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  • Modern C++ Course [Lecture 5] {Move Semantics, Classes}

    here, we're just creating a class Square inherited from class Rect.

    compiler calls only Square.Print()

    now we would really like to see what is polymorphism, so we create a reference here.

    Result is still "square" here.

    let's remove the virtual

    First we defined a Square object "square", and square.Print() called Square's Print().

    Then we defined a reference Rect object of square, then compiler would regard rect_ref as a Rect object, and call Rect.Print().

     if we change a way to represent the Print() in using another function outside the class definition, in which way we don't need to write print function for every object.

     will receive errors here.

     but adding "virtual" and "override" can magically avoid the problem.

     if we dont add virtual here, the output will always be:

    rect 10 10

    rect 10 20

    rather than:

    square 10 10

    square 10 20

    I think the idea behind virtual is that designers of C++ didn't want to waste time writing functions for classes inherited from this parental class. A reference would be efficient.

     

    delete the "const" will have error, because it's overload rather than override 

     

     polymorphism only works for reference. dont remove the & !

     

    Let's summarize the two important points for polymorphism:

    1,  virtual function in parental class

    2, use reference to represent objects in the interface definition

     pure virtual func:

     struct is just class with only public

     

     

    just F.Y.I. 

     

     

    in operation will ignore the white place

    input is an object of ifstream

    getline is actually std::getline

    output: define ofstream object "out", and out << 

    input: define ifstream object "in", and in >>

     

     

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  • 原文地址:https://www.cnblogs.com/ecoflex/p/10195189.html
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