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  • Delphi XE2 之 FireMonkey 入门(16)

    窗体上需要 TImage、TOpenDialog 和六个按钮.


    unit Unit1;
    
    interface
    
    uses
      System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants,
      FMX.Types, FMX.Controls, FMX.Forms, FMX.Dialogs, FMX.Objects;
    
    type
      TForm1 = class(TForm)
        Image1: TImage;
        OpenDialog1: TOpenDialog;
        Button1: TButton;
        Button2: TButton;
        Button3: TButton;
        Button4: TButton;
        Button5: TButton;
        Button6: TButton;
        procedure FormCreate(Sender: TObject);
        procedure FormDestroy(Sender: TObject);
        procedure Button1Click(Sender: TObject);
        procedure Button2Click(Sender: TObject);
        procedure Button3Click(Sender: TObject);
        procedure Button4Click(Sender: TObject);
        procedure Button5Click(Sender: TObject);
        procedure Button6Click(Sender: TObject);
      end;
    
    var
      Form1: TForm1;
    
    implementation
    
    {$R *.fmx}
    
    uses FMX.Filter;
    
    var
      bit: TBitmap;
    
    procedure TForm1.FormCreate(Sender: TObject);
    begin
      bit := TBitmap.Create(0, 0);
      if not OpenDialog1.Execute then Exit;
      bit.LoadFromFile(OpenDialog1.FileName);
      Image1.Bitmap.Assign(bit);
      Image1.SetBounds(10, 10, bit.Width, bit.Height);
    end;
    
    procedure TForm1.FormDestroy(Sender: TObject);
    begin
      bit.Free;
    end;
    
    {高斯模糊: 一个参数}
    procedure TForm1.Button1Click(Sender: TObject);
    var
      filter: TFilter;
    begin
      filter := FilterByName('GaussianBlur');           //GaussianBlur 是高斯模糊滤镜的名称
      filter.Values['BlurAmount'] := 0.25;              //BlurAmount 是高斯模糊参数的名称, 默认值是 1(0.1..10)
      filter.ValuesAsBitmap['input'] := bit;            //input  是给输入图片约定的索引名称, 不区分大小写
      Image1.Bitmap := filter.ValuesAsBitmap['output']; //output 是给输出图片约定的索引名称
    end;
    
    {颜色翻转: 无参数}
    procedure TForm1.Button2Click(Sender: TObject);
    var
      filter: TFilter;
    begin
      filter := FilterByName('Invert');       //颜色翻转
      filter.ValuesAsBitmap['input'] := bit;
      Image1.Bitmap := filter.ValuesAsBitmap['output'];
    end;
    
    {灰度: 无参数}
    procedure TForm1.Button3Click(Sender: TObject);
    var
      filter: TFilter;
    begin
      filter := FilterByName('Monochrome');
      filter.ValuesAsBitmap['input'] := bit;
      Image1.Bitmap := filter.ValuesAsBitmap['output'];
    end;
    
    {马赛克: 一个参数}
    procedure TForm1.Button4Click(Sender: TObject);
    var
      filter: TFilter;
    begin
      filter := FilterByName('Pixelate');
      filter.Values['BlockCount'] := 30; {25 : 1..1000}
      filter.ValuesAsBitmap['input'] := bit;
      Image1.Bitmap := filter.ValuesAsBitmap['output'];
    end;
    
    {对比度: 两个参数}
    procedure TForm1.Button5Click(Sender: TObject);
    var
      filter: TFilter;
    begin
      filter := FilterByName('Contrast');
      filter.Values['Brightness'] := -0.5; {-1..1}
      filter.Values['Contrast']   := 1.5{0..2}
      filter.ValuesAsBitmap['input'] := bit;
      Image1.Bitmap := filter.ValuesAsBitmap['output'];
    end;
    
    {透视: 参数是四个点}
    procedure TForm1.Button6Click(Sender: TObject);
    var
      filter: TFilter;
    begin
      filter := FilterByName('PerspectiveTransform');
      filter.Values['TopLeft'] := VarFromPointXY(0, 0);
      filter.Values['TopRight'] := VarFromPointXY(bit.Width, 0);
      filter.Values['BottomRight'] := VarFromPointXY(bit.Width * 2, bit.Height * 2);
      filter.Values['BottomLeft'] := VarFromPointXY(0, bit.Height);
      filter.ValuesAsBitmap['input'] := bit;
      Image1.Bitmap := filter.ValuesAsBitmap['output'];
      Image1.SetBounds(10, 10, bit.Width * 2, bit.Height * 2);
    end;
    
    end.


    Transition 分类的滤镜需要两张图片:


    uses FMX.Filter;
    
    var
      bit1,bit2: TBitmap;
    
    {百叶窗效果}
    procedure TForm1.FormCreate(Sender: TObject);
    var
      filter: TFilter;
    begin
      bit1 := TBitmap.Create(0, 0);
      bit2 := TBitmap.Create(0, 0);
      bit1.LoadFromFile('C:Temp	est1.jpg');
      bit2.LoadFromFile('C:Temp	est2.jpg');
    
      filter := FilterByName('BlindTransition');
      filter.Values['Progress'] := 50;       //变换进度: 0..100; 当以此进度做动画时, PropertyName := 'Value'
      filter.Values['NumberOfBlinds'] := 10; //分叶数: 2..15
    
      filter.ValuesAsBitmap['input'] := bit1;
      filter.ValuesAsBitmap['target'] := bit2; //target 也是约定的索引名称
      Image1.Bitmap := filter.ValuesAsBitmap['output'];
      Image1.SetBounds(10, 10, bit1.Width, bit1.Height);
    end;
    
    procedure TForm1.FormDestroy(Sender: TObject);
    begin
      bit1.Free;
      bit2.Free;
    end;


    ///////xsfy
    filter := FilterByName与filter Free,要一一对应~~
    ----------------
    绝对有内存泄露。您可以找一个size大一点的图测试~~
    我的跟踪分析如下:
    1.FilterByName会建立一个对象。 Result := TFilterClass(Filters.Objects[i]).Create;
    2.filter.ValuesAsBitmap['input'] := bit;///< 这里是传入源图像指针,没事 FInput := VarToBitmap(Value);
    3.Image1.Bitmap := filter.ValuesAsBitmap['output'];///<这里会生成(FOutput)TBitmap 持久化经过计算的特效Bitmap FOutput.Assign(ShaderBitmap);
    4.这个FOutput 是在TFilter.Destroy事件中处理
    destructor TFilter.Destroy;
    begin
    if FOutput <> nil then
    FreeAndNil(FOutput);
    inherited;
    end;
    ------------------
    XE4下好多属性不对了 请更新下呀
    比如不能FilterByName('Monochrome');
    必须要TFilterManager.FilterByName('Monochrome');
    才行了

    并且
    filter.Values['BlurAmount'] := 0.25;
    得改为
    filter.ValuesAsFloat['BlurAmount'] := 0.25;
    ----------------
     
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  • 原文地址:https://www.cnblogs.com/dzdd/p/3346838.html
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