zoukankan      html  css  js  c++  java
  • NIO 服务器和客户端 demo

    NIO 服务器和客户端 demo 如下:

    public class TestNonBlockingNIO {
    
        //客户端
        @Test
        public void client() throws IOException{
            // 1. 获取通道
            SocketChannel sChannel = SocketChannel.open(new InetSocketAddress("127.0.0.1", 9898));
            // 2. 切换非阻塞模式
            sChannel.configureBlocking(false);
            // 3. 分配指定大小的缓冲区
            ByteBuffer buf = ByteBuffer.allocate(1024);
            // 4. 发送数据给服务端
            String str = "hello";
            buf.put((new Date().toString() + "
    " + str).getBytes());
            buf.flip();
            sChannel.write(buf);
            sChannel.shutdownOutput();
            // 5. 关闭通道
            sChannel.close();
        }
    
        //服务端
        @Test
        public void server() throws IOException{
            //1. 获取通道
            ServerSocketChannel ssChannel = ServerSocketChannel.open();
            //2. 切换非阻塞模式
            ssChannel.configureBlocking(false);
            //3. 绑定连接
            ssChannel.bind(new InetSocketAddress(9898));
            //4. 获取选择器
            Selector selector = Selector.open();
            //5. 将通道注册到选择器上, 并且指定“监听接收事件”
            ssChannel.register(selector, SelectionKey.OP_ACCEPT);
            //6. 轮询式的获取选择器上已经“准备就绪”的事件
            while(selector.select() > 0){
                //7. 获取当前选择器中所有注册的“选择键(已就绪的监听事件)”
                Iterator<SelectionKey> it = selector.selectedKeys().iterator();
                while(it.hasNext()){
                    //8. 获取准备“就绪”的是事件
                    SelectionKey sk = it.next();
                    //9. 判断具体是什么事件准备就绪
                    if(sk.isAcceptable()){
                        ServerSocketChannel ss = (ServerSocketChannel) sk.channel();
                        //10. 若“接收就绪”,获取客户端连接
                        SocketChannel sChannel = ss.accept();
                        //11. 切换非阻塞模式
                        sChannel.configureBlocking(false);
                        //12. 将该通道注册到选择器上
                        sChannel.register(selector, SelectionKey.OP_READ);
                    }else if(sk.isReadable()){
                        //13. 获取当前选择器上“读就绪”状态的通道
                        SocketChannel sChannel = (SocketChannel) sk.channel();
                        //14. 读取数据
                        ByteBuffer buf = ByteBuffer.allocate(1024);
                        int len = 0;
                        while((len = sChannel.read(buf)) > 0 ){
                            buf.flip();
                            System.out.println(new String(buf.array(), 0, len));
                            buf.clear();
                        }
                        if(len == -1){
                            System.out.println("断开");
                            sChannel.close();
                        }
                    }
                    //15. 取消选择键 SelectionKey
                    it.remove();
                }
            }
        }
    }

    转自:https://www.cnblogs.com/vegeta-xiao/p/12612561.html

  • 相关阅读:
    Direct2D 画刷篇
    突破Windows的极限
    String--cannot convert from 'const char *' to 'LPTSTR'错误
    win32
    Direct2D 另一种与D3D创建类似的方法
    Direct2D CreateHwndRenderTarget 和 CreateDCRenderTarget
    win32
    win32
    Linux下的包管理命令|aptitude命令基本使用
    解决ERROR: No toolchains found in the NDK toolchains folder for ABI with prefix: mipsel-linux-android
  • 原文地址:https://www.cnblogs.com/erlou96/p/13834510.html
Copyright © 2011-2022 走看看