        /*
         * 网页模拟现实需要一个比例尺
         * 如果按照1像素就是1米来算,显然不合适,因为页面动不动就几百像素
         * 页面上,我们放两个物体,200~800像素之间,我们可以映射为现实世界的2米到8米,也就是100:1
         * 不过,本方法没有对此有所体现,因此不必在意
         */
    
        var defaults = {
            speed: 166.67, // 每帧移动的像素大小,每帧(对于大部分显示屏)大约16~17毫秒
            curvature: 0.001,  // 实际指焦点到准线的距离,你可以抽象成曲率,这里模拟扔物体的抛物线,因此是开口向下的
            progress: function() {},
            complete: function() {}
        };
    
        var params = {}; options = options || {};
    
        for (var key in defaults) {
            params[key] = options[key] || defaults[key];
        }
    
        var exports = {
            mark: function() { return this; },
            position: function() { return this; },
            move: function() { return this; },
            init: function() { return this; }
        };
    
        /* 确定移动的方式
         * IE6-IE8 是margin位移
         * IE9+使用transform
         */
        var moveStyle = "margin", testDiv = document.createElement("div");
        if ("oninput" in testDiv) {
            ["", "ms", "webkit"].forEach(function(prefix) {
                var transform = prefix + (prefix? "T": "t") + "ransform";
                if (transform in testDiv.style) {
                    moveStyle = transform;
                }
            });
        }
    
        // 根据两点坐标以及曲率确定运动曲线函数(也就是确定a, b的值)
        /* 公式: y = a*x*x + b*x + c;
         */
        var a = params.curvature, b = 0, c = 0;
    
        // 是否执行运动的标志量
        var flagMove = true;
    
        if (element && target && element.nodeType == 1 && target.nodeType == 1) {
            var rectElement = {}, rectTarget = {};
    
            // 移动元素的中心点位置,目标元素的中心点位置
            var centerElement = {}, centerTarget = {};
    
            // 目标元素的坐标位置
            var coordElement = {}, coordTarget = {};
    
            // 标注当前元素的坐标
            exports.mark = function() {
                if (flagMove == false) return this;
                if (typeof coordElement.x == "undefined") this.position();
                element.setAttribute("data-center", [coordElement.x, coordElement.y].join());
                target.setAttribute("data-center", [coordTarget.x, coordTarget.y].join());
                return this;
            }
    
            exports.position = function() {
                if (flagMove == false) return this;
    
                var scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft,
                    scrollTop = document.documentElement.scrollTop || document.body.scrollTop;
    
                // 初始位置
                if (moveStyle == "margin") {
                    element.style.marginLeft = element.style.marginTop = "0px";
                } else {
                    element.style[moveStyle] = "translate(0, 0)";
                }
    
                // 四边缘的坐标
                rectElement = element.getBoundingClientRect();
                rectTarget = target.getBoundingClientRect();
    
                // 移动元素的中心点坐标
                centerElement = {
                    x: rectElement.left + (rectElement.right - rectElement.left) / 2 + scrollLeft,
                    y: rectElement.top + (rectElement.bottom - rectElement.top) / 2    + scrollTop
                };
    
                // 目标元素的中心点位置
                centerTarget = {
                    x: rectTarget.left + (rectTarget.right - rectTarget.left) / 2 + scrollLeft,
                    y: rectTarget.top + (rectTarget.bottom - rectTarget.top) / 2 + scrollTop
                };
    
                // 转换成相对坐标位置
                coordElement = {
                    x: 0,
                    y: 0
                };
                coordTarget = {
                    x: -1 * (centerElement.x - centerTarget.x),
                    y:  -1 * (centerElement.y - centerTarget.y)
                };
    
                /*
                 * 因为经过(0, 0), 因此c = 0
                 * 于是:
                 * y = a * x*x + b*x;
                 * y1 = a * x1*x1 + b*x1;
                 * y2 = a * x2*x2 + b*x2;
                 * 利用第二个坐标:
                 * b = (y2+ a*x2*x2) / x2
                 */
                // 于是
                b = (coordTarget.y - a * coordTarget.x * coordTarget.x) / coordTarget.x;
    
                return this;
            };
    
            // 按照这个曲线运动
            exports.move = function() {
                // 如果曲线运动还没有结束,不再执行新的运动
                if (flagMove == false) return this;
    
                var startx = 0, rate = coordTarget.x > 0? 1: -1;
    
                var step = function() {
                    // 切线 y'=2ax+b
                    var tangent = 2 * a * startx + b; // = y / x
                    // y*y + x*x = speed
                    // (tangent * x)^2 + x*x = speed
                    // x = Math.sqr(speed / (tangent * tangent + 1));
                    startx = startx + rate * Math.sqrt(params.speed / (tangent * tangent + 1));
    
                    // 防止过界
                    if ((rate == 1 && startx > coordTarget.x) || (rate == -1 && startx < coordTarget.x)) {
                        startx = coordTarget.x;
                    }
                    var x = startx, y = a * x * x + b * x;
    
                    // 标记当前位置,这里有测试使用的嫌疑,实际使用可以将这一行注释
                    element.setAttribute("data-center", [Math.round(x), Math.round(y)].join());
    
                    // x, y目前是坐标,需要转换成定位的像素值
                    if (moveStyle == "margin") {
                        element.style.marginLeft = x + "px";
                        element.style.marginTop = y + "px";
                    } else {
                        element.style[moveStyle] = "translate("+ [x + "px", y + "px"].join() +")";
                    }
    
                    if (startx !== coordTarget.x) {
                        params.progress(x, y);
                        window.requestAnimationFrame(step);
                    } else {
                        // 运动结束,回调执行
                        params.complete();
                        flagMove = true;
                    }
                };
                window.requestAnimationFrame(step);
                flagMove = false;
    
                return this;
            };
    
            // 初始化方法
            exports.init = function() {
                this.position().mark().move();
            };
        }
    
        return exports;
    };
    
    // 这是很简单的拖拽方法,与本demo主旨无关,方便演示使用
    var funDrag = function(element, callback) {
        callback = callback || function() {};
        var params = {
            left: 0,
            top: 0,
            currentX: 0,
            currentY: 0,
            flag: false
        };
        //获取相关CSS属性
        var getCss = function(o,key){
            return o.currentStyle? o.currentStyle[key] : document.defaultView.getComputedStyle(o,false)[key];
        };
    
        //拖拽的实现
        if(getCss(element, "left") !== "auto"){
            params.left = getCss(element, "left");
        }
        if(getCss(element, "top") !== "auto"){
            params.top = getCss(element, "top");
        }
        //o是移动对象
        element.onmousedown = function(event){
            params.flag = true;
            event = event || window.event;
            params.currentX = event.clientX;
            params.currentY = event.clientY;
        };
        document.onmouseup = function(){
            params.flag = false;
            if(getCss(element, "left") !== "auto"){
                params.left = getCss(element, "left");
            }
            if(getCss(element, "top") !== "auto"){
                params.top = getCss(element, "top");
            }
            callback();
        };
        document.onmousemove = function(event){
            event = event || window.event;
            if(params.flag){
                var nowX = event.clientX, nowY = event.clientY;
                var disX = nowX - params.currentX, disY = nowY - params.currentY;
                element.style.left = parseInt(params.left) + disX + "px";
                element.style.top = parseInt(params.top) + disY + "px";
            }
        }
    };
    (function() {
        var lastTime = 0;
        var vendors = ['webkit', 'moz'];
        for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
            window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
            window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] ||    // name has changed in Webkit
                window[vendors[x] + 'CancelRequestAnimationFrame'];
        }
    
        if (!window.requestAnimationFrame) {
            window.requestAnimationFrame = function(callback, element) {
                var currTime = new Date().getTime();
                var timeToCall = Math.max(0, 16.7 - (currTime - lastTime));
                var id = window.setTimeout(function() {
                    callback(currTime + timeToCall);
                }, timeToCall);
                lastTime = currTime + timeToCall;
                return id;
            };
        }
        if (!window.cancelAnimationFrame) {
            window.cancelAnimationFrame = function(id) {
                clearTimeout(id);
            };
        }
    }());

    注:

    1)如需兼容低版本浏览器,就不能用jq获取元素。

    2)可以给元素设置ID,通过ID获取元素。

    3)也可以通过getElementsByClassName获取元素,但是该方法在IE低版本中不兼容,需要处理含IE8以下的兼容问题。

    本文转载于张鑫旭的博客,首页地址:http://www.zhangxinxu.com/

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  • 原文地址:https://www.cnblogs.com/dongxiaolei/p/6404367.html
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