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  • 任意一个点A(x,y)围绕任意一个点B(a,b)旋转任意角度后的坐标值

    /// <summary>
    /// 求p围绕pCenter旋转angle后的坐标值
    /// </summary>
    /// <param name="p">需要旋转的坐标</param>
    /// <param name="pCenter">围绕的坐标</param>
    /// <param name="angle">旋转角度,大于0逆时针,小于0顺时针</param>
    /// <returns></returns>
    private static Point calcNewPoint(Point p, Point pCenter, float angle)
    {
    	// calc arc   
    	float l = (float)((angle * Math.PI) / 180);
     
    	//sin/cos value  
    	float cosv = (float)Math.Cos(l);
    	float sinv = (float)Math.Sin(l);
     
    	// calc new point  
    	float newX = (float)((p.X - pCenter.X) * cosv - (p.Y - pCenter.Y) * sinv + pCenter.X);
    	float newY = (float)((p.X - pCenter.X) * sinv + (p.Y - pCenter.Y) * cosv + pCenter.Y);
    	return new Point((int)newX, (int)newY);
    }

    public double GetAngle(MapPoint pntFirst, MapPoint pntNext)
            {
                double dRotateAngle = Math.Atan2(Math.Abs(pntFirst.X - pntNext.X), Math.Abs(pntFirst.Y - pntNext.Y));
                if (pntNext.X >= pntFirst.X)
                {
     
                    if (pntNext.Y >= pntFirst.Y)
                    {
                                        }
                    else
                    {
                        dRotateAngle = Math.PI - dRotateAngle;
                    }
                }
                else            {
     
                    if (pntNext.Y >= pntFirst.Y)
                    {
                        dRotateAngle = 2 * Math.PI - dRotateAngle;
                    }
                    else                {
                        dRotateAngle = Math.PI + dRotateAngle;
                    }
                }
                dRotateAngle = dRotateAngle * 180 / Math.PI;
                return dRotateAngle;
            }
    

      

      

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  • 原文地址:https://www.cnblogs.com/fengyingwang/p/14028662.html
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